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Combat Wheelchairs in the Ministry of Truth (WotC retroactive book revision)

Started by Marchand, July 13, 2020, 02:02:53 AM

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Omega

Quote from: Ghostmaker;1139564I just realized Animate Object is in 5E.

Nothing says you can't animate the wheelchair to roll and stop on command, y'know.

Again. This is silly in any setting other than a low-magic one.

Animate object has a limited duration. But its been discussed before as a way to do it.

But one better is essentially an animated table or carved statue for a centaur-like lower body. Now you have something with legs that CAN negotiate stairs and other obstacles. Or even a bipedal conveyance.

This is what I mean when I point out that a basic non-magcal wheelchair is not very imaginative or practical for delving.

Omega

Quote from: Brad;1139567O/U on how many months until they're asking to include people in comas.

eeeh, techically Orpheus has that allready way back in 2005. You can play a character whos put in a near death suspended animation coma. Theres certain advantages to it over those who can disembody at will. Like no catastrophic sympathetic damage and can stay ghosty for possibly months.

Omega

Quote from: VisionStorm;1139636Get ready for cyber-wheelchairs and computerized area readers that tell blind people what's going on around them. Cuz replacement parts are ableist exclusionary shit, and have no place in our games, or anywhere else!

Unfortunately theres a loony fringe thats been preaching this to us for a long long time. And I'd lay damn good odds that they either arent seriously disabled. Or more likely. Arent disabled at all. Because no one actually disabled (and sane) thinks that staying disabled if there was a cure is a good thing. So again its these damn SJW cultists speaking for us and causing trouble for us.

Omega

Quote from: SHARK;1139641Mechanically, I can't imagine very many adventuring groups chomping at the bit to bring along a *physically disabled* character as they seek to dive into dungeons and ruins. The suggestion is just fucking stupid.

Marine Infantry squads and Navy Seal squads don't bring disabled people along on their missions.

Semper Fidelis,


1: It was an option in my own RPG. But only one player ever took it that Im aware of. That player was themselves disabled I believe and their character had various magical workarounds to their problem.

As for why bring a disabled person along on an adventure? Why not? No... really in D&D theres alot more workarounds than in the real world. And like Gamma World theres alot of things that can potentially leave a character crippled for life in one way or another. A mundane wheelchair is not one of those things you use. Thats the problem. See the other thread on this, sparked by the exact same art piece.

But one reason to bring such a person along is simple necessity. The only healer cant walk. Or is blind. Etc. It can be an interesting aspect. But it can also be a total mess if no one has any idea what they are doing in or out of character. But thats true for anything really.

2: Yet. At the rate things are getting stupider. We may well see it. Prosthetics though are gradually catching up.

3: ad nausium on this ongoing virtue signalling stupid.

Ghostmaker

Quote from: Omega;1139674Animate object has a limited duration. But its been discussed before as a way to do it.

But one better is essentially an animated table or carved statue for a centaur-like lower body. Now you have something with legs that CAN negotiate stairs and other obstacles. Or even a bipedal conveyance.

This is what I mean when I point out that a basic non-magcal wheelchair is not very imaginative or practical for delving.

In 5E, yes. In PF/3E it can be the target of a permanency spell. There was some speculation on forums as to how to houserule in permanency effects. So yeah, it's not without precedent.

You're not wrong about the legs thing. Hell, there's a bad guy from the Ring of Winter series who got his hands chopped off, and they were replaced with magical stone hands that were pretty nifty (+2 to unarmed combat damage, 18/00 Strength if trying to crush anything he can grasp, such as keys, jewelry, or limbs).

This is stupid, and whoever came up with it should feel bad.

tenbones


GameDaddy

I have actually had folks in wheelchairs play in my games, the last being at GaryCon a couple years back. Interestingly they had zero interest in playing a disabled character and in fact picked perfectly healthy characters in order to play Spycraft, and D&D with. We had a great time with our fantasy adventures. Because RPG games are all about  simple escapism for some, forgetting the sad present reality, and exchanging that for some better fantastic era instead. I suppose D&D, and RPGs could actually be therapeutic in this regard.

Not sure why WOTC would think that including wheelchairs would be in any way, therapeutic?
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Armchair Gamer

Quote from: GameDaddy;1139731Not sure why WOTC would think that including wheelchairs would be in any way, therapeutic?

   Again, this isn't WotC--this is from the Patreon of a writer "who specialises in disability and chronic illness representation." Apparently, she's also the person who talked WotC into editing Curse of Strahd, judging from the interview linked in the linked article. (I'm afraid to go too much farther down the rabbit hole. :) )

Opaopajr

Quote from: Ghostmaker;1139462At one time I remember hearing about 'Roman-X' motorized chariot races.

Quote from: Spinachcat;1139571I worked on a Jousting Palanquin card game a few years ago. It was going to be Car Wars Fantasy, but I never could get the mechanics where I was happy with gameplay. Maybe need to revisit that.

Quote from: Omega;1139655Theres an old martial arts movie where the heroes have to battle the villain whos on a palanquin of death.

I am obviously very late to a quite awesome party! :eek: Yeeeeessssss! :cool: I can feel the madness, er, inspiration! flow through me.

Quote from: tenbones;1139715Shogun Assassin Baby Cart!!!!

:eek: Yes, exactly, just like that! :D
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Brad

Quote from: Omega;1139675eeeh, techically Orpheus has that allready way back in 2005. You can play a character whos put in a near death suspended animation coma. Theres certain advantages to it over those who can disembody at will. Like no catastrophic sympathetic damage and can stay ghosty for possibly months.

Learn something new every day I guess...
It takes considerable knowledge just to realize the extent of your own ignorance.

Omega

Quote from: Ghostmaker;1139708This is stupid, and whoever came up with it should feel bad.

If the claims are true then the art piece was by a handicapped artist. I'm going to assume they either just did not think it through. Or the character is actually supposed to be a guard or watch which would make ALOT more sense than an adventurer.

Omega

Quote from: Brad;1139773Learn something new every day I guess...

Orpheus is a fun little take on ghostbusting and clandestine operations where the PCs are either able to disembody into ghosts, or in a few rare instances, are ghosts themselves. The literal last hurrah of White Wolf before effectively going tits up. Reverse Wraith?