This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[D&D Next] Last playtest packet today

Started by Sacrosanct, September 19, 2013, 10:32:45 PM

Previous topic - Next topic

Sacrosanct

Quote from: jibbajibba;693056I think in AD&D it was a little too powerful.

Remember the XP model in AD&D a 5/5 Figther/MU has the same XP as a 6th level figther not a 10th level one because you double XP between levels.

Now I personally feel a 5/5 Elven Fighter MU is much more powerful than a 6th level human fighter. Yes the fighter has more HP but that is it.

He also couldn't cast spells in armor, and was interrupted just as easy.  People keep forgetting about the armor part.  In Next, they do allow it, which I have an issue with, but in AD&D, your 5 fighter/5 MU couldn't wear armor (and cast spells) and had just slightly more than half the HP.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

wmarshal

Quote from: Sacrosanct;693058He also couldn't cast spells in armor, and was interrupted just as easy.  People keep forgetting about the armor part.  In Next, they do allow it, which I have an issue with, but in AD&D, your 5 fighter/5 MU couldn't wear armor (and cast spells) and had just slightly more than half the HP.

I'm not looking at my books now, but I thought AD&D F/M-U could cast spells in armor. I thought that it was 2E that kept F/M-U from casting spells in armor unless it was elfin chain. Or am I mis-remembering?

Votan

Quote from: wmarshal;693070I'm not looking at my books now, but I thought AD&D F/M-U could cast spells in armor. I thought that it was 2E that kept F/M-U from casting spells in armor unless it was elfin chain. Or am I mis-remembering?

That appears to be the most obvious way to read the rules.  It was dual class characters where this was trickier.  

1E and 2E are close on a lot of points, but there are a few important differences between them as well.

Old One Eye

Quote from: Sacrosanct;693058He also couldn't cast spells in armor, and was interrupted just as easy.  People keep forgetting about the armor part.  In Next, they do allow it, which I have an issue with, but in AD&D, your 5 fighter/5 MU couldn't wear armor (and cast spells) and had just slightly more than half the HP.

In 1e, multiclass fighter/magic user can cast spells in armor.  Dual classed cannot.

jibbajibba

Quote from: Sacrosanct;693058He also couldn't cast spells in armor, and was interrupted just as easy.  People keep forgetting about the armor part.  In Next, they do allow it, which I have an issue with, but in AD&D, your 5 fighter/5 MU couldn't wear armor (and cast spells) and had just slightly more than half the HP.

Oh you meant Dual classes not multiclass.

Yes you are correct

I actually would say dual classing in AD&D was quite weak.
There is a caveat I have expanded on before whcih is the start as a figther get to L2 change become a wizard now by the time the party are 4th level so are you because the 2000 xp you spent on fighter is trivial compared to the XP you now have.
So now compared to another 4th level wizard you now have better HP (2d10 +2d4 compared to 4d4) you can use all weapons, and magic weapons, you have a better thaco (2nd level fighter is as good as a 6th level MU). You can carry a suit of chain mail in your backpack for when your spells run out etc etc ... Also you have a much better chance of surviving early levels

If you add UA specialisation the fighter switch is an even tougher choice. A Mu who has double specialised with a bow back when he was a 1st level Fighter is at a substantial advantage compared to other wizards.
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Spinal Tarp

I see many are complaining that the current multi-class rules in D&D Next will encourage level dipping and create some overpowered combo's and/or anomalies.  A possible fix; you get a -15% penalty to all earned XP's for every class you have after the first.
There\'s a fine line between \'clever\' and \'stupid\'.

jibbajibba

Quote from: Spinal Tarp;693081I see many are complaining that the current multi-class rules in D&D Next will encourage level dipping and create some overpowered combo's and/or anomalies.  A possible fix; you get a -15% penalty to all earned XP's for every class you have after the first.

Or you only allow  multiclassing where it evolves naturally through play...
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;

Spinal Tarp

There\'s a fine line between \'clever\' and \'stupid\'.

Bobloblah

Quote from: jibbajibba;693088Or you only allow  multiclassing where it evolves naturally through play...
This has always worked for me, but became a constant battle with certain players through the 3.x era. I'll be very interested to see all the final particulars of multi-classing in Next in order to guage how it's going to shake out.
Best,
Bobloblah

Asking questions about the fictional game space and receiving feedback that directly guides the flow of play IS the game. - Exploderwizard

Black Vulmea

Quote from: Emperor Norton;692678Yeah, you know, those secondary skills, that neatly wrapped up saving throws, skills, attacks, and thief abilities all into one mechanic...
Attacks and thief abilities, no, but we used secondary skills as, y'know, skills, and fairly wide ranging ones at that, as well as a means of avoiding saving throws because, hey, you got Forestry? yeah, that grove of trees don't look right to you.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Benoist

The character sheet included in the packet looks really great.

estar

Quote from: Spinal Tarp;693081I see many are complaining that the current multi-class rules in D&D Next will encourage level dipping and create some overpowered combo's and/or anomalies.  A possible fix; you get a -15% penalty to all earned XP's for every class you have after the first.

After reading the entire packet, I feel D&D Next is very open to house ruling and tweaking. There is not much overhead to any one subsystem and small changes can make a significant different in how it plays out and feels during a campaign.

estar

Quote from: Benoist;693284The character sheet included in the packet looks really great.

I don't know if I like the characteristics in the middle but it does look good. Bonus points for making it fillable.

Sacrosanct

Quote from: estar;693291I don't know if I like the characteristics in the middle but it does look good. Bonus points for making it fillable.

The internet reaction is largely that of not liking it (big surprise there).  The sheet was from a fan during a contest and that one won.  My submission?  I blank college ruled sheet.

I did not win, obviously ;)
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Panzerkraken

#149
Quote from: Sacrosanct;693294The internet reaction is largely that of not liking it (big surprise there).  The sheet was from a fan during a contest and that one won.  My submission?  I blank college ruled sheet.

I did not win, obviously ;)

Funny, though, regardless of system that's the best character sheet I can usually come up with.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire