SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Letting Players Know Monster AC and Hit Points

Started by Blackleaf, March 23, 2009, 09:42:44 AM

Previous topic - Next topic

droog

I do both. "He's staggering badly and bleeding from the gut! 17 HP down and 2 to go!"

That sort of goes with when a player rolls a crit and it's like "54 points! Suck that, monster!"
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Nihilistic Mind

Hmm, interesting. Well, the way I see it, it's kind of up to the GM and Players to see what works best for them (like pretty much anything else). I can understand the arguments for both and they both seem valid. That kind of takes it into preferences at this point.

I would rather deal with a GM that can describe how badly hurt the monster is based on previous attacks and hit points left, etc.

Hit points are already so abstract when it comes to descriptions so maybe for players new to the system it might be really helpful and make a real difference in their strategy and the survival of the party. Either way, do what works for you...
Running:
Dungeon Crawl Classics (influences: Elric vs. Mythos, Darkest Dungeon, Castlevania).
DCC In Space!
Star Wars with homemade ruleset (Roll&Keep type system).

RPGPundit

I think its quite important that the GM describe clearly just how damaged an opponent is, but not by saying "its got 12 hit points left!"; they need to do it in the context of the game.

This was hammered home to me particularly in my Legion campaign.  Its important there because a member of the Legion of Superheroes cannot kill, and some of my PCs do serious amounts of damage per hit. But, they can reduce the number of dice they roll for damage too, basically pulling their punches; so just how much they decide to do in damage is going to depend on getting an accurate idea from me of how badly hurt their opponent is.

I think its fair for a player to ask "is a full-strength blow from my PC going to kill him?" and the GM to answer "in all likelihood, yes".

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Cranewings

I guess it is just... part of the game, but another problem I run into is a player that absolutely can't believe how strong or weak an opponent was.

What about levels then? I like to say, "You can tell by his stance and confidence that he is no match for you," or something like that. Again, it lets a bluffer pretend he is something he isn't.

If you don't mention something like that, how is a player to know how hard he needs to go to win?

Aos

My guys are usually clued in when one of them get ripped in half.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic