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D&D - How Could Epic Level Be Made More Attractive?

Started by ColonelHardisson, October 24, 2006, 02:17:01 PM

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ColonelHardisson

Interest in epic level play in D&D hasn't generated much interest. I say this because I rarely see or hear anyone talking about it in real life or on the internet. For those not familiar with the current iteration of D&D, "epic" has a specific meaning - player characters above 20th level and the challenges commensurate to such characters.

To me, the main problem is that the Epic Level Handbook, and the subsequent placement of epic-level material in the 3.5 revision of D&D, were just not very inspiring. It seemed a matter of the designers erring on the side of caution rather than simply going for it and coming up with some truly remarkable material. I actually understand this, really. Rather than introducing material into canon that could possibly break the game* and earn the wrath of D&D players, they decided to logically expand the game up into the post-20th-level range.

Certainly some of the epic D&D material is worthwhile. The monsters are generally very imaginative and challenging. The epic use of skills, and epic feats, are generally pretty good, if a bit sedate. Epic magic items are on par with artifacts, as they should be, and are inspiring in their own right.

However, there are places where they fall down. The Epic Level Handbook (ELH) presents a system for designing really powerful spells, really earth-shattering stuff. The main problem with this system is that the requirements for researching and casting such spells are often far beyond even what an epic-level spellcaster is capable of. Matter of fact, some gods (as per their stats in the 3rd edition Deities & Demigods) would be hard-pressed to use some of these spells. On one hand, that's not really a bad thing. It shows just how much power is involved to do some of the high-fantasy things seen in myth and literature, like moving mountains and the like. On the other hand, what's the point of having such a system if even the most powerful characters possible have a tough time using even the least powerful of the spells possible via that system?

Plus, and this is more a problem I have with the book specifically rather than the epic level material itself, the ELH wastes a lot of space on an "epic" setting. The city of Union is a place, somewhat like Sigil in the Planescape setting, which is a crossroad of realities. Trouble is, this setting reduces epic-level characters down into something almost mundane. I mean, really, when city guards are 21st level and higher, and are presented as relatively faceless background figures, it kinda says something about the whole epic level concept, right? Much is made in the ELH of how epic level characters are unique figures, the heroes of heroes, whose comings and goings shake up world affairs. That's fine and dandy, and appropriate, yet in the same book you see what I mentioned above - town watchmen who are higher in level than some of the greatest of heroes in a given campaign world. So there is a dichotomy of tone. The Union material would have better served as a web enhancement, I feel, and the resulting space freed up used for more discussion of epic level concepts...or eliminated entirely and the book reduced in price.

Over on the Other Site (and I mean EN World, you provincials! ;) ), Upper_Krust has spent much of the time since D&D 3rd edition was released discussing his concepts for epic play, and I know a few companies have released their own books about post-20th-level play. But none of it has really seemed to adequately cover the concept. Any thoughts and ideas?



*and by "break" I mean alter the balance of power such that some players overshadow the others, or the game becomes boring to play due to the PCs not really being challenged.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Sosthenes

Convert the characters to Mutants & Masterminds superheroes. ;)
 

Mystery Man

I like the rules for class advancement as they are and I don't see anything wrong with spell advancemnt either but....

I would like to see an Expanded ELH much like the psionic book, without the city of Union in it. Revamp the magic system into something a bit less complicated. Expand on the current and new PRC's, magic locations, traps, items, feats and skill usage. Some ideas on the usage of the planes in an epic setting would be nice.
 

Mcrow

I think the biggest problem with epic play for d20 is that characters and npc get so many abilities and feats and all that sort of stuff that they system becomes cumbersome.

The other big problem is the sense of adventure seems to be lost @ high level of most games. There is really very few things that could pose a threat to you, out site godlike beings.  If I want to play that sort of game I would play Exalted.


So if those two things can be fixed I think it makes things more fun to play.

jrients

You know what would make Epic level play work?  Lose the taboo on god-slaying.
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ColonelHardisson

Quote from: Mystery ManI like the rules for class advancement as they are and I don't see anything wrong with spell advancemnt either but....

Same here.

Quote from: Mystery ManI would like to see an Expanded ELH much like the psionic book, without the city of Union in it. Revamp the magic system into something a bit less complicated. Expand on the current and new PRC's, magic locations, traps, items, feats and skill usage. Some ideas on the usage of the planes in an epic setting would be nice.

