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"D&D Next"

Started by danbuter, March 13, 2012, 01:24:02 PM

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Daddy Warpig

#585
Quote from: Drohem;538165But then I start thinking about her.... :D

Yeah, that's a 15-year old girl. Disquieting, but true.

Though Olivia is quite attractive, and her appearances on L&O: Criminal Intent are the highlights of that series. Pretty much the only episodes worth rewatching.
"To strive, to seek, to find, and not to yield."
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Bill

Quote from: danbuter;521381If WotC and everyone else is going to insist on calling 5e D&D Next, what will they call 6e. D&D, Even Nexter?  The Lastest Edition? I'm curious.

6E will be called "Please buy our books, for the love of God! Please buy two $40 hardcovers every month!"



Hopefully the name will be "We finally got it right"



I do hope they keep the number of books at a reasonable number.
Players handbook, Dm's guide, may be two monster manuals I have no problem with.

Martial power 1 through 5, Players handbook 1 through 5, etc...I don't like.


Monster Manuals, Modules, Modules, and Modules are what the bulk of the books should be.

crkrueger

Conan busted that out big time before he left.  Hell, Arnold probably did too.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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Drohem

Quote from: Daddy Warpig;538297Yeah, that's a 15-year old girl. Disquieting, but true.

Maybe for yourself.  However, I have no problem appreciating beauty without it being sexual.

What were you trying to say here, exactly?  Since you quoted me, was this addressed to me specifically?  Because, frankly, I don't appreciate the underlying implication in your statement.  I would appreciate some clarification here on the intent of that statement. :)

Acta Est Fabula

Quote from: Daddy Warpig;538297Yeah, that's a 15-year old girl. Disquieting, but true.

.

And I was like 12 when that movie came out.  So yeah, no probs there :)
 

Sommerjon

Quote from: Bill;5383006E will be called "Please buy our books, for the love of God! Please buy two $40 hardcovers every month!"



Hopefully the name will be "We finally got it right"



I do hope they keep the number of books at a reasonable number.
Players handbook, Dm's guide, may be two monster manuals I have no problem with.
Books are 35$ and 30$

Quote from: Bill;538300Martial power 1 through 5, Players handbook 1 through 5, etc...I don't like.
Luckily you aint in charge


Quote from: Bill;538300Monster Manuals, Modules, Modules, and Modules are what the bulk of the books should be.
Modules are the refuge of small minds
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Acta Est Fabula

Quote from: Bill;538300I do hope they keep the number of books at a reasonable number.
Players handbook, Dm's guide, may be two monster manuals I have no problem with.

Yep
QuoteMartial power 1 through 5, Players handbook 1 through 5, etc...I don't like.

neither do I.  I think that was a problem that led to TSRs downfall.  They printed so many splat books that that they ended up having tons of unsold ones shipped back to them and they lost a ton of money.  It's also a nightmare for DMs, because they have to keep up on every single splat book that their player might have.  Fuck that noise.
QuoteMonster Manuals, Modules, Modules, and Modules are what the bulk of the books should be.

Exactly.  Modules are great.  They are excellent for those DMs that might not have 50 hours a week to devote towards campaign and adventure building.  Many of us have families and full time jobs.  Give me my generic campaign world, give me the monster lists to populate said world, and give me my modules to plop down wherever I want them in that world.
 

Bedrockbrendan

#592
Quote from: Sommerjon;538358Books are 35$ and 30$

This adds up. Not everyone wants to buy 2-3 PHBs and 2-5 powers books at 30 bucks a pop (those two lines along...if you ignore the etc and assume 5 on each side...add up to 350 dollars or so).

QuoteLuckily you aint in charge

I kind of wish he was.


QuoteModules are the refuge of small minds

I have to disagree with this.

1)Great minds (whether you are talking music composition, literature or something as down to earth as desigining a dungeon to entertain your friends) are open to nourishment from other sources. Nothing wrong with taking another person's great idea for a game and running with it. Most GMs are creative people, but everyone needs inspiration and building blocks to draw on. Looking to modules for ideas works well and isn't a sign of small mindedness. I don't consider GMs geniuses on the level of Mozart or Bach, but if Beethoven hadn't bothered listening to or studying the music of other greats (and just said "I am so awesome I can figure this out all on my own") we wouldn't have things like symphony number 9.

2) Modules are challenging to run. Being able to read them several times and understand them enough to run, takes brain power. You also have to tailor them to your setting and group (it is the rare module that can be dropped into a campaign with no adjustment).

3) The purpose of GMing isn't to be a great mind, it is to run a game. When I am at the table I don't think in terms of breaking new ground or showing off my intellect. I think about running the game and keeping people entertained. When I am prepping I focus on enjoying myself and producing material that will work in play.

Also as a player I sometimes like to experience a classic module in the hands of a good GM.

Bill

Quote from: Sommerjon;538358Books are 35$ and 30$

Luckily you aint in charge


Modules are the refuge of small minds

Small Mind equals different opinion than yours. Got it.

Clearly your mind is quite large.


