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My New Task Resolution System

Started by S'mon, July 16, 2017, 07:21:00 PM

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trechriron

I DO like the idea of rolling for difficulty, increasing the number of dice to represent the steeper odds...
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Opaopajr

Why don't you ditch levels and just make this a Skill-focused game? Then high starting Attributes can carry an otherwise untrained character in a task or two.

Want to raise difficulties? Require baseline Skill levels, with equivalent die penalties throughout.
e.g. A Very Easy Skill Lvl 2 task (2d6) becomes Medium (4d6) task for the unskilled.
2nd e.g. An Easy Skill Lvl 6 task (3d6) becomes an Amazing (9d6) task for the unskilled.

And then you can take it in the other direction, too, so Skill level can ignore rolling passed a certain point.
e.g. A Skilled 6 character can ignore an Unskilled Task up to Heroic, and Unskilled Formidable starts at equiv. Very Easy (2d6).
2nd e.g. A Skilled 6 character can ignore a Skill Lvl 2 task up to Hard, and Skilled Lvl 2 V. Hard starts at equiv. Very Easy (2d6).

Basically PC Skill - Skill Lvl Difficulty = how many levels difficulty slides correspondingly, anything that falls below V. Easy is an ignored automatic success.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

AsenRG

This system already exists;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Edgewise

Quote from: Opaopajr;977029Why don't you ditch levels and just make this a Skill-focused game? Then high starting Attributes can carry an otherwise untrained character in a task or two.

Want to raise difficulties? Require baseline Skill levels, with equivalent die penalties throughout.
...
And then you can take it in the other direction, too, so Skill level can ignore rolling passed a certain point.
...

I like everything about this.  It feels very natural.  Very few systems do a good job of modeling how certain tasks become trivial at a certain level of skill.  And I like how lack of proficiency is modeled as an increase in difficulty instead of a reduction of contribution.  If that makes any sense.
Edgewise
Updated sporadically: http://artifactsandrelics.blogspot.com/

S'mon

Quote from: Baulderstone;976927One quirk of the system is how broadly character's become proficient in it. My 10th-level Magic-User with Strength 9 is going have the equivalent of a 19 Strength on his checks. If I were to do a system like this, I might limit adding your level to your class prime requisites. That's just me. If you want players levelling up all their attributes and it suits the feel of your campaign, go for it.

Yes the broad competency is intentional - White Star is a space opera Star Wars type game. And I found running 4e I liked the broad competency there much better than 3e DnD narrow focus.
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
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S'mon

BTW this is specifically a task resolution system for non skill based ODnD/OSR, which lacks a general resolution process. I am not trying to build a new game!

I may use it for my RC DnD game but I think with 36 levels adding half level to attribute will work better there.
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
Open table game on Roll20, PM me to join! Current Start Level: 1

Baulderstone

Quote from: S'mon;977075Yes the broad competency is intentional - White Star is a space opera Star Wars type game. And I found running 4e I liked the broad competency there much better than 3e DnD narrow focus.

Of course! My brain got sidetracked by thinking about D&D mechanics and forgot the specific system we were talking about. That does work for space opera.

RPGPundit

Would saying 'tl;dr' be mean?
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Harlock

Quote from: RPGPundit;977646Would saying 'tl;dr' be mean?

If it were mean, would it even stop you? :D
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S'mon

Quote from: RPGPundit;977646Would saying 'tl;dr' be mean?

No, just a waste of your time and mine. :p

If I expected you to be interested I'd have posted in your forum!

Anyway player feedback has been good, especially commenting it's a particularly suitable system for play by post since pc competency fixed and gm rolls for difficulty.
Shadowdark Wilderlands (Fridays 2pm UK/9am EST)  https://smons.blogspot.com/2024/08/shadowdark.html
Open table game on Roll20, PM me to join! Current Start Level: 1

RPGPundit

Quote from: S'mon;978017Anyway player feedback has been good, especially commenting it's a particularly suitable system for play by post since pc competency fixed and gm rolls for difficulty.

Well, good.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Dumarest

Quote from: Skarg;976209It's pretty much what The Fantasy Trip does. Works great in TFT, which doesn't use levels at all, and which uses point-buy attributes so people have reasonable scores in them.

Attributes for starting human characters range from 8-16, average 10-11 (so 3d6 succeeds 50% of the time).

1d6 - automatic success
2d6 - easy tasks
3d6 - most somewhat difficult tasks
4d6 - challenging tasks (e.g. hitting a defending enemy)
5d6 - very hard tasks
6d6 - extremely hard tasks etc
etc.

Having appropriate talents (or not, or conditions) adds or subtracts dice from the difficulty of a task. Some things may also give a +/- to your ability (e.g. a well-balanced fine sword may give +1 to DX when trying to hit things with it, while trying to hit a snake is at -3DX).

I was going to say, did he just reinvent The Fantasy Trip?