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Confessions of an old school gamer: I don't like Dungeon Crawls anymore.

Started by The Exploited., June 20, 2017, 08:15:22 AM

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Ratman_tf

Quote from: Gronan of Simmerya;970238If you don't like dungeon crawls, don't play them.

Okay, we're done here.  Somebody fetch me a beer.

Maybe you're done here, but I'm enjoying reading everyone else's replies. Well, except for one so far.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Ratman_tf

Quote from: Ashakyre;970186That sounds wonderful.

The megadungeon idea? I totally ripped it off from Angry GM.

https://www.youtube.com/playlist?list=PLGpNSlrWxNaaHM2CHtpMzMEtwI9a2UWRx
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Christopher Brady

Quote from: Gronan of Simmerya;970238If you don't like dungeon crawls, don't play them.

Okay, we're done here.  Somebody fetch me a beer.

That's not what we're saying, we're saying that we like something that 'makes sense' to us and our friends.  A 'reason' for it to exist.  It doesn't have to be realistic or even plausible, just that it seems to 'flow' or have its own, if weird, logic to it.

There's nothing wrong with liking what we like, yes?  Your Mileage Will Vary and all that?
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

crkrueger

Of course "megadungeon" and "makes sense" are not mutually exclusive.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Christopher Brady

Quote from: CRKrueger;970247Of course "megadungeon" and "makes sense" are not mutually exclusive.

Never said that, on my part.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Dumarest

Quote from: CRKrueger;970247Of course "megadungeon" and "makes sense" are not mutually exclusive.

I don't recall anyone writing that they are...or defining what makes a dungeon "mega" for that matter.

Dumarest

Quote from: The Exploited.;970227It's an oldie... I think it came with the D&D expert set back in the day. To be honest, I'm probably looking back at it with rose-tinted glasses. But it was very different than the usual scenarios at the time. It's loosely based on King Kong with a dollop of piracy, jungles, and lost tribes. If I was GMing it now I'd make sure each encounter would link better to the overall story. It was a little bit random in nature but it's years since I've read it to be honest.

King Kong + piracy + jungles + lost tribes = SOLD!

Although I'd rather use Daredevils or Justice Inc. and probably set it in the 1890s or 1930s...

Christopher Brady

Quote from: Dumarest;970260King Kong + piracy + jungles + lost tribes = SOLD!

Although I'd rather use Daredevils or Justice Inc. and probably set it in the 1890s or 1930s...

I think I just found my next Savage Worlds game...

Thank you, Exploited and Dumarest.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

rgrove0172

Quote from: Psikerlord;970239And the artwork is the best I have seen for a long time. Haunting and evocative.

Absolutely awesome art. System is 50/50 IMO but the setting is spectacular

daniel_ream

Another vote for Christopher Brady's summation.  I burned out on dungeons qua dungeons a long time ago.  Ruined temples, catacombs, half-collapsed border forts, sure.  But those things are generally above ground, sensibly laid out, and small enough to be explored in a few hours.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

Nerzenjäger

There seems to be the standard assumption here, that most dungeons don't make sense, while I find the opposite to be true. Most of them have a good reason to exist around which the adventure usually revolves.

Then again, "making sense" is quite elastic.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

kobayashi

Quote from: Dumarest;970260King Kong + piracy + jungles + lost tribes = SOLD!

Although I'd rather use Daredevils or Justice Inc. and probably set it in the 1890s or 1930s...

Then you might want to take a look at Monster Island.

To stay on topic, I feel like (it seems) most people here: give me sewers, necropoles, anything that gives the "dungeon" a reason to be here and I'll enjoy it.

daniel_ream

Quote from: Nerzenjäger;970273There seems to be the standard assumption here, that most dungeons don't make sense

Most published dungeons that I've seen don't make sense, even given D&D's gonzo kitchen sink wild magic assumptions.

And that's fine.  They don't have to make sense; as many people have already pointed out, they're a kind of framework for playing D&D that works really, really well for constraining and directing play.  They're why open table games even work.  Personally, I find the dungeon-as-Hellmouth a nice compromise between verisimilitude and playability, but then I'd want more weird magic and less "Gygaxian realism" in the denizens.

I can't speak for anyone else, but I find actual ancient temples, catacombs, ruined walled settlements and abandoned border forts a lot more interesting than the usual artificial dungeon maps.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

The Exploited.

Quote from: Gronan of Simmerya;970238If you don't like dungeon crawls, don't play them.

Okay, we're done here.  Somebody fetch me a beer.

Wow! Thanks... I would have never thought of that one.
https://www.instagram.com/robnecronomicon/

\'Attack minded and dangerously so.\' - W. E. Fairbairn.

The Exploited.

Quote from: kobayashi;970289Then you might want to take a look at Monster Island.

To stay on topic, I feel like (it seems) most people here: give me sewers, necropoles, anything that gives the "dungeon" a reason to be here and I'll enjoy it.

That's a great supplement and dead easy to convert to another fantasy system.
https://www.instagram.com/robnecronomicon/

\'Attack minded and dangerously so.\' - W. E. Fairbairn.