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Pathfinder Adventure Series reviews and comparisons?

Started by Lawbag, June 22, 2011, 10:15:21 AM

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Caesar Slaad

Quote from: Nightfall;466308Eh I consider more than just a prop, cute or otherwise. Basically because it helps to add a Gothic element to the game.

I'm not saying there's anything wrong with a prop, and that's exactly the reason I would use it. It's just not essential and some groups wouldn't benefit much from it.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Nightfall

Psion/Alan,

In regards to Serpent Skull, I'm glad to hear your group is enjoying it. Myself, I might run that, I might not. I do know that it will depend on the spacing and timing between campaign runs by myself and who ever else decides they want to run. Mostly I'm very interested in hearing how it goes. So thanks and I appreciate the input as always.

Regarding the Harrow deck, you're right that it's not for everyone. I guess for me, as a fan of dark fantasy, it works.

But as I stated previously, the soundtrack and syrinscape are going to be in heavy rotation.
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



FASERIP

Quote from: Nightfall;466253Uhm I'm planning on using it. It's a good way to help PCs and there are 6 cards from it that are useful in the course of the campaign.
I do like props, and it was pleasing to see that in Broken Moon (the werewolf one) there seem to be more prompts and suggestions involving it. It felt like more of an afterthought in the two previous volumes.

Quote from: Caesar Slaad;466375Book 3 [of Serpent's Skull] has been greeted cooly, which is a shame because I think it looks to be one of the moodier books.
I really enjoyed volume one, volume two didn't grab me (no judgment either way). and volume three has received so many bad and unenthusiastic reviews that I lost interest in the path. I could definitely see using volume one by itself.

So thanks for the  recommendation on this one, as it could well be something I might overlook.
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Nightfall

Quote from: FASERIP;467974I do like props, and it was pleasing to see that in Broken Moon (the werewolf one) there seem to be more prompts and suggestions involving it. It felt like more of an afterthought in the two previous volumes.

Well making it less of an afterthought might work better in one IF you have the PCs do readings or have them be involved in something that uses it (like Towers which is a card game.) I do know it might work to your advantage to do that in book one. In book two you might want consider having the NPC traveling group do readings as well.
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



skade

I'm in the middle of campaign that mixes the key elements of Second Darkess into a kingmaker campaign that I had already expanded quite a bit, upping the involvement of the fae and trying to create a dark faerie tale atmosphere.  The Kingmaker campaign features the most expansive alteration to a campaign's traditional flow in my opinion, one that I still don't know how I feel about.  I liked the idea of the kingdom building rules on paper, but in play they feel sluggish and arbitrary.  If the players are allowed to roleplay it all out it slogs and if I speed through the rules it feels forced.

Nightfall

The rules for building a kingdom isn't the thing that I think attracts people. It's the idea that you're actually doing more than going to random dungeons.
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long