Anyone use the d66 system for task resolution in games? I think it was invented by Gary Gygax for his abortive game "Cyborg Commando" but has been adopted by other game systems.
If you're interested in learing about d66 reply and I'll post a link to a site that shows how to use it for traveller 4e.
Is that the same as 2d6 but taken seperately or something?
Yeah, I've never heard of this system. Which surprises me.
Like a percentile roll, but using d6s?
Traveller used it in several places (rumor table, frex). I think several older wargames used such a roll, too, but don't quote me on that bit.
Quote from: KenHRLike a percentile roll, but using d6s?
Traveller used it in several places (rumor table, frex). I think several older wargames used such a roll, too, but don't quote me on that bit.
Technically a 2-digit Base 6 roll, yah that's the one. I believe that it is also used in a couple of the Warhammer games.
I toyed with using such a roll for a game once, as you could do fun things with modifiers, assigning special meaning to results with 0, 7, 8 or 9 in the ones position. Nothing ever came of it, though.
Only place I've used such a roll extensively is in wargaming. A friend of mine has quite a few games from a company called the Gamers. Their house systems use a d66 to allow a greater spread of results than 2d6. They don't use dice roll modifiers, though, only column shifts and strength modifiers.
Quote from: blakkieTechnically a 2-digit Base 6 roll
That's demented.
OK, here's a link to a d66 based task resolution system, d66 rolls 2 d6s, with one being the first digit and the other the second to give a result from 11-66.
An easy task would succeed on a 56-, an impossible one would resolve on a 16-, for example.
Yeah, it's basically a d100 using d6s.
http://traveller.downport.com/t4/task.shtml
OK, here's a link to a d66 based task resolution system, d66 rolls 2 d6s, with one being the first digit and the other the second to give a result from 11-66.
An easy task would succeed on a 56-, an impossible one would resolve on an 06, making it impossible barring some mods, for example.
Yeah, it's basically a d100 using d6s.
http://traveller.downport.com/t4/task.shtml
Quote from: KenHRI toyed with using such a roll for a game once, as you could do fun things with modifiers, assigning special meaning to results with 0, 7, 8 or 9 in the ones position. Nothing ever came of it, though.
Umm, there are no 0s, 7s, 8s, or 9s. This is Base 6 (using digits 1-6 instead of 0-5). So, for example, 35 + 2 = 41.
Quote from: hgjsThat's demented.
Yes. And as Ken demonstrates above it isn't entirely natural to grasp for people who are not math nuts or old bit-heads . Even for bit-heads who are used to octal or hex or going back far enough quaternary (binary gives virtually no experience at all with this sort of thing) you still have to adjust to the Base 6, along with there being no zero. I personally would rather not deal with it myself, and at one time I knew the hex
multiplication tables (though don't ask me exactly why I did, I really couldn't tell you, I just did a lot of hex math and somewhere along the line it clung to my brain for a few years). ;)
Quote from: Dominus NoxAnyone use the d66 system for task resolution in games? I think it was invented by Gary Gygax for his abortive game "Cyborg Commando" but has been adopted by other game systems.
The original French edition of
In Nomine Satanis / Magna Veritas (published 1989) uses a d666 that is in fact a d66 with the third die showing the quality of the success/failure.
For the Steve Jackson remake
In Nomine Derek Pearcy changed that to a 2d6-roll-under-attribute system.
Dirk
Hi Dirk!
Glad you are here.
Quote from: blakkieUmm, there are no 0s, 7s, 8s, or 9s. This is Base 6 (using digits 1-6 instead of 0-5). So, for example, 35 + 2 = 41.
I understand base 6. I wasn't referring to base 6. You don't have to use it that way, was all I was sayin' (not sayin' well, admittedly, but sayin'). But go on and insult my intelligence in your next sentence, anyway. :)
(edit: no reason)
Seems overly and unnecessarily cumbersome compared to percentile.
The only thing I really like about it is that it uses d6 -- a more commonly available dice. Some people find that more accessible, and if you have large pools of dice, d6 is much better. Unfortunately the math will offset all of that. Most people dislike math, and weird math even more.
I could see if it were Shadowrun, where dice pools might reach the twenties, but if a gamer can't get his hands on 2d10 there's something really wrong. Accessibility isn't really a problem these days.
I don't remember d66 (but do remember Cyborg Commando). However, my favourite "strange" roll is Top Secret/S.I.'s d76 (d6+1 for the tens, and d10 for the units) used in character generation.
Quote from: KenHRI understand base 6. I wasn't referring to base 6.
Then who/what the hell where you responding to??? Because the topic was all about Base 6 and then you changed topics without, you know, saying at all.... :p ;)
QuoteSeems overly and unnecessarily cumbersome compared to percentile.
If you aren't performing any operations on the results, just using it for random table lookups for example, it's fine. Games Workshop seems big on trying to keep everything six sided. Which I'm personally good with if you can do it without much fuss. There is some appeal to not having to sort through a pile of dice for the right size, especially when you require multiples of different sizes.
Quote from: blakkieThen who/what the hell where you responding to??? Because the topic was all about Base 6 and then you changed topics without, you know, saying at all.... :p ;)
Like I said, I said it badly! I took my "d66 percentile" wording and ran with it...and conveniently skipped over the "base 6" part of your post. I seem to do that a lot. :)
Back to your regularly scheduled thread.
Cyborg Commando uses a die mechanic it calls d10x. You roll 2d10 and multiply them. The result is a 1 to 100 scale but results cluster near the low end of the range. Very weird. I wouldn't use it simply because enough players I encounter lack the basic numerancy required to quickly and effortlessly multiply 6 and 7 (for example).
Quote from: jrientsCyborg Commando uses a die mechanic it calls d10x. You roll 2d10 and multiply them. The result is a 1 to 100 scale but results cluster near the low end of the range. Very weird. I wouldn't use it simply because enough players I encounter lack the basic numerancy required to quickly and effortlessly multiply 6 and 7 (for example).
D'Oh, that's right. I remembered that CC used some funky die mechanic but it's been so long I forgot exactly which one.
Mah bad.
Quote from: Dominus NoxD'Oh, that's right. I remembered that CC used some funky die mechanic but it's been so long I forgot exactly which one.
Mah bad.
No sweat. I just can never pass up an opportunity to correct an item of RPG lore. It's one of my vices.
Quote from: KenHRBack to your regularly scheduled thread.
Yeah, I've given you the gears more than enough. :mischief: