So I looked for the type of dice required for the DCC RPG and I found this picture:
(http://farm6.staticflickr.com/5452/7190727608_0c16ea1948.jpg)
What I recognize here:
d3
d4
d5
d6
d7
d8
d10 and d%
d12
d14
d16
d20
d24
d30
Is that it? Am I missing something?
Just add d14, d16, d24 and d30 to your usual D&D complement of dice.
d3 can be improvised with d6, d5 with d10, d7 with d14.
Also, love the dice box with the gargoyle.
I already have a game science glow in the dark set with a d3 so I'll probably complete the 12-piece set (like the dice pictured here, except I inked them black).
I just would need some d7, a bunch more d3, and I'll be pretty much set (I got all those dice but for d7 already).
Yeah you got it. If you're looking for matching Zocchi dice, not all of them come in all sizes. A lot of the transparent dice have all sizes, but for opaque it's limited.
Quote from: CRKrueger;543633Yeah you got it. If you're looking for matching Zocchi dice, not all of them come in all sizes. A lot of the transparent dice have all sizes, but for opaque it's limited.
Yeah that kinda sucks, I'd like to complete my opaque sets (orange, blue and yellow) at some point, but that's not really necessary: I got the glow-in-the-dark translucent dice and I like those too. Will try to take a pic of the dice together too to show you.
Blue Opal has all sizes, that's a pretty cool Pearly color. Pearl White has all but d3 and d5 iirc. Translucent have a lot of complete sets, but Tanzanite is nice and dark, so readable well with white numbering. I think the Bronze and Copper were run in all sizes, but those are discontinued, so whatever stock is remaining, then gone. A friend of mine is working on a game with a dice step system using Zocchi dice, so I might pick up a set or two. :D
Sets of dice, gamescience and others. Dice types: d3, d4, d5, d6, d8, d10, d12, d14, d16, d20, d24, d30, d50, d100.
(http://enrill.net/images/photos/Dice-Z01.jpg)
Detail (d50 missing, it's the big pearl white thing in the center of the previous picture).
(http://enrill.net/images/photos/Dice-Z02.jpg)
Missing the d7 as you can see. I'm going to try and complete my GITD set and find me some d7 at some point.
Those are Koplow 24s and 30s, for shame. :D
After reading the thread over at TBP it's first I ever heard of a d7.
Quote from: CRKrueger;543642Those are Koplow 24s and 30s, for shame. :D
They're serviceable, but I'd like to get better ones, for sure (the numbering repartition on the d30 is terribad).
Which are the dice we use the most in DCC RPG? Besides d20 of course.
Quote from: Benoist;543651Which are the dice we use the most in DCC RPG? Besides d20 of course.
It will start off all d20 with normal d4-d10 mostly for damage. It will be a few levels before people start using d14s as extra action dice. Someone dual wielding will use d16s instead of 20s for attack so you'll need at least two of those at the start prolly. The d5 and d7 aren't use much directly, they're normally used as a die shift in between standard die types. Lot of stuff is d3 of course, but that's easy.
Those d7s are pieces of shit, obviously not fair dice at all.
I'd use the d14 as suggested above.
The d5s are bad too.
Why exactly did they decide to use weird dice for this game? i cant say ive ever seen any of those dice besides the d100 outside of specialist dice websites.
Quote from: Broken-Serenity;543714Why exactly did they decide to use weird dice for this game?
Just an attention-drawing gimmick.
Their justification? I would imagine it has to do with evoking that sense of bewilderment and intrigue that D&D's goofy--- but now naturalized--- polyhedrals had way back when.
Quote from: FASERIP;543705Those d7s are pieces of shit, obviously not fair dice at all.
Yeah, from the look on the pic in the OP, I'm really not excited about the d7. Wasn't when I was hunting those dice in the first place some five years ago or so.
Quote from: FASERIP;543705I'd use the d14 as suggested above.
The d5s are bad too.
Probably what I'm going to end up doing with the d14. I like d5s though.
Is that the only d7 in existence, that said? (the one pictured in the OP)
Quote from: FASERIP;543734Just an attention-drawing gimmick.
