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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: jan paparazzi on February 21, 2015, 08:17:12 PM

Title: Chill third edition
Post by: jan paparazzi on February 21, 2015, 08:17:12 PM
There is a new Chill in the making. Like so many others it's kickstartered (https://www.kickstarter.com/projects/playattentiongames/chill-3rd-edition-a-horror-roleplaying-game) this time by Matthew McFarland.

Does this game have a lot of fans around here? I never played it, but it looks like a "classic" modern horror rpg.
Title: Chill third edition
Post by: David Johansen on February 21, 2015, 08:27:10 PM
I liked Chill conceptually, it was plain old monster movie horror.  The PCs were part of a secret organization that deals with supernatural threats and have access to a form of white magic that's separated from any question of divine or sacred matters.

The system was a pretty bog standard universal table and weapon damages weren't even differentiated.

If they stick to the core goal of fast introduction (something Pacesetter pretty much pioneered) and ease of play it might be worth a look.
Title: Chill third edition
Post by: 3rik on February 21, 2015, 09:06:40 PM
Check out Goblinoid Games' Cryptworld (http://www.therpgsite.com/rpg.drivethrustuff.com/product/118860/Cryptworld) for Chill without the serial numbers but with all the old school mechanics in place.
Title: Chill third edition
Post by: Pat on February 21, 2015, 11:06:00 PM
I like Chill, but I passed on the Kickstarter. Two reasons:

1. It's based on Mayfair Chill (2E), not Pacesetter Chill (1E).
2. 97% of the author's gaming credits are for White Wolf.

I'll read some reviews when it comes out, but I fully expect the new edition to be 1990s goth slasher movie punk nihilism, instead of Hammer Horror camp. Plus Storyteller-quality mechanics, and a fat book.
Title: Chill third edition
Post by: Ronin on February 22, 2015, 01:58:50 AM
Quote from: Pat;816948I like Chill, but I passed on the Kickstarter. Two reasons:

1. It's based on Mayfair Chill (2E), not Pacesetter Chill (1E).
2. 97% of the author's gaming credits are for White Wolf.

I'll read some reviews when it comes out, but I fully expect the new edition to be 1990s goth slasher movie punk nihilism, instead of Hammer Horror camp. Plus Storyteller-quality mechanics, and a fat book.

Yep. Besides Their basically not releasing it till almost a year after the kickstarter ended? They didnt have a rough draft before starting the kick starter? Would make me suspicious of success. May be just me though. More power to them. (Oh, and if you cant wait or it turns out to be vaporware Chill 2nd ed (http://rpg.drivethrustuff.com/product/2888/Chill-Second-Edition?it=1) is still available. Or better yet Cryptworld (http://www.goblinoidgames.com/cryptworld.html))
Title: Chill third edition
Post by: Spinachcat on February 22, 2015, 05:21:01 PM
I like Kevin Crawford's KS method (Sine Nomine / Stars w/o Numbers) where he only does his KS once the book is going into final draft. Backers can get a rough draft up front and that certainly adds to a feeling the project will be completed in a timely manner, aka really just waiting for art and layout.

I'm a huge Chill 1e fan so I'll check this out if it ever materializes.
Title: Chill third edition
Post by: jan paparazzi on February 22, 2015, 06:10:43 PM
Well, it is Blackhat Matt. So besides the usual pretentious bs about "humanism" in a horror setting, blablabla etc., he has a fairly long list (http://whitewolf.wikia.com/wiki/Matthew_McFarland) of books he wrote and/or developed. So I think it will be produced. All in all Chill isn't that much different from the blue books or mortal line of the nwod. It's modern horror. Ghosts, monsters, the supernatural, maybe some dark magic etc.
Title: Chill third edition
Post by: danskmacabre on February 22, 2015, 07:16:26 PM
I would be into running a "Hammer house of Horror" style Horror mini-campaign one day, but if this new edition of chill isn't in that style, I probably wouldn't be interested.

I remember when the 1st edition of Chill came out many years ago, but I never tried it as I was already play CoC at the time, so didn't really have time for it.

