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"D&D Next"

Started by danbuter, March 13, 2012, 01:24:02 PM

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thedungeondelver

Quote from: Benoist;528473I think the 1-hour adventure game may happen with a very specific set of players and DM.

However, and that's the good news IMO: it does not matter whether they succeed or fail at reaching that particular benchmark. It's enough for them to have this in mind and try to reach it so that the game plays as simply as it can under specific circumstances. It's a good design goal, whether it works or not as wished in practice.

It smells of 4encounterization but of course I think it comes down to DMs.

If they can keep the game away from the RPGA and 4vengers' play-style it won't be a Thing.  Otherwise...
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Benoist

Quote from: thedungeondelver;528477It smells of 4encounterization but of course I think it comes down to DMs.

If they can keep the game away from the RPGA and 4vengers' play-style it won't be a Thing.  Otherwise...

I share the worry in that we might see something just as theoretically retarded and rigid as the encountardization, but the focus of the game is explicitly shifting from the encounter game unit to the adventure instead. Whether the "adventure" in 5e parlance is something set in stone and thereby idiotic and jus as calcifying for the game's play, or instead an adaptable frame that will be able to replicate a variety of play styles including the sandbox where the players set their own objectives and not the adventure scenario remains to be seen. So there is a risk of "adventardization" (tm) of the game, but it could be done right. We'll see.

Rum Cove

Making powers "once per adventure" might avoid the "15-minute day" from ever being discussed again.

Benoist

Quote from: Rum Cove;528488Making powers "once per adventure" might avoid the "15-minute day" from ever being discussed again.

But "once per adventure" is a metagame unit like "per encounter" or "per scene", which would just rub me the wrong way. If there's one thing I want, it's less of the metagame, dissociated bullshit in the game, not more.

Acta Est Fabula

Quote from: Benoist;528489But "once per adventure" is a metagame unit like "per encounter" or "per scene", which would just rub me the wrong way. If there's one thing I want, it's less of the metagame, dissociated bullshit in the game, not more.

Same here.  One of the big turn offs for 4e was the way they have per-encounters.  It makes no sense to me why you can do X power but can't attempt it again until you stop and start a new encounter, which could be hours later, or minutes.  I.e., for this 1 hour long (game time) encounter, you can only do this once, but 5 seconds after it ends, you can do it again.  I know it was done for balance reasons, but it just yanks you out of immersion.
 

Novastar

Quote from: Benoist;528489But "once per adventure" is a metagame unit like "per encounter" or "per scene", which would just rub me the wrong way. If there's one thing I want, it's less of the metagame, dissociated bullshit in the game, not more.
I rather like how they set up Force Powers in d20 Star Wars Saga Edition, which is arguably an array of "once per encounter" powers.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Planet Algol

Quote from: Marleycat;528220Bringing back step-by-step adventure creation instructions.
Feeling cautiously optimistic...
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

taknight

Quote from: Benoist;528489But "once per adventure" is a metagame unit like "per encounter" or "per scene", which would just rub me the wrong way. If there's one thing I want, it's less of the metagame, dissociated bullshit in the game, not more.

I have to agree with this. I find the metagame units make the game feel too much like a computer game, and less realistic. (Yeah, I know it's a game, and a fantasy game at that.)

I liked the more organic feel that 3.5 had, and the less complicated skill system in Pathfinder. I'd like to see D&D head back that way.
Thomas A. Knight
http://thomasaknight.com
Check out my epic fantasy novels on Amazon.com!
Follow me on Twitter: @thomasaknight

Bedrockbrendan

Quote from: Benoist;528489But "once per adventure" is a metagame unit like "per encounter" or "per scene", which would just rub me the wrong way. If there's one thing I want, it's less of the metagame, dissociated bullshit in the game, not more.

Even if you turn it into once per month (or once per week) what kind of power would that make sense for? Is there a super round house kick that can only be pulled off once inside that length of time? For me, more than the metagame measurement itself (which has problems but can be converted to real time units) is the idea itself that there are mundane actions pcs can only do anset number of times in a given period (whether it is per day, encounter, minute or week).

misterguignol

Quote from: BedrockBrendan;528508Even if you turn it into once per month (or once per week) what kind of power would that make sense for?

People always give a free pass to magic because magic.

Insert quip about no one minding barbarian rages here.

Planet Algol

Quote from: misterguignol;528517People always give a free pass to magic because magic.

Insert quip about no one minding barbarian rages here.
That's true; I never minded someone describing how mad their fighter is when they roll attack or damage die...
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Bedrockbrendan

Quote from: misterguignol;528517People always give a free pass to magic because magic.

Insert quip about no one minding barbarian rages here.

Magic i get. I should have clarified, i have no problem with only being able to do a fireball once a day if that is how magic in the setting works. But i have major difficulty enjoying a game where I can only do my special spinning hook kick once a day.

Bedrockbrendan

Quote from: misterguignol;528517Insert quip about no one minding barbarian rages here.

rages are just on the cusp for me but i could handle them for two reasons: they were an edge case ( they were one of the few mundane dailies---though multiple times a day) and they made a little sense in that they were physically draining so it was only feasible to do them a few times a day. Still not perfect, but no where near as bad as the 4E fighter.

Marleycat

Quote from: BedrockBrendan;528520Magic i get. I should have clarified, i have no problem with only being able to do a fireball once a day if that is how magic in the setting works. But i have major difficulty enjoying a game where I can only do my special spinning hook kick once a day.

This. A thousand times this.:)
Don\'t mess with cats we kill wizards in one blow.;)

Acta Est Fabula

Quote from: Marleycat;528526This. A thousand times this.:)

I see your 1000 and raise you 10000.  

The way it was explained in TBP by 4e fans was that having those powers limited to per encounter/whatever was because it was a guaranteed attempt, not that you were necessarily limited to x times per encounter, just that you were assured success when you chose.

And I suppose my answer to that is, "Ok, then I can attempt my spinning hook kick more than once per encounter?"

"Well...no...but...you see..."