This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

David Goldfarb on the ethos of AD&D 1st ed

Started by Imperator, July 15, 2014, 03:33:08 AM

Previous topic - Next topic

crkrueger

Quote from: Batman;769827It was more or less a reference to the idea that a particular play-style, in this case deadly 1E AD&D, is at odds with people who like to character optimize, theory-craft, or enjoy balance.
Raven said that, not the article, anywhere.

Quote from: Batman;769827I'm attempting to establish that the two are not mutually exclusive.
Focusing your attention on something other then an article that did not say that might be a good start.

Quote from: Batman;769827It's making a general idea that older games are deadly. Perhaps "deadlier" than modern games.
Let's just establish right now that the author did in fact say that newer version do not lack hardcore options, so the "perhaps" is all you.

Quote from: Batman;769827I, personally, don't find that to be true when we're comparing death at the system level. Within the context of it's own game, 4E is deadly when looking at it from a 4E perspective and 1E AD&D is deadly looking at it from a 1E AD&D perspective.
The two don't match up enough to cross-reference them. The rules and expectations from the system are to different.
So what is the weakest monster that can kill a 4e character in one hit?  Pretty sure we can establish which one grants a higher percentage chance of death.

Quote from: Batman;769827I never said he made claims that people are whiny bitches, however I said that someone could take his article to imply that.
So you are pointing out that someone might infer something the author did not say, and so that is why you are saying the article may do "more harm then good"?

Quote from: Batman;769827The opinion piece is titled: "The dice can kill you: Why first edition AD&D is king" which can be implied that the dice may not kill you in 2nd, 3rd, 4th, or 5th editions. Which is blatantly untrue.
Since the author actually said..."It’s not like third edition and later didn’t offer the "hardcore" alternatives."...it doesn't really seem like he's saying anything you're claiming he said, or really anything you're not claiming he said, but something you think someone just might infer.

Quote from: Batman;769827My beef was to clarify that things like Optimization transcend editions and play-styles
They exist period, sure. Are you suggesting the level of Optimization and numbers of options in the editions are equivalent?  This discussion may be interesting to have, however, again, has absolutely nothing to do with the article.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Raven

Quote from: CRKrueger;769914Raven said that, not the article, anywhere.

It's a fair cop. All I really wanted to do was take a cheap shot at the usual suspects. I didn't realize everyone would get all thoughtful about it >.<

S'mon

Quote from: Scott Anderson;769498Thanks for this.

Also of interest: in video games, roguelikes have made a comeback. That is, deadly, procedurally-generated adventure games. The digital version of OSR in a real sense. Also a kind of game that was pioneered in the late 70s-early 80s.  

I've been playing the awesome new version of Ancient Domains of Mystery every day recently - http://www.ancardia.com/download.html - it has graphics! :D

James Gillen

Quote from: James Gillen;769704Psychotronicness: That quality to which many big budget, Hollywood films have aspired to yet only low budget, independent horror films and Lucha Libre movies seem able to achieve.  In other words: throwaway cinema filmed for no money by maniac directors without any viable concept of what a movie ought to be to guide them.  Art that contains legitimate Psychotronicness should combine at least three or four genres in some previously undiscovered, highly psychedelic manner.'


Quote from: CRKrueger;769709So if you use the same definition but the movie costs over 100 million dollars, then it's a Michael Bay movie.

Well, no, the first part of it is that big budget Hollywood films aspire to this quality, but only low-budget productions seem to achieve it.  If you give a major game company $100 million to produce a game, you get D&D 4th Edition.  :D

JG
-My own opinion is enough for me, and I claim the right to have it defended against any consensus, any majority, anywhere, any place, any time. And anyone who disagrees with this can pick a number, get in line and kiss my ass.
 -Christopher Hitchens
-Be very very careful with any argument that calls for hurting specific people right now in order to theoretically help abstract people later.
-Daztur

Kyle Aaron

Good article. Anyone complaining about it is a commie mutant traitor.

But 28 hours straight of play? Dear god.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Spinachcat

My OD&D games use 0HP = unconscious and -1 HP equals dead. It smartens up the players when they are at half HP to think harder about not dying.

But when chargen is 5 minutes or less, then easy death is fine in the game. If chargen is lengthy, then its more of an issue.

Exploderwizard

Quote from: Spinachcat;769944My OD&D games use 0HP = unconscious and -1 HP equals dead. It smartens up the players when they are at half HP to think harder about not dying.

But when chargen is 5 minutes or less, then easy death is fine in the game. If chargen is lengthy, then its more of an issue.