Yep, sounds great to me.

I think that if such a thing is ever done, that the designers should try to keep in mind that first and foremost epic level play needs to be fun. At least as fun as play below 20th level. But it should include the kind of stuff seen in myth, legend, and, as Sosthenes touches on, comic books.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

ColonelHardisson

Quote from: jrientsYou know what would make Epic level play work?  Lose the taboo on god-slaying.

I was thinking a bit about that after I was re-reading Monte Cook's Requiem for a God.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Sosthenes

Quote from: jrientsYou know what would make Epic level play work?  Lose the taboo on god-slaying.

Taboo? Lolth would like a word with you ;)
 

Caesar Slaad

For me, there are two a few roadblocks:
1) I sort of think of 10th level + as "epic" to begin with. In fact, I wince whenever I see designers stat up heroes of legend and literature and casually throw epic levels at them when nothing in the legend or book suggest that level of ability. I do not, for example, think Galdalf or Merlin even merit having access to 9th level spells.

Products that do me proud here are those that actually make a big deal of having levels in the teens, and make it cool and flavorful. Like the legendary classes in FFGs "Path" books.

2) ELH doesn't have epic flavor. It has "normal dungeon bashers turned up to 21" flavor. I am SOOOO on board with you on the Union thing, as you may well know. As I once recounted, Union would have been cool, if it weren't populated with the likes of guards who have no reason to be guarding when on some prime plane they would be at the head of armies. I imagine floating golems keeping the peace, a la magical "Gorts" of The Day the Earth Stood Still. A city not cheifly populated by humans.

In fact, I talk smack about the crappitude of Palladium, but I think KS could teach the ELH crew a thing of two when it comes to making an epic city. The Splugorth city in RIFTS Atlantis would make a DANDY epic level city.

3) The epic spell system was a nice idea, but it really needs redone. It isn't up to the task.

ENPublishing had a great upcoming product I was eager to see that addressed this, but I am afraid we'll never see it.
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ColonelHardisson

Over at the Other Other Site (EN World), a discussion there made something occur to me. Epic level play, in my opinion, should be something like the console game God of War, at least in theme. Yeah, yeah, I know that mentioning video games in a D&D discussion is a hot-button issue. But what I'm getting at is that epic level characters should be starting to reach a level of power where they are able to hobnob or even challenge "the gods." Of course, this is predicated upon the setting being used having a Greek mythos type of pantheon, where the gods deal with mortals, and can, at times, even be challenged by them (who was it that drove Ares from the field in the Iliad?). Obviously this doesn't work in settings where the gods are inviolate or omnipotent, or where mortals have no chance of achieving immortal or deity status.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

ColonelHardisson

Quote from: Caesar SlaadFor me, there are two a few roadblocks:
1) I sort of think of 10th level + as "epic" to begin with. In fact, I wince whenever I see designers stat up heroes of legend and literature and casually throw epic levels at them when nothing in the legend or book suggest that level of ability. I do not, for example, think Galdalf or Merlin even merit having access to 9th level spells.

For me, it depends on a number of things. Your examples are two very good ones. Merlin I believe I could find a source for him that would back up him having access to such powerful magics. But I totally see that he could be represented by much lower-level stats. It depends on how powerful one makes the other characters in the setting. If you make, say, Lancelot, the most powerful warrior in the setting, 12th level, making Merlin a 12th level spellcaster seems reasonable.

Regarding Gandalf, you're right. He doesn't seem to be throwing anything like the equivalent of 9th level spells. He could be a multiclassed character in D&D terms, given all the stuff he can do, like fight. But again, it depends on how relatively powerful other characters in the setting are - Aragorn is my favorite "go to" example, as Tolkien refers to him as the "wisest and hardiest man of his day." So he's a good benchmark character. Where you place him in regards to levels of power is a good indication of where most everyone else should be.

I guess the main question is - what characters in myth, legend, literature, comics, etc. are clearly epic in power, per the D&D term? It's an entirely subjective thing, I know. But are there characters that personify "epic" to you (and I mean anyone reading this)? Again, it's all subjective. While Achilles is epic in power if anyone is in Greek mythology, it doesn't necessarily mean Achilles has to be epic in power. It just means that if he isn't, then no one besides a god could be, in that context. But for the sake of discussion, and to provide examples of what epic characters should be able to do, it might help to come up with examples of characters that are epic, or do epic things, in myth, literature, etc.

