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How would you make robot player characters fair?

Started by Shipyard Locked, May 18, 2014, 07:07:05 PM

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Shipyard Locked


golan2072

Quote from: Shipyard Locked;753621That was pretty good Golan, thank you.
You're welcome :)

I was actually thinking about simple rules for Aliens-style androids in Traveller as PCs; the idea was that they get pre-assigned skills and characteristics, BUT cannot heal naturally (they need to be repaired and that costs money) and cannot improve their skills well (this is Traveller, so most characters don't progress much, but humans can study to improve skills, androids cannot, or, at least, will take much more time to learn). I had three models in mind: Pleasure/Servant (relatively weak physically, has good social and lifestyle skills, almost no combat skills), Combat (good physical chracteristic but VERY combat-focused skills) and Worker/Tech (strong, good technical skills, almost no combat skills).
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mAcular Chaotic

A robot wouldn't be worried about the environment for the same reasons as a human, but there's still plenty for them to be wary of.

It all depends on what terrain and environment they're designed to handle. A robot that isn't designed to handle the grueling heat of a desert or the sand will quickly find itself overheating with sand in its gears.

A robot that's not meant to handle mountains will not be able to traverse that treacherous terrain. Not to mention the cold and ice.

Instead of poison, they can have the wrong kind of anti freeze or oilings. Think of all the things that can go wrong with your car. They can rust too.

They'll also be easy to detect, and probably noisy too.

They might be good at lying, but they would have a hard time to detect lying as well.

This thread made me think of the Star Wars robot character, IG-88. He was one of the most interesting and lethal robots. Didn't really have many weaknesses though... but Boba Fett was able to outmaneuver him at every turn, just barely.
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In my DCC game last session I had an NPC robot named Bolt-0, who had originally been created to produce cogs, but after the collapse of his civilization went out into the wilderness in search of interesting conversation.
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