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[Classic Traveller] My players are whiny bitches or: How is experience acquired?

Started by Imperator, April 19, 2012, 11:40:33 AM

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beeber

his work in the T4 books is certainly a highlight for that edition!

jeff37923

Quote from: beeber;532362his work in the T4 books is certainly a highlight for that edition!

And he got so screwed over in that deal. Imperium Games was run by the same sleazy shithead who created the first D&D Movie. None of the artists or writers or Marc Miller got paid for their work on T4, so it has been in litigation for years to ensure that the aggrieved parties got their money for their work and intellectual property.
"Meh."

beeber

oh man, that sucks!  does bryan sell prints?  i'd love to support his work, somehow.

jeff37923

Quote from: beeber;532367oh man, that sucks!  does bryan sell prints?  i'd love to support his work, somehow.

He does, and he works on commission. I will ask him if he wants to advertise here and get back to you with his answer.
"Meh."

Shawn Driscoll

Quote from: Kuroth;532277The Astogrator's Handbook is a good one to use for games in general, as well as Traveller, that is available there too.  It's a pity SPI had such bad luck with Dragonquest and Universe.

They got hit hard during the recession.  The result of the recession knocked off a lot of computer makers, leaving primarily IBM and Apple as the main two.  It also knocked off a lot of RPG companies.  Some (thought to be lost forever) games would be resurrected in later years by other game companies.  I guess SPI's Universe fell through the cracks and is now public domain.  SourceForge has another printing of the game.

Kuroth

You mentioned that you have some interest in some of the MegaTraveller content you have about Imperator to use with your Traveller game.  In an effort save you the trouble of looking about, here is the consolidated errata for MegaTraveller.

CONSOLIDATED MEGATRAVELLER ERRATA, v2.20 (09/01/11)

What is the binding of that Spanish edition like?  That is one of the few Traveller items I don't own.

Imperator

Quote from: Kuroth;532449You mentioned that you have some interest in some of the MegaTraveller content you have about Imperator to use with your Traveller game.  In an effort save you the trouble of looking about, here is the consolidated errata for MegaTraveller.

CONSOLIDATED MEGATRAVELLER ERRATA, v2.20 (09/01/11)

What is the binding of that Spanish edition like?  That is one of the few Traveller items I don't own.
What I have here is a shitty hardcover. Actually, I got a PDF version and printed it out, because the binding is destroyed.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

boulet

Quote from: Imperator;531939I hadn't thought of that.

Well, you can always justify it saying that is insanely expensive just because and leave it at that. When I say insane I mean INSANE, like in building-a-big-ship expensive.

That or the body rejuvenation (and/or prothesis) is not perfect and even though people live old they have a hard time running a 100 meters sprint because these freaking teflon kneecaps are all they could afford.

BillDowns

Quote from: Xavier Onassiss;531950As for the rest, Traveller was written in the late 70s, and it's firmly grounded (see what I did there?) in classic pre-cyberpunk science fiction. It's great for "old school" SF and "old school" game design, but if you want something with a more modern outlook, or a more state-of-the-art approach to game balance, there are lots of other RPG's out there.
I am curious what you deem "new school" SF, as opposed to "old school".

I have been reading SF since the mid 60's and there are few differences between then and now that I have noticed.  Like a better appreciation for virtual reality and the magical mystery goo of nanites.
 

Xavier Onassiss

Quote from: BillDowns;535283I am curious what you deem "new school" SF, as opposed to "old school".

I have been reading SF since the mid 60's and there are few differences between then and now that I have noticed.  Like a better appreciation for virtual reality and the magical mystery goo of nanites.

Here. For starters.

BillDowns

Thanks for the link.

So according to that article's definitions, James Blish was "new school" when he started writing about moral dilemmas  back in the late '50's?

Sorry, I think that's a solution in search of a problem.....
 

Marleycat

Quote from: BillDowns;535283I am curious what you deem "new school" SF, as opposed to "old school".

I have been reading SF since the mid 60's and there are few differences between then and now that I have noticed.  Like a better appreciation for virtual reality and the magical mystery goo of nanites.

I am still learning about the game (if fact still reading the classic 1-3 books). But what I've gotten so far is the game is very inclusive, you could add modern themes easily imo.
Don\'t mess with cats we kill wizards in one blow.;)

Xavier Onassiss

Quote from: Marleycat;535636I am still learning about the game (if fact still reading the classic 1-3 books). But what I've gotten so far is the game is very inclusive, you could add modern themes easily imo.

It's refreshing, really, to hear that Traveller is still attracting new players who are interested in incorporating more up-to-date material into it. I went that route a number of times, in various iterations of Traveller. It went alright with new players who weren't emotionally invested in the "classic" Traveller universe, but with "old school" players it was always a problem. They don't deal with change very well.

But... that's not right... it isn't canon... you can't do that in Traveller! ...etc, ad infinitum, ad nauseum.

It was beyond tiresome. My advice; if you decide to run a non-standard Traveller campaign, find some new Traveller players who aren't completely hung up on what's considered "canon" and what isn't.

Marleycat

Quote from: Xavier Onassiss;535665It's refreshing, really, to hear that Traveller is still attracting new players who are interested in incorporating more up-to-date material into it. I went that route a number of times, in various iterations of Traveller. It went alright with new players who weren't emotionally invested in the "classic" Traveller universe, but with "old school" players it was always a problem. They don't deal with change very well.

But... that's not right... it isn't canon... you can't do that in Traveller! ...etc, ad infinitum, ad nauseum.

It was beyond tiresome. My advice; if you decide to run a non-standard Traveller campaign, find some new Traveller players who aren't completely hung up on what's considered "canon" and what isn't.

Meh, it's just like Lot5R fuck the canon monkeys. Say this is the deal, you disagree? Leave. Simple. :)

When I get done reading the books I plan to run Traveller in a Serenity Universe. Fuck all of you if you say it's wrong.
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

Then again I am a bit of bitch when I run a game.  I steadfastly stand by my vision of whatever campaign I plan to run but I'm not unreasonable.  Though I do have to get that fan made courtesean class to make it work right. :)
Don\'t mess with cats we kill wizards in one blow.;)