I'm not that interested in there being an organization dedicated to eradicating monsters from the world. If I were to run it, I'd want to just have characters thrown into the supernatural knowing nothing and working it out from there.
Title: Chill third edition
Post by: Matt on February 22, 2015, 07:50:58 PM
They're just using the Chill brand name; it's not Chill at all. In fact the new Chill is already out and called Cryptworld.
Title: Chill third edition
Post by: jan paparazzi on February 22, 2015, 07:59:05 PM
Quote from: Matt;817113They're just using the Chill brand name; it's not Chill at all. In fact the new Chill is already out and called Cryptworld.

I believe SAVE is in Chill 3rd and not in Cryptworld. But I check it out.
Title: Chill third edition
Post by: danskmacabre on February 22, 2015, 08:25:54 PM
Quote from: jan paparazzi;817117I believe SAVE is in Chill 3rd and not in Cryptworld. But I check it out.

I'd be interested in that too.
It'd be worth paying the small price for the PDF and giving cryptworld a go if that's the case.
Title: Chill third edition
Post by: David Johansen on February 22, 2015, 09:23:35 PM
You know what I'd do if I was in charge of Crypt World?  Replace SAVE with Jesuits.
Title: Chill third edition
Post by: Spinachcat on February 23, 2015, 01:25:21 AM
Quote from: David Johansen;817138You know what I'd do if I was in charge of Crypt World?  Replace SAVE with Jesuits.

That's a crazy good idea.
Title: Chill third edition
Post by: 3rik on February 23, 2015, 11:38:58 AM
Quote from: jan paparazzi;817117I believe SAVE is in Chill 3rd and not in Cryptworld. But I check it out.
Cryptworld does not have SAVE, Chill 3rd does. Chill 3rd also has *drum roll* Chill Tokens:

Quote from: Chill 3rd Kickstarter pageIn addition to the dice, we've added a system of Chill tokens. These are simple chips or coins that have two different facings (coins work; heads is "light," tails is "dark").


Players can "flip a chip dark" (turning a light chip to the dark facing) to add to their target numbers (before or after  a roll!), to sense the Unknown, to use their training in the Art, and,  in truly dire straits, to save a character's life.


Of  course, once a chip's dark facing is showing, the Chill Master can flip  the chip light to activate a creature's Disciplines of the Evil Way, to  hinder the characters in minor in-genre ways ("I'm not getting any  reception!"), or to add to a NPC's target number.

:rolleyes: I can very well live without SAVE if it means avoiding *drum roll* Chill Tokens. So, Cryptworld it is!
Title: Chill third edition
Post by: Brad on February 23, 2015, 12:15:23 PM
Quote from: 3rik;817222Cryptworld does not have SAVE, Chill 3rd does. Chill 3rd also has *drum roll* Chill Tokens:



:rolleyes: I can very well live without SAVE if it means avoiding *drum roll* Chill Tokens. So, Cryptworld it is!

Cryptworld is pretty good, and essentially Chill in all but name. The two companion games, Rotworld and Majus, can be mined for additional ideas.

WTF are Chill Tokens? Coins?
Title: Chill third edition
Post by: Snowman0147 on February 23, 2015, 12:20:33 PM
Sounds like coins.  The more heads you got the more ammo you got.  The more tails you got the more ammo the game master can use against you.  A wise player would just horde those heads thus starving the game master of any horrible effects.
Title: Chill third edition
Post by: Hezrou on February 23, 2015, 12:35:12 PM
Quote from: Brad;817226Cryptworld is pretty good, and essentially Chill in all but name. The two companion games, Rotworld and Majus, can be mined for additional ideas.

WTF are Chill Tokens? Coins?