Quote from: Caesar SlaadProducts that do me proud here are those that actually make a big deal of having levels in the teens, and make it cool and flavorful. Like the legendary classes in FFGs "Path" books.

Sure, the teens definitely are a big deal. No denying it. Characters of that power range are powerful and interesting. But 20th level has always been something of an arbitrary limit denoting...well, something. Since the game has never really flat-out capped level advancement at 20th level, 20th has always represented a goal (even if not consciously recognized as such) and/or
"glass ceiling," above which...well, powerful things occurred. It's been kinda like Heaven; everyone wants to get there, but nobody knows exactly why. Something about post-20th-level characters should define them and distinguish them from those below 20th level. This is simply because (and this is just my own opinion) the game has implied (at least, before 3e) that levels above 20th are "terra incognita" where great things happen. Problem is, 3e came along and defined that "terra incognita" and, well, it was kinda boring.

Quote from: Caesar Slaad2) ELH doesn't have epic flavor. It has "normal dungeon bashers turned up to 21" flavor. I am SOOOO on board with you on the Union thing, as you may well know. As I once recounted, Union would have been cool, if it weren't populated with the likes of guards who have no reason to be guarding when on some prime plane they would be at the head of armies. I imagine floating golems keeping the peace, a la magical "Gorts" of The Day the Earth Stood Still. A city not cheifly populated by humans.

Spot on. I think we grok each other here.

Quote from: Caesar SlaadIn fact, I talk smack about the crappitude of Palladium, but I think KS could teach the ELH crew a thing of two when it comes to making an epic city. The Splugorth city in RIFTS Atlantis would make a DANDY epic level city.

I dunno about Splugorth, but I agree with you about Rifts. Say what you want about it all, at least it retains a loose, wahoo feeling that maybe D&D could use an infusion of in certain areas.

Quote from: Caesar Slaad3) The epic spell system was a nice idea, but it really needs redone. It isn't up to the task.

ENPublishing had a great upcoming product I was eager to see that addressed this, but I am afraid we'll never see it.

What was that? What happened to it? And will Upper_Krust ever actually finish up his epic project? There are Gothic cathedrals that took less time to build.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

J Arcane

I think the problem mentioned about Union and the guards is simply a side effect of the way character level systems work.  

Level X is always gonna be better than Level X-1.  So if you want things to be an even challenge to Level X, it's best to make them Level X as well.  

I can understand your thematic concerns about it, but at the same time, how else is one to make them relevant?  If the guards in a town like Union are all weeny little commoners, how are they supposed to keep the peace in a town full of epic level PCs?
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Mystery Man

Quote from: J ArcaneI can understand your thematic concerns about it, but at the same time, how else is one to make them relevant?  If the guards in a town like Union are all weeny little commoners, how are they supposed to keep the peace in a town full of epic level PCs?

How in the Wild, Wild, West did everyone carry a gun and not kill each other off? How does an unmoderated board function with everyone getting along reasonably well?

If you go around rampaging like a lunatic you're going to get slapped down by everyone else.
 

ColonelHardisson

Quote from: J ArcaneI think the problem mentioned about Union and the guards is simply a side effect of the way character level systems work.  

Level X is always gonna be better than Level X-1.  So if you want things to be an even challenge to Level X, it's best to make them Level X as well.  

I can understand your thematic concerns about it, but at the same time, how else is one to make them relevant?  If the guards in a town like Union are all weeny little commoners, how are they supposed to keep the peace in a town full of epic level PCs?

Well, as Caesar Slaad said above, it would have to involve powerful constructs and/or extrapalanar beings bound to service. Perhaps a few mighty heroes of legend who have come to the city to retire might oversee the city's defenses. There are options beyond having a city watch composed of 21+ level characters.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Settembrini

QuoteBut what I'm getting at is that epic level characters should be starting to reach a level of power where they are able to hobnob or even challenge "the gods."

Sad :-( I thought fighting with gods and planar politics are what that Epic Levels are about!

I just hit level 20 with my cleric, and was starting to  look which domain and portfolio looks tasty for me as a half god (which I hoped for to become in Epic Levels), to support my deity. Now I hear I have to fight the city watch? How lame is that!
We were planning on killing Iuz and stuff, not F20/R6 guys!
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