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Deciding on an RPG for a cyberpunk campaign.

Started by Ocule, February 02, 2022, 07:27:14 PM

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TheShadow

Quote from: Tubesock Army on February 04, 2022, 08:22:44 PM
There's Cyberspace, if you dig Rolemaster, but it's OOP and probably quite dated. Still, it hasn't been mentioned, and it did have quite a few supplements, so I'm throwing it out there.

Cyberspace worked well and was my pick back in the day, over 2020 and GURPS (and Shadowrun, which I never cared for). It's a light version of the Rolemaster engine, more like MERP in complexity level, and ran quickly. Decent flavor and supplements. Possibly "dated" but I see the whole genre as a historical artifact these days anyway, you accept some of the 80s/90s trapping as part of it.
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RebelSky

Quote from: mudbanks on February 08, 2022, 11:58:48 PM
The android race was the first example that stood out. It's supposed to be vulnerable to EMP damage, but EMP isn't in the game.

Wealth was also broken in that you could run around with big fragging guns and implants at Novice rank. I think they changed starting wealth so that might have fixed it, but when I last played it, PCs were running around with 12 Toughness and anti-materiel rifles.

Hacking has always been a bloated mess but it got worse after the last few updates where you could use modular rules to adapt it to your liking, except they don't work because an Edge from a modular rule would require another modular rule to be used. There are also Hacking actions that require Hacking specializations that are not included in the rules.

There's probably more in there but I really don't want to go back to it  :P

The Interface Zero 3.0 GM book is a fantastic resource for helping to build your own cyberpunk setting. The GM Tools in the book comes close to Kevin Crawford's work, albeit through a Savage Worlds lense. Unfortunately the final version has been delayed still, but it's one of the three best pure GM cyberpunk genre toolkits out there. IMO of course.

mudbanks

Yeah, I can't argue with that. David Jarvis has a lot of great ideas when it comes to establishing lore. The entire Interface Zero line has always dripped with flavour.

GeekyBugle

Quote from: mudbanks on February 08, 2022, 11:58:48 PM
The android race was the first example that stood out. It's supposed to be vulnerable to EMP damage, but EMP isn't in the game.

Wealth was also broken in that you could run around with big fragging guns and implants at Novice rank. I think they changed starting wealth so that might have fixed it, but when I last played it, PCs were running around with 12 Toughness and anti-materiel rifles.

Hacking has always been a bloated mess but it got worse after the last few updates where you could use modular rules to adapt it to your liking, except they don't work because an Edge from a modular rule would require another modular rule to be used. There are also Hacking actions that require Hacking specializations that are not included in the rules.

There's probably more in there but I really don't want to go back to it  :P

IMHO no game that I know off has good mechanics for hacking, it always becomes a game inside the game with the hacker doing stuff and the rest sitting.

IRL most hacking is done by social engineering, why should it be any different in the game? Use the Face to seduce/con the mark you need to get access to the datavault.

Really important stuff no one in their sane mind would put in a computer wired to the net, Maybe not even to the intranet.

So get the codes to get inside the building, buy a cracking program from a hacker, get to the correct computer, use the software and download what you need and get the fuck out of there.

Maybe plant a bomb so they can't know what you got.

My 4 classes for Cyberpunk:

Solo, Face, Pilot, Techie. You buy shit from a hacker when needed, depending on how much you spend you have a better/worst chance of it working as intended.

And nbo nano anything, not technomancers, or any other magic shit, much less orcs, elves, dwarves, etc. It's cyberpunk not D&D with a very thin coat of paint.
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GeekyBugle

Quote from: Simon W on February 12, 2022, 05:29:37 AM
If you like BoL/Everywhen there's Neonpunk Crysis as an option.

BoL/Everywhen is fucking great, haven't bought Neonpunk Crysis tho.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Wrath of God

QuoteSolo, Face, Pilot, Techie. You buy shit from a hacker when needed, depending on how much you spend you have a better/worst chance of it working as intended.

Problem is generally with cyberpunk genre you wanna have quite a lot of players who want to be hackers I guess.
I think simple solution to mini-game is turning actual hacking into extended skill test - preferably with mechanics that allowed for degrees of consequence and success. Then whole hacking process can be simplified to few rolls covering let's say 30 minutes of work in-verse. It's not like Solo's start shooting off guards before hacking job is done really.
"Never compromise. Not even in the face of Armageddon."