I imagine this is part of it. I love the idea of using them, and had started to put a small game system together for them a few years ago. Nothing in common with DCC or anything. I just really like the idea of using them all.
I forgot about the dice.
Unfortunately that's the only style d7 and yeah it sucks. The Gamescience d14s have a Sun-Sat twice on the dieface too, for some players it's easier to do a d7 by weekday then it is to do it by number.
Quote from: CRKrueger;543806Unfortunately that's the only style d7 and yeah it sucks. The Gamescience d14s have a Sun-Sat twice on the dieface too, for some players it's easier to do a d7 by weekday then it is to do it by number.
I can see this being hilarious during a session.
DM:" Ok make the roll. You're gonna need a Friday or better to succeed." :D
Quote from: Exploderwizard;543831I can see this being hilarious during a session.
DM:" Ok make the roll. You're gonna need a Friday or better to succeed." :D
I just tried with the d14 to get a feel of it and indeed, it's in fact super easy to translate mentally.
I guess I won't be hunting for a d7 any time soon (I find those existing to be butt ugly, really).
I'm kind of surprised at how much I'm anticipating getting this game to be honest. From the very start when it was announced, and then with the playtest and all, my reaction was a consistent "meh". But now, I don't know... I'm excited, actually! And who knows? Maybe I'll hate it, maybe I'll love it. I have no clue. Weird how these things work, heh?
I understand and I think this is because Goodman & Stroh have succeeded at making this game its own thing, to rise or fall on its merits; even though it's definitely built on a solid D&D skeleton, this is no clone.
This is one of the dumber aspects of the game, though. The fact that it makes it difficult for some people to play right off the bat, and even more annoyingly difficult if you, say, live in certain countries where you just cannot get those special weird rare dice cheaply.
RPGPundit
You have two options:
Set of 12 GameScience dice, standard and oddballs (http://www.thinkgeek.com/geektoys/games/eb26/)
or
Set of 6 GameScience dice, just the oddballs (http://www.thinkgeek.com/geektoys/games/d031/)
Personally, I prefer the semi-Platonic solids like the d24 or d30 rather than the Crystal Caste spindle shapes, or the increasingly sided lozenge shapes. Once you hit about a d14 on those shapes, it is almost impossible to roll or read easily.
Just go to Gamestation.net (http://www.gamestation.net/Search_2?search=gamescience) and purchase whatever Gamescience dice you want in any combination.
Or, use a dice map/drop die chart to emulate the weirder dice. For example, the Perverse Polymorpher (http://9and30kingdoms.blogspot.com/2011/06/perverse-polymorpher.html) (updated version here (http://9and30kingdoms.blogspot.com/2011/06/perverse-intentions.html), but first link includes the instructions.) After DCC was officially released, I started getting a few more referrals from the Goodman Games forums, so some people must be looking for a solution other than "buy more dice".
The radial Perverse Polymorpher is keen-looking, but maybe a little hard for some people to understand, so I started work on a Vornheim-style drop die version which will be easier to use. Should be done in a couple days.
Quote from: RPGPundit;543940This is one of the dumber aspects of the game, though. The fact that it makes it difficult for some people to play right off the bat, and even more annoyingly difficult if you, say, live in certain countries where you just cannot get those special weird rare dice cheaply.
RPGPundit
right up front on pg. 17 under the "Funky Dice" section, also on the forum:
QuoteHow to simulate Zocchi dice results:
d3: Roll 1d6 and divide by 2.
d5: Roll 1d10 and divide by 2.
d7: (Option A) Roll 1d8 and re-roll on an 8. (Option B) Roll 1d14 and divide by 2 (if you have a d14, which you probably don't if you're reading this, but just in case...)
d14: Roll 1d20 and re-roll on 16-20.
d16: (Option A) Roll 1d8 with a control die (add +0 or +8 depending on the control die). (Option B) Roll 1d20 and re-roll on 17-20.
d24: (Option A) Roll 1d12 with a control die (add +0 or +12 depending on the control die). (Option B) Roll 1d30 and re-roll on 25-30.
d30: Roll 1d10 with a 6-sided control die (add +0 on 1-2, +10 on 3-4, or +20 on 5-6).
