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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: RPGPundit on September 09, 2006, 08:50:41 AM

Title: Combat: Lets see the Percentages
Post by: RPGPundit on September 09, 2006, 08:50:41 AM
In your games, how many combats are there in a session? Is your game just one whole long battle, is it mostly RP, what percentage is which?

Also, do you prefer to have one significant combat per session or would you rather have several smaller combats?

I myself tend to fall into the "one significant combat" section, overall.

RPGPundit
Title: Combat: Lets see the Percentages
Post by: Spike on September 09, 2006, 09:16:08 AM
I tend to find that there just isn't enough gumption in the parties I run for to have more than one fight a game. In fact, only my sweet and kind disposition prevents total party wipes in every fight.  

In other words, by the end of any significant battle several, if not most, of the party is severely hurt, low on resources (spells, ammo, HP, whatever) and generally limping along hoping not to get jumped again.   The people that play with me regularly ironically consider me a brutal GM. Ironically, because I am usually fudging things significantly in the PC's favor.  The NPC's are often tactically smart up until the party starts hurting. Of course, what they really hate is that all to often the bad guy escapes to harass them again. My NPC's will run away if too badly hurt, only to show up later with more random goons. :D
Title: Combat: Lets see the Percentages
Post by: jrients on September 09, 2006, 09:17:39 AM
One of my players calls my current campaign "Tuesday Night Fight Club".  Most sessions we roll initiative at the start of the game and everyone goes home when the bad guys are beaten.  On occasion I can squeeze two fights in.

Sometimes we do other stuff besides fight.
Title: Combat: Lets see the Percentages
Post by: joewolz on September 09, 2006, 09:45:02 AM
I like to try for one significant fight per session, generally toward the end of the session...but, the game I have set up right now is most likely going to be one fight every other session.
Title: Combat: Lets see the Percentages
Post by: KenHR on September 09, 2006, 09:54:08 AM
My games tend to go for stretches where we average one combat every session, followed by stretches where we average on every two or three sessions.
Title: Combat: Lets see the Percentages
Post by: Caesar Slaad on September 09, 2006, 10:04:26 AM
In a typical 4 hour D&D or Spycraft session, I have 1-4 fights, with 2 or 3 being a norm.
Title: Combat: Lets see the Percentages
Post by: Zachary The First on September 09, 2006, 10:32:31 AM
My groups average 1 fight a session, be it small or large.  We can go two weeks without combat, then throw down for 8 hours straight
Title: Combat: Lets see the Percentages
Post by: flyingmice on September 09, 2006, 11:18:22 AM
Depends on whether I'm running face-to-face or IRC. IRC is slower, so I'll only have one fight a session, occasionaly spread over 2 sessions. Face to face I may run up to three a session, or may have none. I think it averages something over 1. If you say "conflict" instead of "fight," I run maybe three to four a session, but these may be social or vs nature rather than drawing weapons. W recently had a great session where the PCs rescued the crew of a Spanish frigate driven onto the reef off Formentera. It was hard, dangerous, and bloody - they lost more men doing this than in recent battles - but they won the admiration and respect of the Spanish Government for rescuing 194 men from certain death.

-mice
Title: Combat: Lets see the Percentages
Post by: Clinton R. Nixon on September 09, 2006, 11:56:44 AM
Most of my games have between 2-4 combats per session of play (3 hours), although I've been known to have 1 or even none every once and a while. I'd say about half of our time is taken up with violence.
Title: Combat: Lets see the Percentages
Post by: JamesV on September 09, 2006, 11:59:44 AM
Once a night is most common. Sometimes more, usually no less.
Title: Combat: Lets see the Percentages
Post by: blakkie on September 09, 2006, 12:07:51 PM
Depends on the system and campaign and length of session.  Ranging from zero, for the occational Shadowrun session where plans actually go off smoothly, to start to end combat of a fight that drags out to more than one session.

I really don't find it useful to try count fights though.  Because it isn't always clear where one starts and another ends.

