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D&D - My God. Its Full of Gold.

Started by Abyssal Maw, June 20, 2007, 09:18:55 PM

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James J Skach

Quote from: flyingmiceUmm, Elliot? This is D&D. No D&D character ever surrenders, no matter the odds, no matter the opponent. Banzai charges ain't in it. It's TPK or glory.

-clash
Swine.

:haw:
The rules are my slave, not my master. - Old Geezer

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flyingmice

Quote from: James J SkachSwine.

:haw:

Mwa! Just a guy who spent 20 years running the game weekly! 20 years without a surrender! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

James J Skach

Quote from: flyingmiceMwa! Just a guy who spent 20 years running the game weekly! 20 years without a surrender! :D

-clash
Well...then it's clear you weren't playing it right. ;)

EDIt: OK, I'll stop derailing.  I'm trying to remember how we handled all that gold way back when.  It's been a long long time....
The rules are my slave, not my master. - Old Geezer

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flyingmice

Quote from: James J SkachWell...then it's clear you weren't playing it right. ;)

EDIt: OK, I'll stop derailing.  I'm trying to remember how we handled all that gold way back when.  It's been a long long time....

I'm probably brain damaged from the experience... :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Abyssal Maw

Well, there's death, there's glory, and there's the tactical retreat. I've seen plenty of all of those.
Download Secret Santicore! (10MB). I painted the cover :)

flyingmice

Quote from: Abyssal MawWell, there's death, there's glory, and there's the tactical retreat. I've seen plenty of all of those.

Tactical retreat, yes. Surrender, NEVER! :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

TonyLB

Quote from: flyingmiceTactical retreat, yes. Surrender, NEVER! :D
I never retreat.  Only sissies retreat.  I just decide that it's time to go kick the shit out of some other monster who happens to be a great distance behind me.
Superheroes with heart:  Capes!

James J Skach

Quote from: TonyLBI never retreat.  Only sissies retreat.  I just decide that it's time to go kick the shit out of some other monster who happens to be a great distance behind me.
Nice...go kick the kobolds ass when the Troll gets to be too much...

Bully...

EDIT: Damn you, Tony - now I have to apologize again for derailing AM's thread...sorry AM.
The rules are my slave, not my master. - Old Geezer

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jrients

For D&D adventurers a real issue is to whom you are surrendering.  Are you going to yield to the tender mercies of orcs?  Trolls?  Fiery demons?  Even if you have a system of ransoms in place among knights and civilized peoples, how often does a standard D&D character actually fight those types?  In my campaigns we focus on monsters more than human foes.
Jeff Rients
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James J Skach

Quote from: jrientsFor D&D adventurers a real issue is to whom you are surrendering.  Are you going to yield to the tender mercies of orcs?  Trolls?  Fiery demons?  Even if you have a system of ransoms in place among knights and civilized peoples, how often does a standard D&D character actually fight those types?  In my campaigns we focus on monsters more than human foes.
Good point jrients.  The ransom thing works great for one kind of settting, not so much for another.  What demon is going to ransom you? What Troll? Orcs? Maybe, sure. So it requires the kind of Inter-kingdom warfare amongst semi-civilized opponents.

IIRC - I think we were on the verge of building The Keep in Libertyville! Hmmm...is that it? I know in earlier games when I was even younger (like 13) that was the aim - clearing out the dungeon and using the money to rehab it into our keep.
The rules are my slave, not my master. - Old Geezer

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flyingmice

Quote from: jrientsFor D&D adventurers a real issue is to whom you are surrendering.  Are you going to yield to the tender mercies of orcs?  Trolls?  Fiery demons?  Even if you have a system of ransoms in place among knights and civilized peoples, how often does a standard D&D character actually fight those types?  In my campaigns we focus on monsters more than human foes.

Yeah, true. We tended to run a lot of human/demihuman/humanoid fights rather than monsters per se, so I forgot about that. Didn't matter a whole lot. :D

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

James J Skach

Oh yeah, and lot's of converting it to gems for portability, thereby losing whatever percentage it wa sin the transaction.  And then losing it again upon selling the gem for currency to buy things.

And the GM made it a HUGE fucking percentage due to the setting.

Oh yeah, the tax man - with whom we got into battle towards the end of the campaign.

And inflation.  I remember going into a shop before an adventure and buying oil.  We'd go back in after the adventure but before the next, and the price would go up 3, 4, or 5 times - because we were spraying cash around and it was driving the price of everything up up up.

Those were the main way that I recall now.....
The rules are my slave, not my master. - Old Geezer

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Gunslinger

As a person that's spent the last 7-8 years trying to make sensical answers for OD&D rules, I came up with this:  Non-magical trappings or expensive luxuries.  Gaining or losing 10,000 GP after a while means nothing.  Somebody taking your 10,000 GP valued kobold skin couch that you spent the time appropriating from a wizards tower means a little more.  The players end up building up a collection of expensive mementos to someday put in their strongholds.  You can also give deeds and services a GP value.  The treasure becomes a mountain of assets instead of a mountain of gold.
 

James McMurray

I always hoarded it somewhere, like a little bipedal dragon. Eventually (when you build a nation) it can come in handy.