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Conan vs Conan Vs Conan vs Conan vs... how many of these things are there???

Started by Omega, July 31, 2019, 06:30:00 AM

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Omega

Quote from: Gagarth;1098861The meta-currencies turn the game into an abstract skirmish game.

Most abstract skirmish games dont have meta currencies.

Board games may though.

Toadmaster

Quote from: Jaeger;1098845As Player - Too many out of character group decisions made on whether or not to give the GM more "juice" to use against us later. Also makes a lot of fights a bit anti-climatic as you can easily tell when the GM is 'holding back' his fuck you points so as not to hit/Pick-on any single player too hard in a fight. I find that very immersion breaking.

This seems like it could very easily turn personal. When a PC dies because that is how the dice fell, well stuff happens. When a PC dies or not based largely on the GM choosing when to apply his pool of FU points, that can very easily be blamed on favoritism / harassment. Even if it doesn't go that far, it still squarely places the blame on the GMs shoulders which could easily begin to influence how the points get used. Bob doesn't take PC death well, so I'll just use the points on Sam, he doesn't really mind. Or, this isn't a good time for a PC to die, so I'll sit on these points, hey this is a great time for a TPK, since I'm getting tired of this campaign anyway.

Spinachcat

The Conan boardgame is a decent skirmish RPG. The minis rock and would be great for a Savage Worlds Conan.

BTW, I'm 1000% sure there are enough SW resources to create a kickass Conan campaign.

Anyone know of any Savage Conan homebrews on the web?

GeekyBugle

Quote from: Spinachcat;1099151The Conan boardgame is a decent skirmish RPG. The minis rock and would be great for a Savage Worlds Conan.

BTW, I'm 1000% sure there are enough SW resources to create a kickass Conan campaign.

Anyone know of any Savage Conan homebrews on the web?

You're thinking of Savage worlds the savage Sword of conan, about 70 pages I think?
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Mankcam

I think I am gonna brave the meta-currency and have a go atModiphius Conan RAW whenever I can convince my group. At this stage some of it seems novel, but also some of it seems clunky and intrusive.
The content and flavour is done well, so hopefully it will work well with the system as written.
However if it does become a huge pain in the ass (which is a distinct possibility), then I'll easily convert it into BRP Mythras - my original plan a few years ago was to convert Mongoose Conan into BRP, but I never got around to it. So it's not a huge step to convert Modiphius Conan into Mythras.
I guess I won't know until I play it, but at this stage I can see both good and bad facets of having the meta-currency ingrained into the rules.

Teodrik

Quote from: GeekyBugle;1099158You're thinking of Savage worlds the savage Sword of conan, about 70 pages I think?

Good supplement, if a bit sparse.
Great to combine with different sources make a good Conan experience. Like Beasts & Barbarians, SW Solomon Kane,  Realms of Cthulhu, Lankhmar, SW Horror and Fantasy Companions. Endless options.

GeekyBugle

Quote from: Teodrik;1099202Good supplement, if a bit sparse.
Great to combine with different sources make a good Conan experience. Like Beasts & Barbarians, SW Solomon Kane,  Realms of Cthulhu, Lankhmar, SW Horror and Fantasy Companions. Endless options.

Totally, drop in GURPS Conan, the Dragon Age fan work AGE of Conan, the Hyborian Age (by who?)
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

"During times of universal deceit, telling the truth becomes a revolutionary act."

― George Orwell

Mankcam

If you are after content, grabbing Mongoose Conan and Modiphius Conan can't hurt either - regardless of the mechanics, both lines really do well with content and lore.

For Mongoose Conan I recommend the supplement 'The Road Of Kings' which is a really good gazetter for the Hyborian Age, I think it was actually stat-free as well, or close to it. Perfect for any GM.

For Modiphius Conan the actual core book has a fair ammount of system-free material purely on setting and lore, enough that makes the core book a worthwhile purchase for that alone

So I would grab both of these in pdf form, as the rich setting content is extremely useful for any system.

Alexander Kalinowski

Quote from: Gagarth;1098862Modifiers are comparatively  quick to apply.  In 2d20 Conan every time someone takes a turn there is a lengthy discussion about the use of some none or all of the meta-currencies.

Oh, yeah, that would be less than ideal. But it's not the experience I made, for example, with Fortune in my own game or Fate in FATE. In FATE, it's just another game resource to manage and in KotBL, as I said, you generally don't consider spending it unless you really need to because you know it comes with a payback down the line. There's only a back-and-forth if the cost of not spending now is roughly equal to the expected future cost of spending now - and such decisions are an essential part of gaming.