SOLVED...next problem.
Surely by now there is an app for this ?
The standard polyhedra dice rollers are pretty good so some nerd must have have built one for any polyhedral dice you care to invent? Roll 2 d45s.....
Sure, dice rolling apps can handle those wacky dice rolls.
Here, the one at the WotC does it. (http://www.wizards.com/dnd/dice/dice.htm)
Quote from: Drohem;544119Sure, dice rolling apps can handle those wacky dice rolls.
Here, the one at the WotC does it. (http://www.wizards.com/dnd/dice/dice.htm)
The andriod/i-phones ones are nicer though and they even make a dice rolly noise And you get to jig your phone/tablet about to replicate the physical aspect.
Here's a tablet app made for DCC (http://purplesorcerer.com/crawler/), little awkward to flick with mouse, not available on phones, but pretty cool, also does spell effects, criticals, is even a quickie rule reference. Pretty freakin' cool.
Quote from: RPGPundit;543940This is one of the dumber aspects of the game, though. The fact that it makes it difficult for some people to play right off the bat, and even more annoyingly difficult if you, say, live in certain countries where you just cannot get those special weird rare dice cheaply.
It was an immediate turnoff for me when I saw the beta. Yeah, I can simulate all of them quite easily with standard polyhedrals, but why would I want to? Quirky and weird for some, but I took it as annoying. If I had some belief there was a probabilistic *need* for those ranges, I might have felt differently, but as it stands... meh... I don't really need a new system anyway.
There are a whole bunch of games that use only d6s or d10s or whatever. These have a certain unified aesthetic and economy that many people prefer. There are also a lot of people who have piles of dice of different sizes and shapes and have been waiting for a game to use them in. DCC is an exciting release.
The DDC dice mechanics was a major factor in me looking into the game and purchasing it. Having the opportunity to use my d14s is a plus. The dice drew me in, and I'm glad because it looks fantastic
I agree with languagegeek. I wasn't rushing to DCC at all, but one of the few things that I found genuinely intriguing from the very start was the Zocchi dice, because I like them and wanted to use them for quite some time as an integral part of a game's system. Now it looks like I'll be getting what I want. Gaming is cool.
I received my dice and inked them to complete the glow in the dark set. Lo and behold:
(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/285602_10151188536228976_96353376_n.jpg)
Just waiting on a sharp-edged d30 at this point.
Of course, when in crisis/needing a weird die, I do some variation of:
d3=d6/2
d5=d6 reroll 6.
d7=d8 reroll 8.
d16 = d20, reroll 17-20
d24 = d30, reroll 25-30 or if a d30 is not available, d4+d20. On a "2" (d4=1, d20=1) roll d6. 1-3 = 1, 4-6=2.
etc.
There are some weird tables in the Dungeon Masters Guide, and occasionally when stocking a spellbook, I'll find that a given level has a non-die-standard number of options and I just want some grab-bag choices.
Yeah I used those dice before in similar circumstances in D&D: custom-built encounter tables, specific magic items (I was just telling the story to Jim Ward about how I had that flail idea -concept lifted from BG2 originally- where the base weapon would have a head with spikes right, but you could add multiple heads to the weapons which were separate magic items each, and each additional head would increase the damage die type, up to I think four or five heads for d16 damage), stuff like that.
Quote from: StormBringer;543976or
Set of 6 GameScience dice, just the oddballs (http://www.thinkgeek.com/geektoys/games/d031/)
40 fucking dollars?!
Also, what is the P-R die in the OP?
Quote from: danbuter;54887640 fucking dollars?!
Also, what is the P-R die in the OP?
It's because of the d100 included, I guess. It goes for like $20+ on its own. It's a shit package. You should get the dice without the fucking d100 (THAT is an unnecessary gimmick, for those of you who don't know what that is). ;)
Quote from: Benoist;543764Quote from: FASERIP;543734Just an attention-drawing gimmick.
I imagine this is part of it. I love the idea of using them, and had started to put a small game system together for them a few years ago. Nothing in common with DCC or anything. I just really like the idea of using them all.
