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D66?

Started by Dominus Nox, November 20, 2006, 07:59:15 PM

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James McMurray

I could see if it were Shadowrun, where dice pools might reach the twenties, but if a gamer can't get his hands on 2d10 there's something really wrong. Accessibility isn't really a problem these days.

dpmcalister

I don't remember d66 (but do remember Cyborg Commando). However, my favourite "strange" roll is Top Secret/S.I.'s d76 (d6+1 for the tens, and d10 for the units) used in character generation.
Formerly of UK Role Players. I still run Modus Operandi (espionage RPGs) and DnD5e.info (the 5th Edition SRD) and also blog (sometimes) at dave.mcalister.org.uk.

blakkie

Quote from: KenHRI understand base 6.  I wasn't referring to base 6.
Then who/what the hell where you responding to???  Because the topic was all about Base 6 and then you changed topics without, you know, saying at all.... :p ;)
QuoteSeems overly and unnecessarily cumbersome compared to percentile.
If you aren't performing any operations on the results, just using it for random table lookups for example, it's fine.  Games Workshop seems big on trying to keep everything six sided. Which I'm personally good with if you can do it without much fuss. There is some appeal to not having to sort through a pile of dice for the right size, especially when you require multiples of different sizes.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity

KenHR

Quote from: blakkieThen who/what the hell where you responding to???  Because the topic was all about Base 6 and then you changed topics without, you know, saying at all.... :p ;)

Like I said, I said it badly!  I took my "d66 percentile" wording and ran with it...and conveniently skipped over the "base 6" part of your post.  I seem to do that a lot. :)

Back to your regularly scheduled thread.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

jrients

Cyborg Commando uses a die mechanic it calls d10x.  You roll 2d10 and multiply them.  The result is a 1 to 100 scale but results cluster near the low end of the range.  Very weird.  I wouldn't use it simply because enough players I encounter lack the basic numerancy required to quickly and effortlessly multiply 6 and 7 (for example).
Jeff Rients
My gameblog

Dominus Nox

Quote from: jrientsCyborg Commando uses a die mechanic it calls d10x.  You roll 2d10 and multiply them.  The result is a 1 to 100 scale but results cluster near the low end of the range.  Very weird.  I wouldn't use it simply because enough players I encounter lack the basic numerancy required to quickly and effortlessly multiply 6 and 7 (for example).

D'Oh, that's right. I remembered that CC used some funky die mechanic but it's been so long I forgot exactly which one.

Mah bad.
RPGPundit is a fucking fascist asshole and a hypocritial megadouche.

jrients

Quote from: Dominus NoxD'Oh, that's right. I remembered that CC used some funky die mechanic but it's been so long I forgot exactly which one.

Mah bad.

No sweat.  I just can never pass up an opportunity to correct an item of RPG lore.  It's one of my vices.
Jeff Rients
My gameblog

blakkie

Quote from: KenHRBack to your regularly scheduled thread.
Yeah, I've given you the gears more than enough. :mischief:
"Because honestly? I have no idea what you do. None." - Pierce Inverarity