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"D&D Next"

Started by danbuter, March 13, 2012, 01:24:02 PM

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Marleycat

Quote from: One Horse Town;522922I'm thinking more peckish un-fit guy from over the fence.

A FantasyCraft Halfling (pech)!;)
Don\'t mess with cats we kill wizards in one blow.;)

Benoist

Quote from: One Horse Town;522922I'm thinking more peckish un-fit guy from over the fence.

Troll will suffice.

DestroyYouAlot

Quote from: two_fishes;522914There should absolutely be more "storygame" stuff in D&D. It would make it a better game. In particular, better guidance for conflict resolution and stakes-setting are critical.


It HAD this support.  It was the reaction roll, and (combined with Charisma reaction modifiers and on-the-fly situation modifiers from the DM) it neatly covered anything you'd ever need to get a ruling on (if you needed a rule for it - lotta folks don't).  They took it out, for some reason.  (Read "every monster is there to be killed".)
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

One Horse Town

I thought that was a blinding one-liner until i noticed that it was "dead" beyond the wall and not "undead." Oh well, we live and learn.

Marleycat

Quote from: DestroyYouAlot;522928It HAD this support.  It was the reaction roll, and (combined with Charisma reaction modifiers and on-the-fly situation modifiers from the DM) it neatly covered anything you'd ever need to get a ruling on (if you needed a rule for it - lotta folks don't).  They took it out, for some reason.  (Read "every monster is there to be killed".)

I have a question, what if you as a GM really loved the WBL/CLR tables, and treasure packets, how clear and easy they are but hate how they give players more power to tell you you're running the game wrong if you change it like I do to fit the story they are creating?
Don\'t mess with cats we kill wizards in one blow.;)

Rincewind1

Quote from: Marleycat;522930I have a question, what if you as a GM really loved the WBL/CLR tables, and treasure packets, how clear and easy they are but hate how they give players more power to tell you you're running the game wrong if you change it like I do to fit the story they are creating?

Telling them "Nigga you just went full retard" is probably more effective then any Word of God.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Marleycat

Quote from: Rincewind1;522932Telling them "Nigga you just went full retard" is probably more effective then any Word of God.

That should work real well for a smaller sized white girl, maybe if I whack them upside their "dome" with my leg braces?:p
Don\'t mess with cats we kill wizards in one blow.;)

Benoist

I don't play the game to "create a story". (I know, I know, bear with me: I am going to point it out every single fucking time)

Marleycat

#83
Quote from: Benoist;522941I don't play the game to "create a story". (I know, I know, bear with me: I am going to point it out every single fucking time)

I know that but you know that my definition of the term is not how you define it or the Forge, or whatever Ron Edwards is/was rambling about, ok?

It's cool and all good to me, given my Screen name is my cat's name and she is named for Bob Marley and well, we have the same attitude about "things" it all works out in the end. :)
Don\'t mess with cats we kill wizards in one blow.;)

Rincewind1

Quote from: Marleycat;522939That should work real well for a smaller sized white girl, maybe if I whack them upside their "dome" with my leg braces?:p

No no, that's what 3e's hardcover is for :D.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Benoist

Quote from: Marleycat;522945I know that but you know that my definition of the term is not how you define it or the Forge, or whatever Ron Edwards is/was rambling about, ok?

It's cool and all good to me, given my Screen name is my cat's name and she is named for Bob Marley and well, we have the same attitude about "things" it all works out in the end. :)

I do get that you are making a difference between you and the Forge, yes. I, however, use the term of "story" and its corrolary "narrative" in plain English, so when I see you using those terms, I am not sure we actually agree on that. So either you are talking about them in plain English also, in which case I'm afraid we disagree as to their use applied to the RPG medium, or you have your own specific, non-standard definitions of them, in which case I do not know.

Marleycat

Quote from: Rincewind1;522946No no, that's what 3e's hardcover is for :D.

Pathfinder's is bigger and heavier, and doncha listen? My 3e book is a first print signed copy by Jonathan Tweet (got it at Norwwest Con when all of Wotc came to roll out 3e).
Met and talked with everyone involved with 3e, hence my prejudice.
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

Quote from: Benoist;522948I do get that you are making a difference between you and the Forge, yes. I, however, use the term of "story" and its corrolary "narrative" in plain English, so when I see you using those terms, I am not sure we actually agree on that. So either you are talking about them in plain English also, in which case I'm afraid we disagree as to their use applied to the RPG medium, or you have your own specific, non-standard definitions of them, in which case I do not know.

Try to explain this one more time please because I do think I am using the terms in plain English, never thought of the rpg implications.
Don\'t mess with cats we kill wizards in one blow.;)

Benoist

#88
OK. Check out those terms' actual definitions in a dictionary. What you will find generally is that a story is an account, or recounting of events, whether real, or fictional. You will see "see also narrative", which will be described using similar terms, like an account of events, experiences or the like, whether true or fictitious.

The key part here is the "account of," or "the recounting," the fact that a story is "told", as in "a tale." This implies you are looking at the events or experiences being recounted from the point of view of the one who is "telling the story."

This is all plain English, not Forge speech.

When I play a role playing game, I do not "create a story", or "tell a narrative". I am part of the events as they unfold live around me, in my mind's eye, as I role play my character as a player, or role play the environment as a GM. I "live" the game world and experience it in first person. I do not participate to an RPG as a co-author setting out to build a story.

The story is the stuff I can tell folks about AFTER it's been played, as though I had lived through it "for real". That's the difference, and it affects the way we think about games, their worlds, the scenarios from which adventures spring spontaneously in actual play, and ultimately, the way the games themselves are designed, and the enjoyment, or lack thereof, I get out of them.

DestroyYouAlot

Quote from: Marleycat;522930I have a question, what if you as a GM really loved the WBL/CLR tables, and treasure packets, how clear and easy they are but hate how they give players more power to tell you you're running the game wrong if you change it like I do to fit the story they are creating?

Eh - when I was running d20 D&D, my players didn't give me any guff over it.  I kept'em pretty lean on magic, and they still steamrolled most stuff I threw at'em.*  I guess the answer here is "play with awesome players," which I know isn't super helpful.


* In my experience, AD&D-era players are playing a kind of "double jeopardy" in d20-era play - they're "playing D&D" in that they're playing carefully, stacking the odds in their advantage weighing risk vs reward, etc - and then when they actually GET in a fight, they can further "play d20", by playing the tabletop tactical game well, which, combined with smart play leading up to the fight, means they're practically impossible to effectively challenge.  d20 is only well-balanced with new players that only "play" the fight.
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit