TheRPGSite

Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Dr_Avalanche on May 03, 2006, 09:18:33 AM

Title: [D&D] Need some quick item-creation help
Post by: Dr_Avalanche on May 03, 2006, 09:18:33 AM
I want to create a wand of fireballs. What is the xp cost and gold cost to do this?

I'd look it up, but I'm away from my books. I figured someone here should have those rules memorized...
Title: [D&D] Need some quick item-creation help
Post by: Name Lips on May 03, 2006, 09:24:39 AM
Caster level x spell level x 750
5 x 3 x 750
11250 gp

450 xp

12 days of crafting.
Title: [D&D] Need some quick item-creation help
Post by: Dr_Avalanche on May 03, 2006, 09:28:28 AM
Quote from: Name LipsCaster level x spell level x 750
5 x 3 x 750
11250 gp

450 xp

12 days of crafting.
Holy shit! 11250 gp???

Alright, I might not create any wand after all.

Thanks for the help, still...
Title: [D&D] Need some quick item-creation help
Post by: Cyberzombie on May 03, 2006, 10:44:35 AM
Yeah -- most wands are ridiculously overpriced, unless you're talking 1st level spells, in which case they are totally munchkiny.  :)
Title: [D&D] Need some quick item-creation help
Post by: Dacke on May 03, 2006, 01:17:34 PM
Quote from: Dr_AvalancheHoly shit! 11250 gp???
That's the cost to buy one. The cost to make one is half that, or 5,625 gp. The XP cost and time is right, though.
Title: [D&D] Need some quick item-creation help
Post by: Name Lips on May 03, 2006, 03:16:28 PM
Sorry, I could have sworn I remembered it right.

I forgot that the equation is to calculate the Base Cost. And that the Base Cost is not the Crafting Cost. :)
Title: [D&D] Need some quick item-creation help
Post by: Dr_Avalanche on May 03, 2006, 03:46:14 PM
Quote from: DackeThat's the cost to buy one. The cost to make one is half that, or 5,625 gp. The XP cost and time is right, though.

Ok. That's still a lot of money, but possibly, just possibly worth it. And within my budget, at least theoretically.
Title: [D&D] Need some quick item-creation help
Post by: Name Lips on May 03, 2006, 05:34:36 PM
Quote from: Dr_AvalancheOk. That's still a lot of money, but possibly, just possibly worth it. And within my budget, at least theoretically.
Your DM might also allow you to pay fractional amounts for fewer charges. There's really no reason not to. So 2812.5gp for 25 charges, or 1125gp for 10 charges.

Heck, I'd even allow 11250gp for 100 charges.
Title: [D&D] Need some quick item-creation help
Post by: Cyberzombie on May 03, 2006, 05:44:09 PM
Quote from: Name LipsHeck, I'd even allow 11250gp for 100 charges.

You bastard!  How could you!  That would clearly destroy game balance!

[/Hypersmurf]
Title: [D&D] Need some quick item-creation help
Post by: Dacke on May 05, 2006, 01:21:04 PM
Quote from: Name LipsYour DM might also allow you to pay fractional amounts for fewer charges. There's really no reason not to.
Yes, there is. Basically, wands are a bulk discount over scrolls - instead of paying 25 gp per 1st-level spell, you pay 15 gp. If you allow wands to be made with fewer charges, you're essentially giving that discount away for free.
Title: [D&D] Need some quick item-creation help
Post by: Cyberzombie on May 05, 2006, 01:48:17 PM
Quote from: DackeYes, there is. Basically, wands are a bulk discount over scrolls - instead of paying 25 gp per 1st-level spell, you pay 15 gp. If you allow wands to be made with fewer charges, you're essentially giving that discount away for free.
Okay, no GOOD reason.  :p

WotC decreed game balance is never an acceptable reason.  :deviousgrin:
Title: [D&D] Need some quick item-creation help
Post by: Name Lips on May 05, 2006, 02:16:41 PM
Scrolls suck anyways.
Title: [D&D] Need some quick item-creation help
Post by: Dr_Avalanche on May 05, 2006, 03:53:04 PM
Actually, he doesn't allow wands to be made at fractional numbers. They're always made with 50 charges. I can however buy them at any fraction I'd like, "used".

Plus, I was just given exactly the xp I need to make lvl 6, which would mean spending xp a bad idea right now anyway.
Title: [D&D] Need some quick item-creation help
Post by: Name Lips on May 05, 2006, 03:55:34 PM
Always made with 50 charges.

That reminds me of a ruling I made. I looked at the equipment list and ruled that you can only buy rope in 50' sections. Hilarity ensued.

Actually, I really did this. Totally for the comedic value, of course, but it's stuck. Any time anybody in the world wants to climb something longer than 50 feet, they need to tie ropes together. People are reluctant to cut their 50' ropes, because what if they need a long rope later? It'd be a pain to have to tie a bunch of 10' sections to a 50' section...
Title: [D&D] Need some quick item-creation help
Post by: Dr_Avalanche on May 05, 2006, 04:09:27 PM
Hehehe...
Title: [D&D] Need some quick item-creation help
Post by: Dacke on May 05, 2006, 04:39:37 PM
Quote from: Dr_AvalancheActually, he doesn't allow wands to be made at fractional numbers. They're always made with 50 charges. I can however buy them at any fraction I'd like, "used".
That sort of makes sense. I would probably do something like charge 10% of the base cost of the wand, plus the rest of the cost in proportion to the number of charges (e.g. a wand with 25 charges would cost 55% of the cost of a fully-charged wand). This is because of the diminishing returns of the utility as the number of charges grow - having access to one disguise self in a crisis situation is great, but you probably won't use up the full fifty in a wand over your whole adventuring career.
Title: [D&D] Need some quick item-creation help
Post by: Name Lips on May 05, 2006, 04:42:00 PM
Here's an idea! Fill up a wand with different spells! Like 10 charges of Disguise Self, 10 chartes of Shield, 10 charges of Burning Hands, 10 charges of Grease, and 10 charges of Summon Monster!

Hey, you could even use mixed spell levels, like 20 charges of Magic Missile, and 30 charges of Fireball!
Title: [D&D] Need some quick item-creation help
Post by: Cyberzombie on May 05, 2006, 05:10:27 PM
Quote from: Name LipsHere's an idea! Fill up a wand with different spells! Like 10 charges of Disguise Self, 10 chartes of Shield, 10 charges of Burning Hands, 10 charges of Grease, and 10 charges of Summon Monster!

Hey, you could even use mixed spell levels, like 20 charges of Magic Missile, and 30 charges of Fireball!
Now that's just crazy talk.  You will DESTROY THE GAME WITH SUCH VILE TALK.
Title: [D&D] Need some quick item-creation help
Post by: Name Lips on May 05, 2006, 06:59:57 PM
Quote from: CyberzombieNow that's just crazy talk.  You will DESTROY THE GAME WITH SUCH VILE TALK.
I know, it makes me chortle. :heh:
Title: [D&D] Need some quick item-creation help
Post by: Cyberzombie on May 06, 2006, 11:28:33 AM
Quote from: Name LipsI know, it makes me chortle. :heh:
What's next?  Are you going to start mass producing potions in batches?  Or maybe you're going to point out that Legend Lore is *less effective* than making Knowledge checks?

Bloody anarchist!  Your kind will destroy the game.