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[Dark Heresy -]

Started by Erik Boielle, January 12, 2008, 08:21:00 AM

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David Johansen

Yet it's entirely possible in =][=nquisitor...
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Kiero

Quote from: Erik BoielleSee, theres a bit a the beginning of Xenos where Fischig kills five hire muscle and disables one of Eyeclone's leutentants all on his own, while wearing flack armour and armed with a combat shotgun.

I'm not sure even a maxed out Dark Heresy PC could recreate this feat, which isn't all that impressive compared to other things in the books.

And let's remember, as far as the story is concerned, he's a "starting character", since he joins Eisenhorn's retinue not long after that.
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Erik Boielle

QuoteBefore I start with what happened in our third session I have to mention that before I started my campaign I made my players design 2 alternate identities. If they were well made and very complete, they'd hold up to most scrutiny, if they were rapidly made and somewhat vague, then their identity would be swiftly revealed.
 
The session started with the techpriest getting a utility mechadendrite and a medicae mechadendrite, both of which he padi for in full (and then some) at a local Mechanicus Guild Hall. One of the Arbites got rid of his uniform and then went to look for passage, while using his covert identity of Lorgram, a Manufactorium Supervisor in a small arms factory on Malfi.
He soon found passage on a ship called the White Comet under the command of shipmistress Arathi. She was a Free Trader and could travel anywhere in the Calixis sector. The arbites managed to book passage for everyone based on their fake identities. The other arbites played the role of an ammunition merchant while the scum in the party tried to pull of the role of an explosives merchant. The psyker just played hired guard while the techpriest played the role of patern inspector.
While it wasn't cheap, they managed to book passage altough it was quickly determined that Mistress Arathi was no easy lady.
They still had 3 days before departure so everyone went out to search for supplies (some of them didn't find the stuff they desired like lasersights). The scum went out looking for frag grenades. The only one who would sell them to an unlicensed merchant was someone who only dealed in large lots. First they were talking about 1.000 grenades for 11.000 while the scum only really wanted about 5 but eventually they settled on 100 for 1.500 thrones. (Everybody had such a laugh about that trade, except the scum).
One of the Arbites used his Inquiry to go about the starport and ask around about Mistress Arathi and the White Comet and found out her ship was rumoured to be partly built by Tau, he also found out that she was involved in smuggling, especially technology from restricted parts of space. Nobody really cared that much as long as they would get to Malfi.
 
After three days, they finally left for Malfi. The acolytes were locked in a corridor on board the ship and were not allowed to leave that corridor, there were comfortable rooms and even a commonroom where they could gather and talk. Immediately after settling in, the Scum in the party got an invitation from Shipmistress Arathi to come to her quarters later that evening for dinner.
Punctually the scum arived at the shipmistresses quarters, they had dinner and over dinner she gently questioned him, when he refused to answer for the first time, Arathi reminded him that she could shove the acolytes out of an airlock without anyone ever knowing. The conversation went a lot smoother after that. Mainly because the scum said everything Arathi wanted to hear. Out of the conversation, Arathi drew the conclusion that the acolytes were in fact working for a rich cartel and that they were invastigating routes to smuggle weapons and especially frag grenades along. Arathi wanted in. She sent the scum back to his quarters and next night, she sent for one of the arbitrators.
He also arrived punctually and instead of being the commanding bitch of the previous night she just tried to get the guy drunk. She was seductive, alluring, everything a lonely arbitratir may have wanted, bu he saw through her ploy. He told her she misunderstood the scum and that they were merchants who were comming to Malfi to inspect the factory where he worked so they could determine if they wanted to place some large orders. He then continued saying that if the scum was going to sell it to illegal people, then maybe he and Arathi could make a deal. He literally said: " Let's cut out the middle man". After a suggestion of Arathi to kill the scum the arbitrator managed to wriggle himself out from under that.
Next evening the other arbitrator was ordered to come to her quarters? Instead of dinner there was nothing except an interogation room waiting for him. There were threats, there were promises of nasty stuff and eventually the arbitrator agreed that they would deliver some crates when they arrived on Malfi.
 
After several days they arrived at Malfi, they were sent on their way with a cargo-8 with the 12 chests in the back. While in transit to the surface they decided to open one of the chests, apparently there were some advanced cogitators in there but with a certain wrongness about them. The tech-priest hacked into the shuttles communications array and sent out a coded message to the Adeptus Mechanicus on Malfi about the cargo. The techpriests intercepted them at landing and the cogitators (which were "Property of the Adeptus Mechanicus after all" according to the techpriest) were confiscated.
 
