TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Christopher Brady on January 16, 2016, 05:25:19 AM

Title: D&D Organized Play changes
Post by: Christopher Brady on January 16, 2016, 05:25:19 AM
For those who may actually care:

http://dnd.wizards.com/articles/news/dd-adventurers-league-content-open-all

Not an official site, I think, but it breaks down the changes:

http://dndadventurersleague.org/

What do people think of this?
Title: D&D Organized Play changes
Post by: Opaopajr on January 16, 2016, 06:05:13 AM
Wow, those are actually very good changes. First off D&D Org Play structure is considerably more GM friendly than PFS in terms of flexibility at the table. But I groused about the unfortunately common egregious adventure structures. Also, the access to Adventure League adventures was limited to eyes whom the coordinator decided, which can limit interpretations of the same text.

So this opens the pool of eyes to anyone willing to buy, which subjects the material to market competition (granted with an anticipated bias towards Org Play competitiveness, likely sifting for generous rewards:challenge ratio). It also subjects the text to greater visibility to ensure more text interpretation, and possibly GM learning on how to build their fun closer to their likes. It also opens potential to new writers being collected for future talent.

And the access change is good! People can now play in privacy for those who want or need so. The organizer has access to AL Org kits, removing coordinator middlemen, for impromptu conventions or similar time crunch event coordination. And they are deciding how to reserve item certificates for Store & Convention public play so as to keep retailers and the like happy.

I think this is actually a good concession to diversify the voices of Org Play, not only from a content creation standpoint, but from a "performer" (GM) and venue accessibility standpoint.