You were right the first time, dude. ;)
Quote from: Philotomy Jurament;548904You were right the first time, dude. ;)
Yeah, I meant that using them to draw attention to the game was probably part of the idea, sure. I didn't agree that the dice were
just a gimmick, however. That's the nuance here, in the sense that, if I'm completely okay with anyone discarding the game because it uses some weird dice you don't want to buy or don't want to have to replace by using other dice, I'm not okay with the notion that because of that, the "game sucks" or the dice are "obviously JUST a gimmick". When you read the game, it's obviously bullshit.
At the time of the design notes and beta release there was much hoo-ha about the funky dice and Joseph waded in on various forums with explanations, etc. He did talk on his own forums about sourcing the dice himself and making them available as a bundle with DCC books or direct from the GG site (which he was greatly encouraged to do by all and sundry).
Thus, I find it very curious that after the release of the game, its evident success, and the same hoo-ha all over again about the dice, Joseph has not raised his head to comment. Anywhere. I wonder if this is because he's a new dad and has no mental energy left (I can empathise with that), his sick and tired of flogging a dead horse.....or he's negotiating a deal on a dice pack and waiting to announce it when finalised.
Quote from: Stainless;548935At the time of the design notes and beta release there was much hoo-ha about the funky dice and Joseph waded in on various forums with explanations, etc. He did talk on his own forums about sourcing the dice himself and making them available as a bundle with DCC books or direct from the GG site (which he was greatly encouraged to do by all and sundry).
Thus, I find it very curious that after the release of the game, its evident success, and the same hoo-ha all over again about the dice, Joseph has not raised his head to comment. Anywhere. I wonder if this is because he's a new dad and has no mental energy left (I can empathise with that), his sick and tired of flogging a dead horse.....or he's negotiating a deal on a dice pack and waiting to announce it when finalised.
I agree the game would be more appealing if it included the dice. I would have liked to see this as a boxed set with a players book, a DMs book and a set of dice.
Apparently there's talk of getting a kickstarter going to have some DCC RPG dice created and spread around for people who want them. This could actually do something for those who want to have the dice with the game and so on. Stay tuned. I'll try to look and see where this is going.
Gamescience d20's are $.90 to $2.15 each, d16s are $2.00-$3.00 each. d3's and d14's are $3.00 each. You want to buy Koplow or Chessex versions they're even cheaper. Christ.
The d3 has 1, 2, 3 as well as R, P, S for Rock, Paper, Scissors.
Quote from: Benoist;548923Yeah, I meant that using them to draw attention to the game was probably part of the idea, sure.
Yeah, I know; just yanking your chain a little. :)
I think they're gimmicky, but not really that big a deal. (Certainly not a deal-breaker, even though I wouldn't bother buying them, I'd just run the game and generate those numbers with the dice I already have.)
In any case, if part of the idea is to draw attention, they're certainly doing that. And if I were Joe Goodman, the last thing I'd want to do is cool any controversy; more talk about the game is more publicity.
Quote from: danbuter;54887640 fucking dollars?!
Hey, it comes with a dice bag. :)
I had a d5 for a while, but I don't remember where it went. Surprisingly, it really did land on all the sides pretty well. I didn't run any tests to see if it was truly random or not, but I assume Colonel Zocci has taken care of that for me.
Quote from: Philotomy Jurament;548977And if I were Joe Goodman, the last thing I'd want to do is cool any controversy; more talk about the game is more publicity.
The only thing worse that being talked about, is not being talked about.
Quote from: Benoist;548833I received my dice and inked them to complete the glow in the dark set. Lo and behold:
(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/285602_10151188536228976_96353376_n.jpg)
Just waiting on a sharp-edged d30 at this point.
Dude ... nice inking job.
//H
Welcome to theRPGsite, Harley!
Quote from: Harley Stroh;549288Dude ... nice inking job.
//H
Thanks! The d24 was a bitch. ;)
Quote from: RPGPundit;549457Welcome to theRPGsite, Harley!
Thanks, Pundit. Nice place you have.
//H
Quote from: Harley Stroh;549288Dude ... nice inking job.
