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Design Question: WFRP - D10 Only

Started by jadrax, July 24, 2015, 05:58:19 AM

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jadrax

With WFRP, do you think that Second Edition's move to only using the d10 (and d%) helped or hindered the game?

Moracai

I liked the fact that it needs only 10 sided dice, or sometimes rarely a d5 roll. But it is only an aesthetical appreciation. In practice I sometimes used some other dice at the table too, should some need outside of the rules require it, like a d12 roll to see in which direction something randomly lands.

Dirk Remmecke

Quote from: jadrax;843993With WFRP, do you think that Second Edition's move to only using the d10 (and d%) helped or hindered the game?

I felt that nearly all design decisions for 2nd Ed made the game a lot blander - in the same way that modern cars seem to look the same. It felt like Warhammer "as seen through a D&D3 lens".
That, and moving the art and layout style closer to the miniatures game (while understandable from an IP point of view) killed the game for me.
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RPGPundit

I don't think that in and of itself made a difference.  Regardless, 2e was the most solid version of WFRP rules-wise.
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Dirk Remmecke

Btw, when I first read the thread title I thought it was about "what if WHFRP did away with the singles digit and resolved everything with a single d10 roll-under roll?"
In 1st Ed the advance schemes used only +10/+1 increments, anyway, and the hit location "flip thing", while nifty, could easily be replaced by something else.
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(Beware. This is a Kickstarter link.)