Now the Acolytes have arrived on Malfi, they are wanted by the Inquisition, they have just made an enemy of a certain free trader captain and then there is also the Likin family (a nobel family on Malfi who are suspected to have worked with heretic cults in the past) who aren't getting the cogitatros they ordered.
 
It certainly looks as though Malfi will become an interesting place.

Three session, one fight.

Jus sayin.
Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.

GrimJesta

Warhammer Fantasy Roleplaying: A game done right.

Warhammer 40K: Dark Heresy: Missed the mark, it seems.

Warhammer FRP was always about playing the lice-infested rat catchers and disease-ridden mercenary or the drunken priest of Sigmar. So BI pegged it right by a "more of the same" approach, just with better rules and certain things cleaned up (like the Careers).

But 40K? People want to play through the movie Starship Troopers where the main characters blow away legions of Tyranids, not the movie Alien where everyone dies by one Genestealer. And the three book thing is fucking greed. There's no other reason to do it the way they're doing it.

I want Gaunt's Ghosts.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
Playing: Nothing.
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King of Old School

Quote from: RPGPunditYes, that would be BI; more specifically the Green Ronin branch of BI, who have some purely mercenary and other pretty fucked up motives for releasing the games the way they did.
Oh yeah, and since it's been confirmed that the "Green Ronin branch of BI" had nothing to do with the decisions regarding the design of DH or the termination of BI, are you going to apologize to them for spewing this defamatory stream of bullshit in a public forum?

KoOS
 

John Morrow

Quote from: GrimJestaWarhammer FRP was always about playing the lice-infested rat catchers and disease-ridden mercenary or the drunken priest of Sigmar. So BI pegged it right by a "more of the same" approach, just with better rules and certain things cleaned up (like the Careers).

But 40K? People want to play through the movie Starship Troopers where the main characters blow away legions of Tyranids, not the movie Alien where everyone dies by one Genestealer. And the three book thing is fucking greed. There's no other reason to do it the way they're doing it.

They could have done a 40K game like Warhammer FRP based on Necromunda and the original Rogue Trader with an "Immortals" version of the game to give you the Starship Troopers version.  In fact, Necromunda could be a pretty nifty role-playing setting.  Of course GW stopped making Necromunda. :(
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KrakaJak

I got the game and I've just finished reading it. I tink it's a pretty good game. It takes a lot of D&D based inspirations.

For example, there are only 8 jobs in the game...which are essentially classes. Your "Race" (called "Originating Planet") also restricts your class choice.

I think that the ridiculous vastness that is the WH40k universe needed to be roped in. I think BI have created a good game set within that universe. Much better than the utter crap game that was =][=. It's just begging to be played.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983

Warthur

It's a hell of a lot of fun - I just played in a fun session. We infiltrated a TechPriest-controlled space station where they provided facial reconstruction for the idle rich, but which (it turned out) had been horribly subverted by cultists of Slaanesh, had a bunch of reasonably smoothly-moving firefights (although the GM did decide not to let NPCs use Dodge as a reaction, sensibly in my view) which pretty much hit the sweet spot between "insanely dangerous" and "tactically feasible", and crashed the space station into the planet, escaping at the last minute in an escape pod which shot straight through the surface of the planet into the dark underbelly of a mysterious hive.

And Erik thinks W40KRP needs to be more kick-ass.
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GrimJesta

Quote from: John MorrowThey could have done a 40K game like Warhammer FRP based on Necromunda and the original Rogue Trader with an "Immortals" version of the game to give you the Starship Troopers version.  In fact, Necromunda could be a pretty nifty role-playing setting.  Of course GW stopped making Necromunda. :(

Funny you should mention Necromunda. I bought the rulebook today on a whim (a somewhat expensive whim), but with the game going OOP I wanted ti get it now while it wasn't marked up 300% on eBay. After flipping through it and reading most of the sections I realized that Dark Heresy could be used to run a bitchin' Necromunda-style game. The fact that it only requires a small amount of XP to gain in rank (small amount compared to the total XP it'd take to finish a career rank or whatever they're called) means that even a group of three Underhive scum might all have enough different skills despite being the same career that it'd still be interesting. Then factor in one rogue psyker and an assassin, perhaps an Imperial Guardsman that abandoned his post and is now basically an outlaw and you could have a lot of fun running a game. I imagine it'd be like The Warriors meets Alien meets Bladerunner. In other words: awesome.

