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D&D Next Healing Fix

Started by crkrueger, May 25, 2012, 06:23:54 PM

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LordVreeg

Quote from: RPGPundit;543662This is not what I'd call simple. Anytime you have to do division, and do rounding off, that's not simplicity.

RPGPundit

yep.  hard for most 3rd graders, pretty easy by 4th.

I can understand you complaining that there are more steps, or that it is more complicated (less simple), but it is still pretty damn simple.
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crkrueger

I think JibJab's right, even cutting it in half would leave a high level fighter with more wounds then a horse.  Something like a Base of Con would be better.

I agree there are simpler ways to fix the healing and do less messing with the system.  I was thinking of fixing healing and getting rid of the AEDU at the same time.  For houserules I would consider...
 
1.) Just drop the "all HPs after a long rest".
2.) Don't have the first HP autoheal all negative HP damage

...to be the bare minimum I could live with.

I'd probably also take any Fighter's X/day and have it use HD to power.
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StormBringer

Quote from: jibbajibba;543342Depending on what HPs represent right?

I would agree with you by the way I think some of those HP need to be physical I would just carve them out more descretely so that it was obvious.
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jibbajibba

Quote from: CRKrueger;543683I think JibJab's right, even cutting it in half would leave a high level fighter with more wounds then a horse.  Something like a Base of Con would be better.

I agree there are simpler ways to fix the healing and do less messing with the system.  I was thinking of fixing healing and getting rid of the AEDU at the same time.  For houserules I would consider...
 
1.) Just drop the "all HPs after a long rest".
2.) Don't have the first HP autoheal all negative HP damage

...to be the bare minimum I could live with.

I'd probably also take any Fighter's X/day and have it use HD to power.

Try the method I suggested. 1st level HP are your wounds, run the game just straight but if you get down below that threshold the healing mechanism is suspended until you heal 'naturally'.

We tried it out with 3rd level characters, and the effect is that (once players suss the HD heal mechanism) they are pretty gung ho but once they get close to that threshold they back right the fuck off. Not being able to restore HP becomes a HUGE effect and suddenly the PCs realise that the HP buffer needs to be preserved at all costs.
The effect on game play actually becoems they try to avoid direct combat and short heal after every combat.

The next iteration I will try it with a base wound threshold of 6+Con Bonus and add HP at first level. Because obviously this system is very harsh at first level :)
I might also try to stat us some 10th level characters and and see how that plays out.

The advantage of course is that there is no additional bookkeeping and you keep all the benefits of the simplicity of HP.

I am fairly certain that there will be a Campaign set up for Old School Play that will reset the healing mechnism to a Short rest giving you a HP recovery and a Long Rest giving you a HD. You could very easily do it yourself and set the Long rest recovery from 1HD all the way up level HD or any point in between. I think the flexibility is embedded in the rule set to be honest.
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