I use 0HP= unconscious and - CON = dead. Anything between that is just a severity of wound factor. The closer you get to - CON the longer it takes to wake up and start healing.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Phillip

#52
The first thing Goldfarb makes a big deal about -- getting stuck with this score for that stat -- was definitely not by the book 1e!  Also, a pair of 17s off the bat would be awesome, and the whole array as well, if rolled straight 3d6 instead of with the Advanced methods that inflated scores.

The four "awful" rolls average 9.25. However poor that is relative to the 3d6 average of 10.5 (or the higher averages of btb pc-generation methods),  the lowest score -- a 7 in I'm not sure what -- would probably not even have presented a significant penalty. It would be in the "just average" range.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Exploderwizard

Quote from: Phillip;769964The first thing Goldfarb makes a big deal about -- getting stuck with this score for that stat -- was definitely not by the book 1e!  Also, a pair of 17s off the bat would be awesome, and the whole array as well, if rolled straight 3d6 instead of with the Advanced methods that inflated scores.

The four "awful" rolls average 9.25. However poor that is relative to the 3d6 average of 10.5 (or the higher averages of btb pc-generation methods),  the lowest score -- a 7 in I'm not sure what -- would probably not even have presented a significant penalty. It would be in the "just average" range.

Straight 3d6 take what you get works best for core LBB OD&D. Not getting a bunch of high scores or having a few low ones isn't going to impact play greatly compared to any other edition.

In no other edition of D&D is this true, not B/X, 1E, or even OD&D with supplements.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Phillip

Quote from: Exploderwizard;769971Straight 3d6 take what you get works best for core LBB OD&D. Not getting a bunch of high scores or having a few low ones isn't going to impact play greatly compared to any other edition.

In no other edition of D&D is this true, not B/X, 1E, or even OD&D with supplements.

Which reinforces the point: Goldfarb's big deal at that point is not about 1st ed. AD&D; if anything it's about 2e. It's not even about whatever he was playing except to the extent that something else has jacked up "player entitlement" even more.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

cranebump

Quote from: Exploderwizard;769971Straight 3d6 take what you get works best for core LBB OD&D. Not getting a bunch of high scores or having a few low ones isn't going to impact play greatly compared to any other edition.

In no other edition of D&D is this true, not B/X, 1E, or even OD&D with supplements.

In B/X, OD&D and 1-2E, base power is much more about levels than stats. But you don't have to have high stats to succeed at any of them. I would argue that, when we went to granting higher bonuses with lower numbers, that's when the focus on stats changed. You try to get involved in a game now, the worst you're gonna see is maybe one person with an 8 (-1). Zero is considered a gimp. Bah!
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Opaopajr

Quote from: Exploderwizard;769971Straight 3d6 take what you get works best for core LBB OD&D. Not getting a bunch of high scores or having a few low ones isn't going to impact play greatly compared to any other edition.

In no other edition of D&D is this true, not B/X, 1E, or even OD&D with supplements.

LBB OD&D... and 2e.

Don't need much beyond a single 9 in one of four stats, and most of the penalties float around 3-6, and don't hurt much until closer to 3, and mostly on something like CHA with a GM that rolls reactions.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

JRR

Quote from: Phillip;769964The first thing Goldfarb makes a big deal about -- getting stuck with this score for that stat -- was definitely not by the book 1e!  

It is if the DM used method 3 - my preferred method.  It generates strong characters, and (que Forest Gump) you never know what you're going to get.

Method 3:
Scores rolled are according to each ability category, in order, STRENGTH,
INTELLIGENCE, WISDOM, DEXTERITY, CONSTITUTION, CHARISMA. 3d6 are
rolled 6 times for each ability, and the highest score in each category is retained for that category.

mhensley

I've recently been reading up on early D&D history from the Hawk & Moor ebooks on amazon (which are pretty good reads) and one thing that stuck out to me is that the earliest pc's survived a lot.  The guys running literally the very first D&D pc's (Robilar, Tenser, ect) survived everything that Gygax threw at them.  This seems strange to me considering how random death is in much of old D&D and also because everything would have been brand new to them.   Either Gygax was doing some serious nerfing of results or they were the luckiest guys in the world.  I've run a bunch of basic and it's a rare pc that even make 2nd level.

Will

I'll point out that some of us refined low-lethality games because we -hated- that high mortality way of playing.

Heck, in the 80s I ran some near-system less games where you only died if you really did something stupid (or martyrly).

I do think people should revisit older types of play, though, because even if they don't end up liking it, it might inspire cool ideas or refinements.
This forum is great in that the moderators aren\'t jack-booted fascists.

Unfortunately, this forum is filled with total a-holes, including a bunch of rape culture enabling dillholes.

So embracing the \'no X is better than bad X,\' I\'m out of here. If you need to find me I\'m sure you can.