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Decipher Star Trek.

Started by Piestrio, December 27, 2012, 08:11:08 PM

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J Arcane

Quote from: Future Villain Band;612286IIRC, the issue is that key pieces of character generation are all over the book.  The actual resolution system is pretty easy (and fairly reminiscent of d20, IIRC.)  But looking over that chargen aid, you can see that one part of chargen is on page 28, and one part is on, like, 174, and in between is shit like "Starship combat."

It's not the most terribly organized game in the world, because the main casualty is chargen, but it's up there.

In DC Adventures, the damage system is buried in the description of the Attack power.  If you're the sort who skims "list chapters", you'll miss large and important elements of the system because they've been buried in skill and power descriptions instead of being at least recapped in the relevant mechanical sections.

As for DecTrek, I never had a particularly hard time with chargen, to be honest, and I think it is honestly one of the best written books I've ever read.  The pages are dripping with inspiration and I don't know that it's physically possible to read them without coming away with piles of ideas for game sessions and such.

Trouble is I just haven't messed with it in a long time, and I don't have the patience to read through books that size anymore, which is why I was working on a Star Trek system of my own prior to my illness in 2011.
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finarvyn

Quote from: jdurall;613633I will never tire of pointing people at Where No Man Has Gone Before.
Nice catch, Jason. WNMHGB is a great system! :)
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Doctor Jest

Quote from: Claudius;612291I have no experience with Decipher Star Trek, but I have played Decipher Lord of the Rings. Character creation was not complex, but it was very confusing.

Same thing, really, it was all over the book.

Piestrio

Thanks all :)

Aside from the core two books which ones are most useful?

I notice that some of them are quite expensive :\
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Bill

Quote from: RPGPundit;612784I took one look at this game once, and knew I would never run it.

I don't think there's any really good Star Trek game, but the one that came closest to being viable in my book was Prime Directive.

RPGPundit

I had no idea there was a second person on Earth that played Prime Directive.


Being a fan of The Origional Star Trek series, and the Star Fleet Battles wargame mythos, Prime Directive worked for me.

Must be 15 years since I had a chance to play it.

Sigmund

Quote from: jdurall;613633I will never tire of pointing people at Where No Man Has Gone Before.

Far Trek isn't bad either.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

jeff37923

Quote from: Sigmund;614203Far Trek isn't bad either.

Not your fault, but I got a server error when I tried to download.
"Meh."

Sigmund

Quote from: jeff37923;614245Not your fault, but I got a server error when I tried to download.

I had to sign up with the file host site, but otherwise had no trouble. I'll get you the file, he shares it for free anyway.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Ghost Whistler

Quote from: Claudius;612291I have no experience with Decipher Star Trek, but I have played Decipher Lord of the Rings. Character creation was not complex, but it was very confusing.
I don't remember that. I recall it being actually quite good. LotR wasn't well written, but the ideas were pretty good. Then Decipher dropped it off a cliff chained up in a padlocked safe. What a bizarre time that was.
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jhkim

Despite being a dedicated Star Fleet Battles player and trekkie at the time, I abandoned the original Prime Directive after two playtests.  The tricode mechanics were wonky, and more importantly it was trying to be modern-day commando action and consequently ignoring the vast majority of the show.  I was annoyed by moves like how they reduced phasers down to being like modern pistols rather than the super-weapons they were in the original show.  

Where No Man Has Gone Before looks reasonable - it at least has ship combat and other features.  I ran a long Star Trek campaign using a variant of the Corps system ( I've got some notes at http://www.darkshire.net/jhkim/rpg/trek/ ).  

I recently ran some Deep Space 9 adventures using the FATE system, but that was mostly by hand-waving everything, not really using the system much.

jadrax

Quote from: Bill;614158I had no idea there was a second person on Earth that played Prime Directive.

I played it... although also about 15 years ago (which is scary).

Don't really remember much about the system, but the game using it was relatively ok.

James Gillen

Quote from: Bill;614158I had no idea there was a second person on Earth that played Prime Directive.

There's a lot of us who have Prime Directive, but I've never met anybody who's RUN it.  :D

JG
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Dirk Remmecke

Quote from: Sigmund;614203Far Trek isn't bad either.

Too bad that I missed to order the print version when it was up at Lulu...
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Sigmund

Quote from: Dirk Remmecke;614671Too bad that I missed to order the print version when it was up at Lulu...

Same here, but it's compact enough that it wouldn't bother me to print it and slip it into some sleeves and a binder.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

RPGPundit

Quote from: James Gillen;614467There's a lot of us who have Prime Directive, but I've never met anybody who's RUN it.  :D

JG

I ran it, a couple of times, about 15 years ago.  That seems to be the running date for that game, "about 15 years ago".

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