Quote from: Gagarth;1098862Only after a long discussion. That includes the GM stirring off into space or mutter while deciding whether or not to use Doom.

Can't confirm. Anyway, that's more an example for bad GMing in my opinion; it's very easy to cut down winding discussions by forcing a player vote and have that remain binding until circumstances change drastically.
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Gagarth

Quote from: Alexander Kalinowski;1099210Oh, yeah, that would be less than ideal. But it's not the experience I made, for example, with Fortune in my own game or Fate in FATE. In FATE, it's just another game resource to manage and in KotBL, as I said, you generally don't consider spending it unless you really need to because you know it comes with a payback down the line. There's only a back-and-forth if the cost of not spending now is roughly equal to the expected future cost of spending now - and such decisions are an essential part of gaming.
.
What a load of long winded bollocks.
'Don't join us. Work hard, get good degrees, join the Establishment and serve our cause from within.' Harry Pollitt - Communist Party GB

"Don't worry about the election, Trump's not gonna win. I made f*cking sure of that!" Eric Coomer -  Dominion Voting Systems Officer of Strategy and Security

Alexander Kalinowski

Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Brad

Quote from: Gagarth;1099268What a load of long winded bollocks.

Haven't you already figured out by now he's an RPG auteur who knows the One True Way? Honestly starting to think he's just some troll who got banned from one of those storygame boards.
It takes considerable knowledge just to realize the extent of your own ignorance.

Alexander Kalinowski

Quote from: Brad;1099282Haven't you already figured out by now he's an RPG auteur who knows the One True Way?

Which one would that be? Start describing it please.

Quote from: Brad;1099282Honestly starting to think he's just some troll who got banned from one of those storygame boards.

Please name the storygames I have played and that I am a fan of, so that we know you're not making shit up.
Author of the Knights of the Black Lily RPG, a game of sexy black fantasy.
Setting: Ilethra, a fantasy continent ruled over by exclusively spiteful and bored gods who play with mortals for their sport.
System: Faithful fantasy genre simulation. Bell-curved d100 as a core mechanic. Action economy based on interruptability. Cinematic attack sequences in melee. Fortune Points tied to scenario endgame stakes. Challenge-driven Game Design.
The dark gods await.

Mankcam

I'm reading the Modiphius Conan core rulebook, and I am understanding the general concept of the Momentum/Doom Pt economy being a kinda a micro-game within the game.
I can see that the flow of these points is essiential to how the whole game plays.
At this stage I am cool with that, and willing to give it a shot to see how it works in practice.
I did see a GM running it, and it seemed to be okay on the day.

However I don't really comprehend why the GM receives a Doom Pt every time the PCs attempt to parry an incoming attack?

After playing BRP games for many years, there always is the defensive option of characters attempting to parry or dodge an incoming attack.
I cannot see my players digging that in this Modiphius system that the GM gets a Doom Pt everytime the player-charactes do something that was commonplace in their previous game.
It's gonna take me some time to get my head around it to be able to rationalise this to them.

rgalex

Quote from: Mankcam;1099354I'm reading the Modiphius Conan core rulebook, and I am understanding the general concept of the Momentum/Doom Pt economy being a kinda a micro-game within the game.
I can see that the flow of these points is essiential to how the whole game plays.
At this stage I am cool with that, and willing to give it a shot to see how it works in practice.
I did see a GM running it, and it seemed to be okay on the day.

However I don't really comprehend why the GM receives a Doom Pt every time the PCs attempt to parry an incoming attack?

After playing BRP games for many years, there always is the defensive option of characters attempting to parry or dodge an incoming attack.
I cannot see my players digging that in this Modiphius system that the GM gets a Doom Pt everytime the player-charactes do something that was commonplace in their previous game.
It's gonna take me some time to get my head around it to be able to rationalise this to them.

I've been running the Modiphius 2d20 Conan for a small group, 3 people, weekly for about 4 months now.  It has worked well for us but did take a little getting use to.  The Momentum/Doom flows smooth and it's a pretty quick resolve in play.  Our combats have been fast and brutal.

As for the Doom in exchange for defense, I don't have a good explanation (maybe the idea that the more time you spend reacting instead of acting the worse things will get, maybe possibly) but will say that there are ways to mitigate it.  Talents under the Parry Skill will reduce the Doom cost for a defense reaction.  Just having a weapon with Parrying on it will give you 1 free defense a round.

I can try to answer any questions if anyone has anything specific they want to know.