//H
+1. Care to share your inking technique Benoist?
Quote from: Stainless;550327+1. Care to share your inking technique Benoist?
An 05 or 08 usually does the trick. (http://www.dickblick.com/products/sakura-pigma-micron-pen/)
I am using Staedtler pigment liners to ink my dice. 0.1 tip most of the time, and sometimes 0.3, for large numbers. It takes some time, because it's not just a matter of going through the number's crevice once but repeatedly to have the ink flow "right", if you will. Sometimes the dice don't have very good markings and the pen can slip, I then just use a wet kleenex to clean up the mess on the die's face before it dries and repeat the process.
The pens, and the d30 I received since the last shot in the thread was taken:
(http://a3.sphotos.ak.fbcdn.net/hphotos-ak-prn1/556119_10151205826138976_1519087472_n.jpg)
I have this odd urge to buy a d24, take it to game night, wait until everyone has a few and switch it out for the d20 and then troll the shit out of my players when someone tries to tell me they rolled a 22.
(http://languagegeek.com/images/dice/opaque.png)
(http://languagegeek.com/images/dice/transparent.png)
(http://languagegeek.com/images/dice/thelot.png)
(http://languagegeek.com/images/dice/pens.png)
A bunch of dice ready for DDC.
A few observations on inking the dice:
1) The transparent dice were all "inked" with crayon. At first, I tried to do some sort of near-complementary colour thing: so yellow crayon on the blue d16, pink crayon on the green d14. In the end though, straight white was the best option for legibility. Notice the difference between the amber percentiles, one set with white crayon (easy to read), the other with dark blue (tough to read)
The pre-inked game science dice usually have dark numbers and at first I followed that in crayoning in my clear dice, the result was unfortunate - the background noise from other die-sides made it impossible to read the number I rolled. So I scraped out all the black crayon with a needle and redid it in white pen with much much better results.
2) The solid purple and transparent clear dice were all inked with a Mitsubishi Signo Pigment Ink UM-153 Broad White pen. The broad tip was too wide to fill in the numbers and spilled over the edge of the valleys (dunno what you call the indentations). Through trial and error, the best method was
* wearing latex gloves as the ink can stick to fingerprints
* do half the die and let it dry
* do the other half and let dry
* slightly dampen a paper towel with 99% alchohol and gently rub off the excess around the indentations.
The result was far better than I had hoped. Previous tries with Sharpie paint pens were failures and I wrecked a couple good dice.
3) The other opaque dice were inked with a Y&C Permawriter II (03) pen. The 03 size ended up being best and the Y&C ink stuck after a single swipe and hasn't faded. I found other permanent pens weren't so permanent when it came to the gamescience dice.
Of the three methods, the Y&C dark pen inking was by far the fastest, and I can do a d20 in a couple of minutes with a steady hand. The white pen was the longest to do and needed some gear and several steps. But this was fun to do and yielded the coolest results. The crayon was almost as long as the white ink, looks good, but made a mess of my carpet.
Thanks for the observations LG. Excellent!
Love the pumpkin dice. I have a set of those. You may have convinced me to get a set of opaque lime green dice too. ;)
Quote from: FASERIP;543705Those d7s are pieces of shit, obviously not fair dice at all.
Is it obvious?
I once rolled a d7 seven thousand times and recorded the results. Really. The results were that it was essentially fair. The only two results that were somewhat out of line were one of the sides and one of the edges, if you follow me, suggesting that it was a fluke rather than something in the construction of the die itself (otherwise, both of the flat sides should be unfair if one of them is).
Quote from: Fifth Element;555975Is it obvious?
I once rolled a d7 seven thousand times and recorded the results. Really. The results were that it was essentially fair. The only two results that were somewhat out of line were one of the sides and one of the edges, if you follow me, suggesting that it was a fluke rather than something in the construction of the die itself (otherwise, both of the flat sides should be unfair if one of them is).
...or the one that you tried was warped in some way.
Obtain four more of these dice,perform the same test, and get back to us with the results. :D
Quote from: Exploderwizard;555979...or the one that you tried was warped in some way.
