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"D&D Next"

Started by danbuter, March 13, 2012, 01:24:02 PM

Previous topic - Next topic

Drohem

Quote from: Marleycat;532542Sounds cool, now I just have to get a group together and say..."you're all playing elves". This could be seriously fun....

There is a Gold Elf noble nearby Daggerford where you could base an all elven game in Daggerford!  Actually, some of the NPC elves outlined in the module are related to the Gold Elf noble.  Also, it recommends that any PC elves might have originated from this noble elf's household as either relatives or in the service of his house. :)

P.S.- Dwarves rule and elves drool! :):D

Marleycat

Quote from: Drohem;532546There is a Gold Elf noble nearby Daggerford where you could base an all elven game in Daggerford!  Actually, some of the NPC elves outlined in the module are related to the Gold Elf noble.  Also, it recommends that any PC elves might have originated from this noble elf's household as either relatives or in the service of his house. :)

P.S.- Dwarves rule and elves drool! :):D
This is just too good! The cheese factor alone ..you serious?


Dwarves drool.:D
Elves rule.:)
Don\'t mess with cats we kill wizards in one blow.;)

Drohem

Quote from: Marleycat;532549This is just too good! The cheese factor alone ..you serious?

About the Gold Elf Noble?  Yes, although I forget his name off the top of my head as it has been a long time since I've actually looked at the module.

Also, in the main adventure into the forgotten dwarven quarry the PCs encounter Wild Elves in the woods surrounding the quarry.

DestroyYouAlot

#438
Quote from: Drohem;532534N5: Under Illefarn

It details the frontier town of Daggerford which is located some distance from Waterdeep, but close enough to go there for some city adventuring.  There are several small situations presented for encounters, and there is the actual 'module' part itself in which the character explore a dwarven quarry from a collapsed kingdom that once ruled the area.  

In one of my runs of it, I had an all dwarven party led by Korin Ironaxe to reclaim the crown and glory of the earlier dwarven kingdom in the area.

I highly recommend it to anyone looking for a fairly detailed frontier town for a campaign start and base of operations. :)

It also gives you a region map depicting several small hamlets between Daggerford and The Way Inn (both depicted on the Western Heartlands map from the FR campaign setting), a couple noble holdings, and a whole bunch of trails branching off the Trade Way (the road linking Waterdeep and Baldur's Gate) - I'm interpreting these trails as leading to other farming hamlets (alluded to in the Daggerford writeup).  I'm actually working the whole thing into a Judges Guild-style hexmap of the area.  Here's what I've got, so far:

(Unhide the spoiler to see the image, otherwise it throws the thread formatting all out of whack.)

Spoiler

It's missing the waterway labels, those local trails, and the hills and cliffs (including the Laughing Hollow, pretty crucial to the module).  I'll post up a detailed version once I finish with it (before I start adding my own content).
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

Marleycat

#439
I just have to get this.  Fuck both of you.:D

My HATE list grows despite being a nice girl...hmm ..
Don\'t mess with cats we kill wizards in one blow.;)

DestroyYouAlot

#440
It truly is a great little campaign-starter - really an overlooked classic (especially considering Realms modules are usually stinkers).  This, N4, and the Haunted Halls of Eveningstar are all great openers.  I'd add FRC1 Ruins of Adventure to that list, but that's really a whole campaign on its own.  Doom of Daggerdale is ok too, but a little light on the "dungeon" for my taste.  It does set up a pretty interesting adventuring situation, if you're willing to do a bit of work, though.  (And you can run it coming off of the Twisted Tower dungeoncrawl from the 2e Realms boxed set easily, which is nice.)  The "Sword of the Dales" trilogy, on the other hand, is abysmal - railroading, boxed text, huge fonts, and shit dungeons across the board.
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

Drohem

Sir Elorfindar!  Yes, that was the Gold Elf noble.

Dude, great map!  Consider it already swiped! :D

DestroyYouAlot

Quote from: Drohem;532636Sir Elorfindar!  Yes, that was the Gold Elf noble.

Dude, great map!  Consider it already swiped! :D

Glad to hear it.  I should actually have the complete version up by tonight (running session 3 tomorrow).
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

DestroyYouAlot

Quote from: DestroyYouAlot;532651Glad to hear it.  I should actually have the complete version up by tonight (running session 3 tomorrow).

Aaaaand, here it is:

Spoiler

Download link for the PDF:

http://www.mediafire.com/?wgid4sup9duvi36
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

StormBringer

Quote from: DestroyYouAlot;532786Aaaaand, here it is:

Download link for the PDF:

http://www.mediafire.com/?wgid4sup9duvi36
Very nice!  Campaign Cartographer?
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Drohem

Quote from: DestroyYouAlot;532786Aaaaand, here it is:

Fucking awsome!  Thanks for sharing. :D

DestroyYouAlot

#446
Quote from: StormBringer;532797Very nice!  Campaign Cartographer?

Just regular ol' Photoshop.  I've messed around with CC a little bit, but it's too much of a pain in the ass for my tastes.  (And I've had a little CAD experience, so I'm familiar with horribly un-intuitive interfaces.  ;)  )

Edit: I should probably mention that this uses a 6-mile hex.  It's compatible with the hex overlay sheet in the AD&D FR boxed sets.
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

StormBringer

Quote from: DestroyYouAlot;532842Just regular ol' Photoshop.  I've messed around with CC a little bit, but it's too much of a pain in the ass for my tastes.  (And I've had a little CAD experience, so I'm familiar with horribly un-intuitive interfaces.  ;)  )
Yeah, you would think they could update the interface to make it easier for maps instead of forcing the user to think in terms of a CAD program and fiddle things around until they work.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Rincewind1

Quote from: StormBringer;533081Yeah, you would think they could update the interface to make it easier for maps instead of forcing the user to think in terms of a CAD program and fiddle things around until they work.

I had found Campaign Cartographer to be complicated enough so, that I think just learning Photoshop'd be better, perhaps easier a bit (or just as hard), and more productive in a long run.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

estar

Quote from: Rincewind1;533084I had found Campaign Cartographer to be complicated enough so, that I think just learning Photoshop'd be better, perhaps easier a bit (or just as hard), and more productive in a long run.

The biggest thing that throws people about CC is that it developed from a CAD program.

In most CAD programs including CC you pick the command and then select the objects you want to use the command on. Plus many CAD, including CC, have a command line which you can do a nearly all your work through. Their development is driven by the need to support both the mouse and command line.

In most Windows/Mac/Linux programs that deal with drawing and painting, you pick the object you want to work on and then pick the command.  For most of these you must use a mouse to everything.

Personally I recommend for advance mapping I recommend using Inkscape (http://www.inkscape.org) or any of other the commercial vector drawing programs. The disadvantage they don't come with a lot of precanned items for RPG Mapping but they are way easier to learn, and more powerful in the long run.