SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Do Your D&D PCs Ever Become Gods?

Started by RPGPundit, February 13, 2015, 01:46:37 AM

Previous topic - Next topic

Omega

Oooooo! One DM had that as the theme. "Gods on Earth" or something like that. Though was more like demigods. Very Greek in theme. The offspring of gods and men and their adventures Argonauts or Odysseus/Ulysses style.

woodsmoke

Aye. My rogue in our last campaign. A few adventures in I was joking with the DM and said he should be the bastard son of the setting's trickster god - and she canon-stamped it. After he unwittingly sold his soul to the goddess of darkness and death for her help in finding a bird for a quest*, that morphed into a bet between the trickster and the goddess that my rogue would eventually become her earthly paragon. Fast forward to the end of the campaign which had the party helping the other gods defeat one of their own driven insane by corruption, in the course of which the trickster wins his bet, then gifts the rogue with a skin of mead which magics him the rest of the way into divinity as the new god of dumb luck. :D

*It was literally just a throw away sidequest to go out into the wilderness and kill a cassowary-like bird for organs and eggs for... something. I don't even remember anymore. We were low-level, so it might have been a bit tricky, but there was really no need for the party to bring in outside help, let alone for anyone to make a dark pact with an evil goddess. And he did it anyway, all the while completely oblivious to what he was actually agreeing to.

Low-wisdom characters are the best characters.
The more I learn, the less I know.