P.S.  I find that those fights that stretch out over sessions are actually the least enjoyable, because they are usually that long due to the system getting in the way and slowing things down.
Title: Combat: Lets see the Percentages
Post by: Reimdall on September 09, 2006, 12:51:22 PM
I tend to run one or two major conflicts per session, with every third or fourth session a "change-up" for momentum building and avoidance of predictability and players falling too deeply into expectations of routine.
Title: Combat: Lets see the Percentages
Post by: JongWK on September 09, 2006, 01:18:13 PM
One or two, unless I'm going for a dungeon crawl-like adventure.
Title: Combat: Lets see the Percentages
Post by: flyingmice on September 09, 2006, 01:46:23 PM
Quote from: blakkieDepends on the system and campaign and length of session.  Ranging from zero, for the occational Shadowrun session where plans actually go off smoothly, to start to end combat of a fight that drags out to more than one session.

I really don't find it useful to try count fights though.  Because it isn't always clear where one starts and another ends.

P.S.  I find that those fights that stretch out over sessions are actually the least enjoyable, because they are usually that long due to the system getting in the way and slowing things down.

Not for me. Usually they are huge battles - like taking a town - or started too late. I don't play systems that get in the way.

-mice
Title: Combat: Lets see the Percentages
Post by: Abyssal Maw on September 09, 2006, 02:23:02 PM
Around 2-4 combats per session (or at least challenging action sequences- like chases, climbs, etc).

3 hour sessions, D&D.
Title: Combat: Lets see the Percentages
Post by: blakkie on September 09, 2006, 02:56:51 PM
Quote from: flyingmiceNot for me. Usually they are huge battles - like taking a town - or started too late. I don't play systems that get in the way.
I don't always get to choose the system, or the senario. ;)
Title: Combat: Lets see the Percentages
Post by: Wandering Monster on September 09, 2006, 09:53:15 PM
Each session generally has one minor combat for the PCs to try out their new abilities without the imminent danger of getting their asses handed to them if the abilities look a lot cooler on paper than they are in a combat situation, and one significant combat.
Title: Combat: Lets see the Percentages
Post by: beejazz on September 09, 2006, 10:06:55 PM
It depends on the game.
If I'm playtesting a new system, variant, or whatever... it's heavy combat and other mechanics... with only a thin layer of plot as an excuse to make use of every player ability and make sure it works right.

Otherwise, my combat is physically brutal. To the point where PCs will consider running away, slaughtering sleeping foes, and sneaking past guards just to avoid it (I'm not anti-combat... I'm just ultraviolent to the point where my PCs see fighting as not always viable). Even here, there's usually at least one fight per session. And NPCs will bring reinforcements if PCs don't shoot the messenger. They won't fight to the death, though. People rarely fight to the death.

So answer 1 is "all the time."
Answer two is "not when the players can avoid it."
Title: Combat: Lets see the Percentages
Post by: droog on September 10, 2006, 03:30:43 AM
Fucked if I know what the percentages are. It depends, anyway.
Title: Combat: Lets see the Percentages
Post by: Mr. Analytical on September 10, 2006, 05:36:09 AM
We spend most of our time avoiding combat because we have a player who systematically manages to convince NPCs that actually, allying with us would probably be a good idea.

I'd say we usually have one fight per session but it can go up to two or three, or indeed down to none depending on the type of game we're running.  But at the moment we're vikings so it's been 2 fights a session.
Title: Combat: Lets see the Percentages
Post by: Drew on September 10, 2006, 05:50:17 AM
It depends heavily on the genre.

For Horror, I would say maybe one physical confrontation every few sessions. For D&D and it's ilk it'd be at least 2 combats per game. I'm currently playing in a WFRP campaign that occupies the middleground, with perhaps 1 combat per 1-2 sessions. The awesome lethality of the system means even this level of fighting will eventually result in character death. Fate Points are as candles in the wind. ;)
Title: Combat: Lets see the Percentages
Post by: Gabriel on September 10, 2006, 09:30:45 AM
I prefer a 50/50 mix.  I generally plan for one big action sequence per game.

But that certainly isn't a hard and fast rule.  There have been games where the missiles are flying and gun pods are rattling and things are just so interesting and tense that I don't want to have it stop.  So, there are certainly times I'd be happier with 100% combat and "no roleplaying."  By the same token, there are times I'm really into my character and just want to play them without having to go out and blast stuff to hell.

Action is important, though.  I'm more satisfied when the action percentage is kept up, rather than eliminating it in favor of "role playing."  I've found "role playing" to be something like candy.  If you have it it small doses, it's wonderful and keeps you wanting more.  But, if you gorge on it to the exclusion of all else, you just get sick.
Title: Combat: Lets see the Percentages
Post by: jhkim on September 10, 2006, 12:13:06 PM
As several other people have noted, it depends on the game.  

