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Back to the Future: What out of print games are you playing?

Started by Persimmon, November 05, 2021, 10:42:13 AM

Previous topic - Next topic

APN

Playing in an online Marvel Superheroes game (first version, adventure 'Time trap')and aside from suffering the forums dice roller which totally hates me (I had a run of 2-3 successful rolls to start with followed by a dozen or more consecutive white failure results) it's ok. I can see why I liked it enough to play it to death back in the day but aside from playing in one shots have no desire to run it again ever.

GMing half a dozen ongoing campaigns in play by post using the Blood of Heroes 2nd edition rules (based on DC Heroes 3rd edition). Yes, the art is gash but the rules and game are solid enough. It's house ruled to our requirements (increasing speed and dropping reliance/dependence on hero points) and combat zips along. Some systems make an online play by post a total drag with combat but this works fine now. Another game I ran and had fun with was Golden Heroes, which has a great combat system. Unfortunately it's on the lower end of the power scale so we switched to DC Heroes/Blood of Heroes after several years but I still hanker after starting up a new campaign using Golden Heroes again. The play by post campaign is in it's 12th year now.

Also considering running BECMI D&D albeit with some borrowed from Tunnels and Trolls house rules. Namely take all the ability adjustments (including Charisma) to use as 'Combat prowess' and roll 1D20 for an attack total. Opponent does the same. Highest total wins the combat round and the difference in scores is added to by the weapon used (D8 for sword etc). Armour reduces damage from its own Armour Point score before coming off the character's hit points.

This gets rid of the 'whiff factor' where everyone misses all the time and I was also considering a critical hit system (I loved MERP for this back in the day). A player can take damage from their hit points or roll 1D6 and take it from a stat instead. A hit to the head might reduce Intelligence or Wisdom, to the face maybe Charisma. To the gut, Constitution and legs/arms Dex or Str. That way they might survive the 1st level lethality but an injury that is long term or permanent might give them other things to think about. Retire, seek healing and rest, or press on and pray you don't get whacked in the head again.

Group combat would be a matter of adding each sides totals together, comparing them and dividing the damage as equally as possible. Missile and Spell combat have slightly different rules. Still in the planning stage.

I guess I feel the need to tinker because I've run these things for years in the past and fancy putting my own stamp on it. Also to make it work better for play by post which is my only means of GMing/playing these days. 

Sanson

I still have most all of my old M.E.R.P. products from Iron Crown Enterprises.  Which is still my go-to for any Middle-Earth fix i might ever need.  It does a far
better job with the setting than anything i've seen since, though i've not heard until now of the Kickstarter in question.

As mentioned above, the flexibility in M.E.R.P. allowed you to start a game in the Second Age or (most commonly) the middle of the Third Age, right after
the great plague (Many of the modules had adventures set in this period, close enough to the events of the War of the Rings, yet far enough to allow your
own campaign to develop without being overshadowed by the books)

Always made me curious about Rolemaster, but i never really had the money for those books too back then.

Other games i still play/look through/plan to play again someday would include Tunnels and Trolls, Warhammer FRP (still have my 1st printing), and every
now and then a one-shot of Paranoia (1st or the cleaned up 2nd edition) is always good clean fun, though i was sorely dissapointed in the latest edition.
I also still like Stormbringer (have 2nd and 4th edition) and would gladly play it again... though it seems pretty forgotten by many these days.
WotC makes me play 1st edition AD&D out of spite...

moonsweeper

Currently running out-of-print

B/X
Lords of Creation



Ready to run out-of-print

AD&D (1e or 2e)
Star Wars d6    (I know, I know...they just reprinted it)
Top Secret/SI*
MERP
Star Frontiers

* I really like the system they used in the 2nd edition even though I preferred the more Le Carre like style/setting of the 1st


Would refresh myself on the rules if my group wanted to play

James Bond
MSPE
Space 1889
(TF)2V

"I have a very hard time taking seriously someone who has the time and resources to protest capitalism, while walking around in Nike shoes and drinking Starbucks, while filming it on their iPhone."  --  Alderaan Crumbs

"Just, can you make it The Ramones at least? I only listen to Abba when I want to fuck a stripper." -- Jeff37923

"Government is the only entity that relies on its failures to justify the expansion of its powers." -- David Freiheit (Viva Frei)

soundchaser

Lords of Creation  ;D so wild

We are wrapping a OD&D (houseruled! Of course) set in 1666. Everyone is a nun. Sr. Mary Roberta is mother superior. Their quest is about to run into clockwork musketeers and Margaret Mary Alacoque.

INT points for knowing without a lookup.

Armchair Gamer

Quote from: soundchaser on November 09, 2021, 10:16:54 PM
Lords of Creation  ;D so wild

We are wrapping a OD&D (houseruled! Of course) set in 1666. Everyone is a nun. Sr. Mary Roberta is mother superior. Their quest is about to run into clockwork musketeers and Margaret Mary Alacoque.

INT points for knowing without a lookup.

   Something to do with the devotion to the Sacred Heart?

soundchaser

Quote from: Armchair Gamer on November 10, 2021, 08:41:32 AM
Quote from: soundchaser on November 09, 2021, 10:16:54 PM
Lords of Creation  ;D so wild

We are wrapping a OD&D (houseruled! Of course) set in 1666. Everyone is a nun. Sr. Mary Roberta is mother superior. Their quest is about to run into clockwork musketeers and Margaret Mary Alacoque.

INT points for knowing without a lookup.

   Something to do with the devotion to the Sacred Heart?

In a way, yes... good job. She is 19 years old in our scenario, so prior to entering at age 24...

Wrath of God

That's must be one of weirdest picks for OD&D, but so be it.
"Never compromise. Not even in the face of Armageddon."

"And I will strike down upon thee
With great vengeance and furious anger"


"Molti Nemici, Molto Onore"

the crypt keeper

I am also running a The Blood of Heroes game. Finished Issue 15 this morning. I first tried running this campaign setting with Champions and I was not enjoying it. I changed to tBoH and it has been fun and the campaign has a faster pace. The Hero Point meta-currency is doing exactly what it should, supporting the players heroic roleplay. I highly recommend tBoH (and DC Heroes for that matter (drop the DC Universe and build your own!)) for running and playing super hero games.

The Vanishing Tower Press

3catcircus

Quote from: moonsweeper on November 09, 2021, 12:32:03 AM
Currently running out-of-print

B/X
Lords of Creation



Ready to run out-of-print

AD&D (1e or 2e)
Star Wars d6    (I know, I know...they just reprinted it)
Top Secret/SI*
MERP
Star Frontiers

* I really like the system they used in the 2nd edition even though I preferred the more Le Carre like style/setting of the 1st


Would refresh myself on the rules if my group wanted to play

James Bond
MSPE
Space 1889
(TF)2V

Loves me some Top Secret/S.I.  Another out of print gem is Spycraft 1e with Shadowforce Archer.