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Dwarven Forge: Big Bob's Inn, Tavern, Petting Zoo, and Menagerie!

Started by Doom, August 18, 2014, 11:29:15 AM

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Doom

So I'm starting a 5E campaign, but I'm not real wild about the Hoard adventure (will probably still use it, though).

I tried my best to have decent lighting and a steady hand.

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Help! You look heavily armed, and must be adventurers! I'm Big Bob, and Big Bob's Inn, Tavern, Petting Zoo, and Menagerie has been overrun by a fester of kobolds! Please, my animals! They also have my daughter..."

The heroes cut him off to get on with the adventure. So much for flavor text. :(

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The back of the inn is walled off, with high bramble hedges...the party hears animal screams, but elects to go through the front door.

They're confronted by the common room of the inn, overrun with kobolds. A somewhat larger specimen is standing on a table, with a duck attached to his head via some sort of flat rope. He's addressing his comrades: "I, Kikatrix the Second, will rule more wisely than Kikatrix the First. I promise never to try to marry a pinkskin, no matter how small, or how great the need to make peace with the former king by marrying his daughter, and legitimizing my rule over this bountiful kingdom, inn, tavern, petting zoo, and menagerie! We have sealed the former king below with superior kobold engineering, and now I rightly rule!"

Upon noticing the adventurers, Kikatrix the Second speaks "Hail, visitors to my kingdom, have you come bearing gifts?" I..."

The party cuts him off with the overwhelming urge to roll initiative. It doesn't take long for many kobolds to die. A typical character has around a +5 to hit, and kobolds are AC 12. Kobolds hit back often enough, and pretty hard. Luckily the party's cleric has DR 3, and absorbs many blows (including a critical hit).
(taken during hurricane winds)

A nice education blog.

Doom

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Behind the bar is a door leading to the kitchen...the kobolds there are easily dispatched. Hey look, a side door leading outside.

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The main door leading past the common room leads to the first floor rooms, and a central door: "This way to the Petting Zoo and Menagerie! And second floor rooms."

Kobolds are here, easily dispatched.
(taken during hurricane winds)

A nice education blog.

Doom

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Past the green door, there are stairs leading up and down, and a door to the petting zoo. The stairs leading down are blocked by a trap door, with lots of barrels and stuff piled on it ("kobold engineering"). The stairs leading up lead to a locked and very sturdy dooor (the customers on the second floor have long since escaped, since each room is equipped with an emergency grappling hook, as per royal decree).

The players head to the the petting zoo. Kobolds are here, tormenting the animals; many of the animals have small kobold arrows sticking out of them. There's a chicatrice (chicken dressed up to look sort of like a cockatrice), dogs, a badger, a horse, and a lizard.

The players slaughter the kobolds.

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Gratuitous shot of granddaughter. Oh, also the upper and lower levels of the dungeon (the lower level is kept in another room until needed, and everything's covered with boards, revealed through play).
(taken during hurricane winds)

A nice education blog.

Doom

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The players clear the rubble leading down to the Menagerie. They're greeted by another swarm of kobolds and a little girl, this one led by a large kobold with a lizard on his head: "Faithful servants, we will overcome this setback! We will dig our way out and end this civil war. Already my serfs in the next room are tunneling to the delicious smelling room, and soon we will be free!"

Kikatrix the First notices the players first. "Oh look, allies in our fight against the rebels. See, I told you marrying the king's daughter..."

The players interrupt the flavor text to roll initiative. There is much battle (Kikatrix eventually tosses down the lizard on his head for an extra ally), and the poor cleric takes another critical hit, and a number of other hits, too. After the fight, the party is tapped out on healing (they took a short rest earlier).

"My dad had a healing potion hidden above, I'll go fetch it" says the little girl, quickly returning from the bload-soaked carnage above. The cleric drinks the potion, getting back 4 hp (the minimum).

The heroes press on...

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The heroes open the door leading to the Menagerie. There are kobolds here, furiously trying to break down the door at the end of the  hall. Other kobolds are poking at giant centipedes (a barrel next to the door says "Poking Sticks, 1 cp. No Discounts!"). As the party opens the door, giant rats, annoyed at not being fed on time, have chewed through the door and are attacking the kobolds!

The party dispatches the kobolds, although not without a player going down (she made 3 consecutive death saves). The cleric hangs back and helps pelt the kobolds with missile fire.

The players open the slot to take a look in the last room, and see it's covered in garbage. There's an otyugh in there, but they elect not to fight it (it's actually semi-friendly--"Much easier to train than the gelatinous cube" says Big Bob.

The whole adventure wrapped up in less than 3 hours (it took me 2 hours to make it all). I had planned for longer, but I only had 3 players, and they weren't interested in flavor text or stuff like that.

Ah well, D&D 5E is definitely fun and easy, though the damage seems a bit high, and kobolds are brutal in combat, I think orcs might be easier foes.
(taken during hurricane winds)

A nice education blog.

Black Vulmea

Quote from: Doom;780710. . . Big Bob's Inn, Tavern, Petting Zoo, and Menagerie . . .
:D

That creates a whole picture in my mind's eye.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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