For example, in my Buffy campaign, there were probably 1.5-2 fights per session average.  Each session was a complete episode, and there was almost always a climactic battle, and sometimes (but not always) 1 or 2 fights along the way.  

Many of my campaigns have less.  My Water-Uphill World campaign didn't have any fights.  The Vinland campaign had a fight roughly every three sessions or so. (It was a fairly realistic alternate history vikings game, so fights were the climaxes of summer raids or feuds, but they were really violent.)  The Amber campaign I'm in now has an average of 1 or so.
Title: Combat: Lets see the Percentages
Post by: Aos on September 10, 2006, 03:06:22 PM
My plots tend to be very action oriented there are  lots fights. There is also a good deal of running away and sneaking around.
Title: Combat: Lets see the Percentages
Post by: Kyle Aaron on September 10, 2006, 11:12:00 PM
wow, you guys are combat wombats!

We have one every two sessions in an "action" campaign like our current Transhuman Space one, and one every three sessions in a "thematic" (dunno what else to call it, it was a bit soap operaish at times) campaign like the Tiwesdæg Clíewen (http://www.gamecircle.org/modules/wiwimod/index.php?page=Tiwesd%E6g+Cl%EDewen) one.
Title: Combat: Lets see the Percentages
Post by: Marco on September 10, 2006, 11:19:52 PM
Maybe one fight a session. Sometimes less. In some cases we've had "combat" that consisted of a single blow or other show of force. Of course once in a while we'll have giant battles ... or games that are simply more combat heavy than normal.

-Marco
Title: Combat: Lets see the Percentages
Post by: Balbinus on September 11, 2006, 07:37:53 AM
Quote from: Mr. AnalyticalWe spend most of our time avoiding combat because we have a player who systematically manages to convince NPCs that actually, allying with us would probably be a good idea.

I'd say we usually have one fight per session but it can go up to two or three, or indeed down to none depending on the type of game we're running.  But at the moment we're vikings so it's been 2 fights a session.

I was thinking around one to two.  

Depends on the game of course, some settings lend themselves more to combat than others.
Title: Combat: Lets see the Percentages
Post by: John Morrow on September 11, 2006, 03:03:35 PM
Quote from: RPGPunditIn your games, how many combats are there in a session? Is your game just one whole long battle, is it mostly RP, what percentage is which?

It depends on the game and the session in the game.  We've had sessions with no combat and sessions that were all combat and most fall somewhere in between.  My regular group has a few people who are at least partly what Robin Laws calls the "butt-kicker" play style.  What that means is that the norm is for at least one combat per session, though bear in mind that we pay 10-12 hour sessions so that can be a very small part of a session.  In the more role-playing intense D&D game I was just playing in 3-4 hour sessions, we had several sessions with no combat and when we did have one or more combats, it could take up a substantial part of the session.

Quote from: RPGPunditAlso, do you prefer to have one significant combat per session or would you rather have several smaller combats?

Whatever makes sense for what's going on in the game.  If I had to pick a preferene, I think the "boss"  model from video games is pretty good.  Lots of small combat encounters that are relatively easy to win culminating in an encounter with the big bad guys who are as powerful as the PCs where one or more might die in the battle.
Title: Combat: Lets see the Percentages
Post by: JohnB on September 11, 2006, 03:21:08 PM
I tend to have a lot of combat for a couple of reasons. One being, my players like to kill things and take their stuff so I give 'em what they want. Two being I tend to use a fair amount of dungeoncrawling which is conducive to multiple small combats and less social interaction with NPCs.

Overall percentage wise I would guess at 60% combat, 40% social interaction..
Title: Combat: Lets see the Percentages
Post by: Keran on September 11, 2006, 07:47:34 PM
I've run somewhere around 15 sessions in this campaign, with one combat.  I've finally figured out how to run combat in chat in a satisfactory manner (I'll describe how when I get a chance), so I won't be avoiding it as completely as I used to, but if I ran it very often, either the PC would be doing a superb job of only getting into fights she had a decided advantage in, or the campaign would turn highly lethal.
Title: Combat: Lets see the Percentages
Post by: Mystery Man on September 12, 2006, 11:42:50 AM
Depending on the level of the campaign 1 - 5. I've done 6 (it was a busy night, they were being stupid). That's my ceiling I think, any more than 6 and my head will explode.