Not that I need to defend myself from your personal attack, but I have used many modules over the years, and the vast majority I tweak to my personal preferences. I find them very useful to cut some of the workload involved in dm'ing.

Have a nice day!

Sommerjon

Quote from: BedrockBrendan;538367This adds up. Not everyone wants to buy 2-3 PHBs and 2-5 powers books at 30 bucks a pop (those two lines along...if you ignore the etc and assume 5 on each side...add up to 350 dollars or so).
You don't have to spread the love around the group.
Quote from: BedrockBrendan;538367I have to disagree with this.

1)Great minds (whether you are talking music composition, literature or something as down to earth as desigining a dungeon to entertain your friends) are open to nourishment from other sources. Nothing wrong with taking another person's great idea for a game and running with it. Most GMs are creative people, but everyone needs inspiration and building blocks to draw on. Looking to modules for ideas works well and isn't a sign of small mindedness. I don't consider GMs geniuses on the level of Mozart or Bach, but if Beethoven hadn't bothered listening to or studying the music of other greats (and just said "I am so awesome I can figure this out all on my own") we wouldn't have things like symphony number 9.

2) Modules are challenging to run. Being able to read them several times and understand them enough to run, takes brain power. You also have to tailor them to your setting and group (it is the rare module that can be dropped into a campaign with no adjustment).

3) The purpose of GMing isn't to be a great mind, it is to run a game. When I am at the table I don't think in terms of breaking new ground or showing off my intellect. I think about running the game and keeping people entertained. When I am prepping I focus on enjoying myself and producing material that will work in play.

Also as a player I sometimes like to experience a classic module in the hands of a good GM.
I have no desire to spend cash on a module to read, reread, rereread it, then break out the pencil and change what needs to be changed to tailor a module to my group.  Why do all of that when you can easily write something yourself tailored made for your group.

That to me is just a stupid spend of cash that you don't get enough out of.
Quote from: One Horse TownFrankly, who gives a fuck. :idunno:

Quote from: Exploderwizard;789217Being offered only a single loot poor option for adventure is a railroad

Marleycat

Quote from: Acta Est Fabula;538361Yep

neither do I.  I think that was a problem that led to TSRs downfall.  They printed so many splat books that that they ended up having tons of unsold ones shipped back to them and they lost a ton of money.  It's also a nightmare for DMs, because they have to keep up on every single splat book that their player might have.  Fuck that noise.

Exactly.  Modules are great.  They are excellent for those DMs that might not have 50 hours a week to devote towards campaign and adventure building.  Many of us have families and full time jobs.  Give me my generic campaign world, give me the monster lists to populate said world, and give me my modules to plop down wherever I want them in that world.

I agree with all of the above.
Don\'t mess with cats we kill wizards in one blow.;)

jibbajibba

To be fair modules are 95% suckage and 5% cardboard.

The only product beyond a base game I would be prepared to buy these days would be something like the Gazzetter, ICE Middle earth locations books or the XXX by night oWoD stuff (although I could do without the meta plot that comes in there)
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Marleycat

As I said before I go by "The Rule of Five". If I can't run or play the complete game with no more than 5 books I'm out.
Don\'t mess with cats we kill wizards in one blow.;)

DestroyYouAlot

Quote from: Sommerjon;538358Modules are the refuge of small minds

You're an idiot.

Alternate answer:  Modules allow DMs to share the load (giving his players access to not only his creativity, but the creativity of numerous refs), which makes for a more varied world.  Looking down on this is akin to snobbery regarding random treasure distribution, random placement of settlements/ruins, random dungeon generation and population.  And if you think you're above those things... you're not.  (Likely what you ARE is a frustrated would-be novelist, if you think your shit don't stink and you wouldn't benefit from some outside fertilization.)
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Bedrockbrendan

#599
Quote from: Sommerjon;538389I have no desire to spend cash on a module to read, reread, rereread it, then break out the pencil and change what needs to be changed to tailor a module to my group.  Why do all of that when you can easily write something yourself tailored made for your group.

So it is too much work? I suppose, but reading and running a good module is both fun and rewarding (or using bits of modules here and there). You might do it for a number of reasons. One to see how another good GM approached an idea differently from yourself (to move you outside your comfort zone). Another is because your players might enjoy it (again they are there to have a good time, not bask in your genius). Another is you may not be the genius GM you think you are, and occassionally exposing yourself to well written modules will help you improve your game. Also it just helps if you are having trouble coming up with a cool new idea (which does happen occassionally to everyone).

I don't mind saying that I was made a better GM because I ran modules (both because many of the modules themselves were quite good, but also because you do learn a lot just by seeing how someone else approaches the game). Taking a module and making it works requires a fair bit of skill. It may not be for you (i am not suggesting it is for everyone) but it certainly isn't a sign of a small mind. Most people who run modules, do not run them constantly. Rather they run them every so often.

QuoteThat to me is just a stupid spend of cash that you don't get enough out of.

So it isn't stupid to spend 30-35 dollars on upwards on ten core books needed to play the game, but it is too much to have the option of spending 15-30 dollars on a module?