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S'mon

Quote from: Cat the Bounty Smuggler on February 09, 2022, 01:11:10 PM
Since no one else has gone there...

Real Life

It wasn't originally a cyberpunk game, but elements have been creeping into updates for decades now. It's a less glitzy take on the genre, granted, but all the core elements are there: megacorps, surveillance state, everyone constantly plugged into the net, etc. The rules are confusing at first but it's pretty immersive once you get used to them.

One problem is the metaplot: it's is pretty confusing, and different sourcebook contradict each other about what exactly is going on.

RL is a bit too grimdark for me. I prefer a more optimistic 1980s-style take on the genre - Robocop, Cyberpunk: 2020 et al.
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Altheus

You could try the sprawl, its PBTA so not fashionable in these parts but it is fun and runs really fast.

The game is structured around doing jobs and comes a bit adrift for other things.

Wisithir

Quote from: Possessed on February 06, 2022, 11:52:09 AM
Also if one would want one could easily use Mage the Ascension, or now M20, to run a Cyberpunk game if going full Technocracy with it.
I will second Mage the Ascension. Movie style fun hacking is basically magic anyways, so a magic based system actually emulates it quite well.  Same with cyberware upgrades, basically hacking life and therefore well emulated by magic. The anniversary edition provides a full splatbook compilation and some of the factions specialize in iconic cyberpunkery. Moreover, while it is lore depended, it is largely setting independent so can be grafted onto a world of your choice.

PonchoGoblin

Personally not a fan of Interface Zero as, after I backed the kickstarter, my physical books never got delivered; and when I emailed the author about it he ignored me...

If I were to run something cyberpunk now, I would either stick with Cyberpunk RED, do something else in SWADE, use the SWN Cyberpunk supplement, or wait for Cy_Borg to release in like 2 weeks.
Forever GM that owns way too many books.

mudbanks

Didn't know there's a cyberpunk supplement for SWN. Thanks for the heads up!

PonchoGoblin

Quote from: mudbanks on April 01, 2022, 08:16:50 PM
Didn't know there's a cyberpunk supplement for SWN. Thanks for the heads up!

Yep, I believe it's called Polychrome
Forever GM that owns way too many books.

Shawn Driscoll

Quote from: Ocule on February 02, 2022, 07:27:14 PM
I'm frustrated because one of my players is about at the point of mutiny if I make him roll up any more characters. He wanted something he can get invested in and ive been doing alot of one shots.
There's a new Kickstarter for a cyberpunk viking RPG that started today. https://www.kickstarter.com/projects/1990654819/shield-maidens-a-new-viking-cyberpunk-tabletop-rpg

Hopefully, your players will appreciate more the current choices of cyberpunk RPGs that are available.

Omega

If you want to mix in some supernatural/horror with your Cyberpunk then look up the Nights Edge series of setting books and modules for CP2020.

This was an outsourced production by IANUS who did some other CP2020 modules as well. Some of tese are pretty good and it presents a setting where vampires and werewolves and magic exist in a cyberpunk setting. In many ways its Shadowrun done grittier and with more horror elements. You could probably replace SR's setting with Nights Edge with little hassle.

I have some of the books but have no clue even now how many there were and it gets a little blurry whats NE and whats standard 2020.

Quote101 Nights Edge RPG
102 Necrology - Death Life and Afterwards
103 Survival of the Fittest
104 Necrology - And Now I lay me Down
105 Necrology - Immortality
106 King of the Concrete Jungle
107 Media Junkie I - Take One
108 Bloodlust

110 Grim Cybertales

112 Crashpoint

114 Media Junkie II - Final Cut
115 Playground
116 Dark Metropolis
117 Premature Burial
118 Remember Me
119 Home Front
120 Sub-Attica

jeff37923

Quote from: Shawn Driscoll on April 01, 2022, 08:45:54 PM
There's a new Kickstarter for a cyberpunk viking RPG that started today. https://www.kickstarter.com/projects/1990654819/shield-maidens-a-new-viking-cyberpunk-tabletop-rpg

WTF?

After you start an entire thread bitching and whining about how woke and awful that game is, you want to advocate for it now? What happened, did you get modded on the Mongoose forums again?
"Meh."