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Conan vs Conan Vs Conan vs Conan vs... how many of these things are there???

Started by Omega, July 31, 2019, 06:30:00 AM

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Brad

Quote from: Alexander Kalinowski;1099353Which one would that be? Start describing it please.



Please name the storygames I have played and that I am a fan of, so that we know you're not making shit up.

#triggered
It takes considerable knowledge just to realize the extent of your own ignorance.

crkrueger

Quote from: Mankcam;1099354I'm reading the Modiphius Conan core rulebook, and I am understanding the general concept of the Momentum/Doom Pt economy being a kinda a micro-game within the game.
I can see that the flow of these points is essiential to how the whole game plays.
At this stage I am cool with that, and willing to give it a shot to see how it works in practice.
I did see a GM running it, and it seemed to be okay on the day.

However I don't really comprehend why the GM receives a Doom Pt every time the PCs attempt to parry an incoming attack?

After playing BRP games for many years, there always is the defensive option of characters attempting to parry or dodge an incoming attack.
I cannot see my players digging that in this Modiphius system that the GM gets a Doom Pt everytime the player-charactes do something that was commonplace in their previous game.
It's gonna take me some time to get my head around it to be able to rationalise this to them.
Someone who's actually skilled in combat will probably have an ability to let them parry for free.  So I guess the idea is a wizard or someone doing a last-ditch block or something.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Alexander Kalinowski

Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Mankcam

Quote from: rgalex;1099378I've been running the Modiphius 2d20 Conan for a small group, 3 people, weekly for about 4 months now.  It has worked well for us but did take a little getting use to.  The Momentum/Doom flows smooth and it's a pretty quick resolve in play.  Our combats have been fast and brutal.

As for the Doom in exchange for defense, I don't have a good explanation (maybe the idea that the more time you spend reacting instead of acting the worse things will get, maybe possibly) but will say that there are ways to mitigate it.  Talents under the Parry Skill will reduce the Doom cost for a defense reaction.  Just having a weapon with Parrying on it will give you 1 free defense a round.

I can try to answer any questions if anyone has anything specific they want to know.
Yep if we do manage to play it, I am sure I'll be firing some questions out here and there

Mankcam

Quote from: CRKrueger;1099380Someone who's actually skilled in combat will probably have an ability to let them parry for free.  So I guess the idea is a wizard or someone doing a last-ditch block or something.
Yeah that's probably a reasonable rationale for them. Dunno if it will work, but I'll run with it

Mankcam

Well I've rolled a few characters up and I have found Modiphius Conan to have quite an immersive character generation process that evokes the setting quite well.
Using the online generator on the Modiphius site certainly makes it alot quicker, especially for random character generation.
However the standard character creation rules are a bit of a process, but it's certainly not labourious at all, I have found it quite enjoyable.

I'm starting to understand the rules, but have yet to GM it with my group.
But it feels like it should play quick at the table once we grok the point economy.

Whoever said that "Modiphius Conan is Fate Core meets RuneQuest" was probably right. It's certainly got that flavour.
That may be an unholy union for some, but it sounds alot of fun to me.

Hopefully I'll get to try it out later this year, it's got me intrigued now

RPGPundit

Quote from: Mankcam;1100897Whoever said that "Modiphius Conan is Fate Core meets RuneQuest" was probably right. It's certainly got that flavour.
That may be an unholy union for some, but it sounds alot of fun to me.

That sounds awful
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Mankcam

Considering I like both games, its got me interested. Plus the range of resources and content is great for someone like me who likes the Hyborian Age setting.
I'll never know if it actually works until my group wants to give it a shot next year.
Will update this forum on the pros and cons once I test drive it.
Could be great, but it also could be a complete godawlful clusterstuff, heh heh

AmazingOnionMan

Fate Core meets Runequest might not be too far off. But unfortunately only the poor bits, seemlessly integrated with original mechanics developed by some of the sharpest minds in marketing.