Obtain four more of these dice,perform the same test, and get back to us with the results. :D
I did check its symmetry as well, actually.
The biggest lesson I learned when doing it was that I would never ever do it again.
fuck it, all these pictures have now made me order my first set of GameScience dice. Just the regular seven though... for now.
Quote from: DKChannelBoredom;556016fuck it, all these pictures have now made me order my first set of GameScience dice. Just the regular seven though... for now.
I never thought I'd say it, but when I gave in to temptation a couple years ago, I had to admit that they were worth the price.
Fairness/precision manufacturing aside, they somehow just
feel more solid than my other dice.
I agree. Precision and all that aside, I just like the feel of the GS dice.
I bought nothing but 2 dice of each d14, d16 & d24's.
Let's face it, NONE of the gamescience or any other RPG dice will be "fair". Not "Vegas fair", anyways.
RPGPundit
Quote from: RPGPundit;556535Let's face it, NONE of the gamescience or any other RPG dice will be "fair". Not "Vegas fair", anyways.
RPGPundit
Yeah, they're 6-sided, so easier to get right then a weird type, but they're also machined to a 10000th of an inch tolerance.
Still when you put two stacks of Koplow d20's together and one is an inch taller then the other, you wonder about degrees of unfairness. :D
I don't think it matters that much (barring say, dice that are VISIBLY flawed) than some gamers seem to think it does.
RPGPundit
I actually had to take a file to my GS d24. There was some kind of "rough" spot on one of the faces, and it kept catching the crayon in a bad way.
I'll have to go back with a paint pen anyway, as the grooves aren't really deep enough, making some numbers pretty hard to read.
Welcome, SJB. Any correlation with my own name?
Thanks.
Not that I know of.
I used to think it was an uncommon surname, but I've found at least two other unrelated families in St. Louis alone.
Interesting! Benoist is my first name, and spelling it with the S instead of the much more common "Benoît" is exceedingly rare.
You pronounce it Ben-wah?
Maybe the local families were related at some distant point, and it's a localized thing? Was your family ever in St. Louis?
I'm pretty sure that like certain coneheads, Benoist comes from France.
RPGPundit
Quote from: SJBenoist;557052You pronounce it Ben-wah?
Maybe the local families were related at some distant point, and it's a localized thing? Was your family ever in St. Louis?
Sorry for not answering earlier. Saw your post but forgot about it somehow.
Yes, like Pundit said, I'm from France. It's possible that these families are related. Actually it would make sense that these are descendants from a family of "Benoist" whose name stretches back as far as the Middle Ages, considering the spelling of the name. That particular spelling was chosen by my parents for my first name in the 70s because then in France it was particularly popular, but they wanted it to stand out somehow, so they went with the medieval spelling (-oist) instead of the modern "Benoît".
They just didn't want you to have to deal with the funny-looking i for the rest of your life. :D
Quote from: CRKrueger;557658They just didn't want you to have to deal with the funny-looking i for the rest of your life. :D
I guess so, heh? :D
Quote from: RPGPundit;557610I'm pretty sure that like certain coneheads, Benoist comes from France.
RPGPundit
That's not what I meant :)
The name commonly shows up as "Benoit" (like the jazz pianist David Benoit, the pro-wrestler Chris Benoit, and the NBA player Benoit Benjamin) in most French-speaking regions.
The "Benoist" spelling is common in and around St. Louis/St. Charles (and other areas in Midwest US formerly French holdings) and one or two spots in Canada. I had not previously seen any reference to Middle Ages spellings in French, though I don't doubt them at all.
Either way, I've seriously considered having it legally changed. The anglicized phonetic pronunciation is just terrible on the ears and I'm sick of spelling it for every professional/business telephone call.
So what is the cheapest effective Paint Pen, anyway? I doubt I'll have use for it after filling in these dice.
Quote from: SJBenoist;557672So what is the cheapest effective Paint Pen, anyway? I doubt I'll have use for it after filling in these dice.
I don't know if it's effective, but I saw paint pens at Orchard Supply Hardware and/or Tap Plastics (probably OSH; both stores are in California) which may be cheaper than Gundam Markers.