This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

D&D Lair Assault

Started by Glazer, May 18, 2011, 08:33:23 AM

Previous topic - Next topic

Glazer

Lair Assault is a new form of organised play for D&D, that I thought the guys on this forum would be interested in hearing about. You can read the full article here:

http://www.icv2.com/articles/news/20098.html

And here's an excert:

Quote"... The first D&D Lair Assault challenge, Forge of the Dawn Titan, will run from September 1st through November at participating hobby game stores, with future challenges following a similar format.

The D&D Lair Assault program is designed for players looking for more complex, strategic, and highly tactical challenges. The D&D Lair Assault program is tailored to groups of players who enjoy solving tactical puzzles, optimizing characters, and using rules to their advantage."

What interest me most is (bearing in mind the current thread on storygames): if you take part in a Lair Assault session, are you role-playing, or doing something else?
Glazer

"Make no little plans; they have no magic to stir men\'s blood."

Opaopajr

Why does reading its description give me "grueling 2e module" warning goose bumps? Spidey senses tingling? Overreaction?
:idunno:
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Ladybird

Quote from: Glazer;458862What interest me most is (bearing in mind the current thread on storygames): if you take part in a Lair Assault session, are you role-playing, or doing something else?

Yes, you definitely are.

It's definitely emphasising D&D4's gamist elements, though, and that it can support such a play style is one of it's strengths relative to other games - you couldn't do what is, essentially, a wargame scenario (Or, if you're twelve, a "raid") with many other systems and keep it fun, week in, week out. It's not an event that sounds like it has room for character-based play.

But on the other hand, I've had sessions that have been one long combat; if Lair Assault isn't "role playing", were those really "role playing" sessions?
one two FUCK YOU

Nicephorus

Quote from: Glazer;458862What interest me most is (bearing in mind the current thread on storygames): if you take part in a Lair Assault session, are you role-playing, or doing something else?

It sounds like it's certainly going ot be more roleplaying than the most recent versions of organized play, whcih seemed to be walking from encounter to encounter with no other activity as if it's a video game.  
 
But it looks like it's emphasizing character build even more than before; old school dungeoneering was more about player cleverness than character build.  It looks like the change in design is also a way to work in fortune cards as nearly mandatory, at least within con play.  
 
I'm jaded though and won't be playing in any organized play or rpga for D&D or Pathfinder so they'd already lost me as player.

stu2000

I read that as "Liar Assault."
Employment Counselor: So what do you like to do outside of work?
Oblivious Gamer: I like to play games: wargames, role-playing games.
EC: My cousin killed himself because of role-playing games.
OG: Jesus, what was he playing? Rifts?
--Fear the Boot

thedungeondelver

Quote from: stu2000;458887I read that as "Liar Assault."

%Liar
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

thedungeondelver

It sounds like straight up wargaming, which is fine, I guess for the game WotC calls D&D.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Aos

Quote from: thedungeondelver;458902It sounds like straight up wargaming, which is fine, I guess for the game WotC calls D&D.

passive aggressive edition warring is still edition warring, just without the dignity.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

Peregrin

Like OD&D, I think it's up to the players if they want to add more characterization and inter-party banter or concentrate solely on the tactical elements of moving through a dungeon.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."

Glazer

Quote from: Ladybird;458865...  you couldn't do what is, essentially, a wargame scenario (Or, if you're twelve, a "raid") with many other systems and keep it fun, week in, week out. It's not an event that sounds like it has room for character-based play.

I agree, but I think this may be a problem. You see, I think that organised play for what is without doubt the most popular rpg in the world, should probably emphasise role-playing, othewise, what's the point? Shouldn't the aim  be to get people to play and enjoy tabletop rpgs, rather than play and enjoy wargame scenarios?
Glazer

"Make no little plans; they have no magic to stir men\'s blood."

Glazer

To help things along, here's a good succinct definition of an rpg from the storygames thread:

Quote from: Exploderwizard;458272The GM is the facilitator/ referee.

The players assume a role in an imagined gamespace and react to fictional stimuli.

The story evolves from the process of that taking place.
Glazer

"Make no little plans; they have no magic to stir men\'s blood."

Nicephorus

Quote from: Glazer;458909You see, I think that organised play for what is without doubt the most popular rpg in the world, should probably emphasise role-playing, othewise, what's the point?

I think that idea died long ago within rpga and organized play.  From the little I've seen, in the name of fairness and consistency, they have short canned adventures with largely predetermined outcomes.  All the players earn their little item that they can put on their official sheet and use in the next adventure to show how good of a gamer they are.   It's like the McDonald's of roleplaying, factory made consistency for mass consumption.

Benoist

#12
First, that definition is horseshit (okay, that's over the top. Let's just say it's too 'meta', not clear enough, and subject to various interpretations as written, which makes it next to useless as a definition).

Second, using the rules to your advantage does not preclude role playing.

That's all I have to say on this thread.

thedungeondelver

Quote from: Aos;458903passive aggressive edition warring is still edition warring, just without the dignity.

No, you misunderstand me and I guess I wasn't clear enough.  I'm saying if WotC calls this ... variant?  would that be the right word to use? straight up D&D rather than breaking it off into it's own subgame ("Dungeon Assault" or something, whatever) then that's fine.  It seems like a straight-up wargame along the lines of WHFB or WarLord rather than D&D.  D&D - of any stripe and it is entirely incumbent on the DM as to how much this happens - involves a larger percentage of in-character interactions than a tactical wargame though.  It appears to me that they strip that out with this format.  That's all I'm saying.

I wasn't getting all TETSNBN - and I say this as an extremely passive aggressive person.

I've said all the nasty things I'm going to about later editions of D&D...
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

jibbajibba

Sounds liek having turned 4e in WoW they needed to replicate a WoW raid as its a popular element of the game.

I reckon if you turned up to this event with a hobbit who was kind of a reluctant theif who lived to smoke a pipe and never missed 2nd breakfast and chat about fishing the other players might not appreciate it.
No longer living in Singapore
Method Actor-92% :Tactician-75% :Storyteller-67%:
Specialist-67% :Power Gamer-42% :Butt-Kicker-33% :
Casual Gamer-8%


GAMERS Profile
Jibbajibba
9AA788 -- Age 45 -- Academia 1 term, civilian 4 terms -- $15,000

Cult&Hist-1 (Anthropology); Computing-1; Admin-1; Research-1;
Diplomacy-1; Speech-2; Writing-1; Deceit-1;
Brawl-1 (martial Arts); Wrestling-1; Edged-1;