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Counters vs numbers

Started by Mishihari, January 08, 2021, 08:20:58 PM

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Mishihari

I got the Pandemic board game for Christmas, and some of the playing pieces are little cubes of transparent plastic in bright colors, about 8 mm on a side.  It occurred to me that these might be useful for my game as counters.  Rather than writing a number on a scrap of paper, I could just have a pile of blocks.  I like the idea because I find that numbers are detrimental to my immersion, and I can quickly judge how I'm doing on health, frex, by looking at the pile.  On the other hand, if I take a lot of damage, it might be tedious to count out 23 tiny cubes.

Has anyone had any experience with using physical counters for things like health, mana, and fatigue?  If so, how did you like it, and were there any tricks to make it work better?

Omega

Its been tries, and tried, and tried.

Theres a reason people tend to go back to just jotting it down.

The main problem is the fiddlyness if it and for many, dicking around with cubes, cones, coins, tracks, whatever, breaks their play far more than just jotting own a number.

And at many tables the DM is the one tracking player HP anyhow and the players dont have to dither at all.

Cubes or whatever are also increasingly onerous to keep track of as the HP count grows.

Then theres the problem of getting cubes. Locally its a total nuisance to get any.

Another problem is it is very open to cheating by players adept at palming cubes or just being dishonest how many they have/have left. Which can and will require the DM to stop and count the damn things. Which will stop the session dead in its tracks while this goes on every time theres a doubt.

No, no, no and no.

Shasarak

Just one word of caution if using something like candy or M&Ms for tracking health: Beware of hungry neighbours.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Ratman_tf

I prefer jotting down the number.
If I were inclined to use tokens, I'd probably use something like the damage counters I used when playing the Transformers CCG.


https://www.etsy.com/listing/494199755/acrylic-damage-counter-set?ga_search_query=damage%2Bcounter%2Btokens&ref=shop_items_search_16
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Steven Mitchell

I've tried various versions of that, but I only had one time where I thought it worked OK:  I had a heavily house-ruled version of Fantasy Hero that collapsed Body and Stun into coarse-grained wounds.  (A very tough creature wouldn't have had more than 7 or 8 wounds.)  We had laminated 3x5 inch index cards with information for each PC .  On the right side was a wound tracker, which we marked with a paper clip on the side of the card.  For monsters, I used the same cards but not laminated, or smaller cards for hordes of weaker monsters. 

For the style of game we were playing, that worked better than tracking with ticks (but not by much).  I've tried variations on the idea many times since, and it was never worth it.

David Johansen

I've tried a lot of methods and I just find a GM control sheet is the fastest way to go and tally marks are one of the faster methods.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Two Crows



There are similar versions of this.
If I stop replying, it either means I've lost interest in the topic or think further replies are pointless.  I don't need the last word, it's all yours.

HappyDaze

I don't mind counters for certain things, like luck/fate/destiny points, when the general count of them will be low, but I won't use them for hit points or coinage when numbers are likely to be high. Ironically, I do remember a game of D&D in the 80s where coins (quarters, dimes, nickles, and pennies) were used at their value to track PC hit points. I wasn't a big fan, but the DM thought it was great.

I tried using colored poker chips for tracking spell slots in a D&D 5e game, with different colors representing different levels of spells. It worked OK, I guess, and helped us to police the one guy that just never seemed to know how many slots he had left.

Mishihari

Thanks for your thoughts.  I'll probably try it as an experiment some time, but it sounds like my concerns are legitimate.  It's a shame - those little cubes are so pretty.

And I love the idea of using M&M counters playing with my kids.  I think I'd be hearing:
  "DAD!  He ate my mana"
   "No I didn't!  Nobody saw me!  You can't prove a thing!"
       (stolen from Calvin & Hobbes)

Charon's Little Helper

I think that a TTRPG system would need to be built with the counters at least somewhat in mind from the ground up to get much out of them - much in the same way that board-games are.

It could work - but there are a TON of TTRPG gamers who hate that sort of thing.

TKurtBond

It works well in Savage Worlds, where a PC has 3 wounds and 2 fatigue: I hand out red stones for wounds and white stones for fatigue for the PCs to put on their sheets.  I hand out yellow stones for shaken.  I sometimes use numbered blocks for the opponents, and when I do I put the yellow shaken stone actually on top of the block, so it is obvious which opponent is shaken, and either take the block off the table when killed, or put a red stone on it if it is important that there is a body there.

I don't think it would work well for numbers much larger than that.
My blog, Lacking Natural Simplicity, which has  Another Take (and in Geminispace at gemini://consp.org).  And the Minimal OpenD6 SRD.

Omega

Quote from: Two Crows on January 08, 2021, 11:48:17 PM


There are similar versions of this.

I really like these personally and have in the past made some simple ones of my own with cardstock and folding brass clips. The problem again arises with potential player chicanery. But as a DM tool its great and re-usable.

Omega

Quote from: Mishihari on January 11, 2021, 04:34:15 AM
Thanks for your thoughts.  I'll probably try it as an experiment some time, but it sounds like my concerns are legitimate.  It's a shame - those little cubes are so pretty.

And I love the idea of using M&M counters playing with my kids.  I think I'd be hearing:
  "DAD!  He ate my mana"
   "No I didn't!  Nobody saw me!  You can't prove a thing!"
       (stolen from Calvin & Hobbes)

1: The transparent plastic ones? Oh so very. This was probably why those flat glass beads became so popular in the late 90s to 2010s as well. They look so nice and a bag of red glass beads was like 5$ for 50-100.

2: You should check out my yearly Halloween Candy Game Handout list over on BGG.
https://www.boardgamegeek.com/geeklist/73120/halloween-candy-game-or-board-game-handouts

Spinachcat

Counters in a RPG might work if the total tokens is 10 or less.

I say "might" because much depends on how organized your players are and how they organize themselves.

AKA, that guy who never brings his dice will never remember his tokens. And that other guy who brings dice, but always seems to lose them in the couch during the game will also lose his tokens in the couch.


Two Crows

Quote from: Omega on January 15, 2021, 12:55:29 AM
1: The transparent plastic ones? Oh so very. This was probably why those flat glass beads became so popular in the late 90s to 2010s as well. They look so nice and a bag of red glass beads was like 5$ for 50-100.

That was because of Magic: The Gathering.

God, bead sets were cheap back then!


Now that I'm thinking about it, I'd bet there are smartphone apps that do this.
If I stop replying, it either means I've lost interest in the topic or think further replies are pointless.  I don't need the last word, it's all yours.