This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What's the deal with Shadow World?

Started by Warthur, August 07, 2007, 07:14:51 AM

Previous topic - Next topic

Akrasia

Quote from: Claudius... It's a mish mash of different ideas, some of them cool by themselves, but awful when mixed together; it felt as if the authors added every random idea they could come up with. There were so many kinds of monsters, and so much weird stuff, that I didn't know how peasants were supposed to grow food. :confused:

That's a legacy of the way that ICE developed Shadow World in the late 1980s.  Essentially, in some cases, they took some modules originally designed for other settings and systems (e.g. Call of Cthulhu, D&D, etc.) and adapted them for Shadow World.  In other cases, the authors didn't have a firm understanding of what SW was about.  The result is a weird mix.

However, if you stick to only those campaign modules and materials written by the setting's original author, Terry K. Amthor, you end up with a very coherent setting.  Aside from Amthor's superb stuff (especially Jaiman), if I were running a SW campaign I would only use the Norek city book.  Everything else isn't worth getting.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!