This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

D&DN: Ever had something like this happen to you?

Started by beejazz, July 06, 2012, 11:29:26 AM

Previous topic - Next topic

beejazz

Looks like D&D Next is using the action economy I thought up a few years ago on theCBG in a previous stab at the core of my homebrew system. I doubt they're going around picking up homebrew shit from tiny boards in the corners of the internet, but IIRC they picked up the Shadowfell in the same place.

http://community.wizards.com/dndnext/blog/2012/06/22/reacting_to_the_reaction

Here's the core system as of this past Febuary (I'm pretty sure the action economy came from the pre-d20 iteration, back when I was using a different core mechanic):

http://www.thecbg.org/index.php/topic,209545.0.html

I'm pretty certain they'll lump in AoOs, not sure if they'll keep the trade down rule, and I'm almost certain they'll stick with passive AC. So it might not be the same system entirely.

Still not sure what to think when stuff like this happens.

One Horse Town

All the time, mate.

I've been tinkering with 'Advantage' for months before i heard it mentioned for 5e, shit even some stuff from 13th Age seems to be startlingly similar to stuff i've been working on.

jadrax

Yep, I had a whole Advantage based fencing system that sounds very similar to what Honor + Intrigue has done (I have not read it) and now also looks similar to D&DN.

And I also had one super secret project that I was just about to start serious working on after two years of setup when someone announced the exact same project and then someone else stole what I was going to call it as well.

Benoist

Yeah me too! Posted about a few instances of those some time ago on the board. Happened again recently as I was tinkering with the playtest rules for Next. I learned they were working on a fighting maneuvers module the day after I sent an email throwing a few ideas into the pond to that effect.

And it's not just rules, mind you. I came up with a group of evil Roman Mages for my Paris by Night some 20 years ago, for instance, only to find find the very same name (the Mercurialis Circus) and group description in the Book of Nod when it was published! The only difference was that they had not given up their souls to infernal powers as in PbN. LOL

Bobloblah

Quote from: beejazz;557155Still not sure what to think when stuff like this happens.

Be flattered?
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

Benoist

It's understandable for this to happen, since we're all reading and playing the same stuff, getting inspired from very close sources and so on. It's pretty cool when that happens IMO.

thedungeondelver

Ask me about my Higgs-Boson equations I worked out when I was in grade-school.

Mother-grabbing bastards!
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

beejazz

Quote from: Bobloblah;557178Be flattered?

Heh, I think I might just stick with "I must be on to something." It's a little better than when I wrote up zone based movement rules and then found out they were fucking everywhere (including Japanese games well before my own work). At least this time I'm pretty sure I'm a little closer to being first (cue links to three games that already do this).

But yeah, it's kind of a natural extension of having AoOs and interrupts and stuff. If you're codifying actions anyway, and you want to limit out of turn stuff to speed things up, it's a sensible solution. I would not be surprised if I wasn't even first on this one.

Marleycat

Sounds like convergence of design if something is good and the goal is to speed up combat while still giving players some tactical choice points it's a near certainty that imiliar ideas will occur to more than one person.
Don\'t mess with cats we kill wizards in one blow.;)

LordVreeg

Beejazz...

Yeah.  Hard to deal with, but it happens all the time.  I can't even count.  Some CBG stuff, some from other boards, but it is a smaller pond than people think.
Currently running 1 live groups and two online group in my 30+ year old campaign setting.  
http://celtricia.pbworks.com/
Setting of the Year, 08 Campaign Builders Guild awards.
\'Orbis non sufficit\'

My current Collegium Arcana online game, a test for any ruleset.

Bobloblah

Quote from: beejazz;557189Heh, I think I might just stick with "I must be on to something." It's a little better than when I wrote up zone based movement rules and then found out they were fucking everywhere (including Japanese games well before my own work). At least this time I'm pretty sure I'm a little closer to being first (cue links to three games that already do this).

But yeah, it's kind of a natural extension of having AoOs and interrupts and stuff. If you're codifying actions anyway, and you want to limit out of turn stuff to speed things up, it's a sensible solution. I would not be surprised if I wasn't even first on this one.
Yeah, I love your zone stuff, by the way; yours was the first implementation of it I'd read in this context. I immediately grabbed it as a house rule, and am using it as the default in my own build of "D&D for me" (otherwise known as a Fantasy Heartbreaker).
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

beejazz

Quote from: Bobloblah;557200Yeah, I love your zone stuff, by the way; yours was the first implementation of it I'd read in this context. I immediately grabbed it as a house rule, and am using it as the default in my own build of "D&D for me" (otherwise known as a Fantasy Heartbreaker).

Well, now I'm flattered. Always good to find out something you made sees actual play.

talysman

Well, I did post a backgrounds system on the old Microlite20 forums years ago, and later on my blog. It was more freeform than what I hear described for the 5e system, but at one point I did give examples on how to describe the abilities of completely made-up professions and cultures by picking 3 to 5 specific skill sets. Of course, my backgrounds didn't provide hard bonuses, but acted more like an advantage system.

I'm not seriously bothered by convergence or even inspiration, but I do worry when a large, litigation-happy borrows something, because you just know they won't be as easy-going as any of us.

Novastar

When SWSE came out, I sent a couple of e-mails to Rodney & Gary, asking when my check for writing the space combat section was coming (I had a mega-thread on the old boards, detailing how'd I change starship combat in the OCR/RCR ruleset).

It wasn't a perfect lift, but I got a number of PM's from the community asking me if I DID write it...
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Melan

Quote from: Benoist;557182It's understandable for this to happen, since we're all reading and playing the same stuff, getting inspired from very close sources and so on. It's pretty cool when that happens IMO.
This also implies something else, though: look beyond the usual boundaries. Or as Greg Costykian put it to video game designers,
QuoteDon’t be a vidiot!  If your sole experience of games derives from the arcade, the console, and the home PC...You will see only what exists in the here and now...Your palette of techniques, your grasp of the possible, will be limited.

Quote from: thedungeondelver;557187Ask me about my Higgs-Boson equations I worked out when I was in grade-school.

Mother-grabbing bastards!
Heh.

(Also, as we can see from all the Internet drama, they are Comic Sans-using bastards. Yep, that's right! Someone ought to take back those medals. ;))
Now with a Zine!
ⓘ This post is disputed by official sources