So wading through hordes of Tyranids may be out of the question, but I realized that the game doesn't suck. It's just not what I expected. But after getting over the fact that it was low-key, low-powered (to an extent) I decided that the game was worth it.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
Playing: Nothing.
Running: D&D 5e
Planning: Nothing.


Erik Boielle

Quote from: WarthurAnd Erik thinks W40KRP needs to be more kick-ass.

I'm sorry. I was just pllaying the Devil May Cry 4 demo

http://www.youtube.com/watch?v=rjdCthbihI8

What was that you were saying?
Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.

RPGPundit

Quote from: King of Old SchoolOh yeah, and since it's been confirmed that the "Green Ronin branch of BI" had nothing to do with the decisions regarding the design of DH or the termination of BI, are you going to apologize to them for spewing this defamatory stream of bullshit in a public forum?

KoOS

As to the second claim, I NEVER, anywhere, claimed that GR had anything to do with BI's demise.

As to the first; please feel free to show me some evidence, as in exactly where it is "confirmed" that GR's people had nothing to do with the decision to divide 40k into three products?

RPGPundit
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John Morrow

Quote from: GrimJestaAfter flipping through it and reading most of the sections I realized that Dark Heresy could be used to run a bitchin' Necromunda-style game.

Hmmm.  Maybe I need to see if I can find a copy of Dark Heresy after all...
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RPGPundit

Quote from: KrakaJakI got the game and I've just finished reading it. I tink it's a pretty good game. It takes a lot of D&D based inspirations.

For example, there are only 8 jobs in the game...which are essentially classes. Your "Race" (called "Originating Planet") also restricts your class choice.

I think that the ridiculous vastness that is the WH40k universe needed to be roped in. I think BI have created a good game set within that universe. Much better than the utter crap game that was =][=. It's just begging to be played.

So out of a universe that had millions of possibilities, we're just going to focus on 8? Fantastic. :rolleyes:
Yes, that's a great plan if you want to take what had the potential to be THE defining Sci-fi RPG and make damn sure that you made too much of a micro-game for it ever to appeal to enough people.

Why the fuck would you ever want to "rope in" anything, unless you're too much of an incompetent to be able to make room for it all?

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

GrimJesta

Quote from: RPGPunditSo out of a universe that had millions of possibilities, we're just going to focus on 8? Fantastic. :rolleyes:

8 is the "core" class, like how D&D has Fighter, Cleric, Mage and Thief as the core and then sub classes beneath that. There's branching sub-classes for each of these core 8, so IMHO I see it more as over a dozen classes. The Marshall and the Magistrate are pretty different careers, yet they both have the Arbitrator as the core career. Another example is the Confessor and the Exorcist: both are different careers, yet they both come from the Cleric core.

-=Grim=-
Quote from: Drohem;290472...there\'s always going to be someone to spew a geyser of frothy sand from their engorged vagina.  
Playing: Nothing.
Running: D&D 5e
Planning: Nothing.


KrakaJak

Quote from: RPGPunditSo out of a universe that had millions of possibilities, we're just going to focus on 8? Fantastic. :rolleyes:
Yes, that's a great plan if you want to take what had the potential to be THE defining Sci-fi RPG and make damn sure that you made too much of a micro-game for it ever to appeal to enough people.

Why the fuck would you ever want to "rope in" anything, unless you're too much of an incompetent to be able to make room for it all?

RPGPundit

If you want to bring WHFRP into perspective: WHFRP is admitted by you, RPGPundit, to be a great game. In the VAST universe of WHFRP they chose 4 races in the corebook. Of those three races one of them was the tabletop unrepresented halfling (oh sorry, they were available as cooks in Mordheim). How come I could NOT play a Brettonian Knight in the corebook? Or an Orc or Skaven, which are both some of the most popular armies on the tabletop.

Focus does not limit anything. It provides a cohesive, comprehendable experience. Every good game I've seen (D&D, WHFRP, V:tR, TMNT&OS) has some sort of gameplay and group focus, especially to start a line of products. Nobody called Werewolf: the Apocalypse a micro-game, and it did not have anywhere near the scope of setting or depth of character options that is provided by Dark Heresy.
-Jak
 
 "Be the person you want to be, at the expense of everything."
Spreading Un-Common Sense since 1983