No SAVE in Cryptworld, but Tim and I wrote up several other organizations that could be used if you go that route. There is probably a comparable amount of info about these organizations as what was originally presented for SAVE in the Pacesetter CHILL boxed set. This is intentional basically because my inclinations are to present the framework and let a referee flesh it out if more detail is desired, or let it evolve organically through play (my preference). Or use no organization at all, just play characters thrust into a weird situation.
Title: Chill third edition
Post by: One Horse Town on February 23, 2015, 01:14:19 PM
Nothing says horror better than flipping a coin.
Title: Chill third edition
Post by: 3rik on February 23, 2015, 02:48:37 PM
Quote from: Hezrou;817230No SAVE in Cryptworld, but Tim and I wrote up several other organizations that could be used if you go that route. There is probably a comparable amount of info about these organizations as what was originally presented for SAVE in the Pacesetter CHILL boxed set. This is intentional basically because my inclinations are to present the framework and let a referee flesh it out if more detail is desired, or let it evolve organically through play (my preference). Or use no organization at all, just play characters thrust into a weird situation.
Leaving out SAVE made it more generically useable. Besides, it's not that difficult to come up with some (wacky) organisation battling/investigating supernatural evils if you want one.
Title: Chill third edition
Post by: sniderman on February 23, 2015, 07:13:48 PM
Quote from: 3rik;817253Leaving out SAVE made it more generically useable. Besides, it's not that difficult to come up with some (wacky) organisation battling/investigating supernatural evils if you want one.

Yup! Or you can use one of those provided in Cryptworld too:

International Society of Cryptozoology and Xenobiology - Biological researchers and zoology scientists who see "monsters" as animals we do not yet understand or have classified.
Defense Against Paranormal Agencies - Hi-tech government agency charged with investigating and eliminating paranormal activities viewed as a threat to national security.
Smithsonian Institute's Special Collections Division - Museum archivists tasked with retrieving artifacts and antiques deemed "supernaturally dangerous."
Societas Malleus et Sudis (Society of Hammer and Stake) - Secret monster-fighting society founded by Cotton Mather in the seventeenth century.
The Weekly Inquisitor - Tabloid reporters sent to investigate and report on "the truth no one believes."
And on my blog I wrote up Hansels and Gretels (http://savageafterworld.blogspot.com/2015/01/cryptworld-hansels-and-gretels-new.html) - Descendants of legendary storybook heroes who have inherited the job of finding and killing fairy tale monsters in the real world.

So there's six new options if you need a reason your players have banded together to investigate the supernatural. Or they could just be thrown into a horrific situation as normal folks in the wrong place at the wrong time who decide to fight The Good Fight against the forces of evil. Whatever works best for you, rather than shoehorning your games into one all-encompassing scenario.
Title: Chill third edition
Post by: JeremyR on February 23, 2015, 08:53:31 PM
It's kind of weird that the LL guy got the rights to most Pacesetter stuff except the Chill IP, but the Chill IP was available to some guy willing to a Kickstarter for pay for the license.

In retrospect, why couldn't the LL guy just do the same? Especially as the new "Chill" doesn't really seem to be Chill in anything but the brand name.
Title: Chill third edition
Post by: sniderman on February 23, 2015, 09:04:14 PM
Quote from: JeremyR;817322It's kind of weird that the LL guy got the rights to most Pacesetter stuff except the Chill IP, but the Chill IP was available to some guy willing to a Kickstarter for pay for the license.

In retrospect, why couldn't the LL guy just do the same? Especially as the new "Chill" doesn't really seem to be Chill in anything but the brand name.

Quotes taken from this forum discussion at the Goblinoid Games forums where Dan discussed being offered the Chill license after Cryptworld's release:

http://www.goblinoidgames.com/forums/viewtopic.php?f=4&t=3022

Quote...my understanding was that the Mayfair edition would be the base. There were a lot of particulars that were never discussed because I decided early in the conversation that my goals were incompatible with a license for CHILL. There were other topics of concern that I never felt were fully addressed, at least to my satisfaction, but again in fairness they may have been if the conversation had gone further. We communicated over the course of a month before I pulled the plug. I was contacted in early October of last year, a few weeks after the release of CRYPTWORLD. I suspect, though it was not explicitly stated, that if I had accepted a license for CHILL then CRYPTWORLD would have to cease publication. Basically doing a 3rd edition is not consistent with what I'm trying to accomplish with the Pacesetter System and product line. This is probably no surprise to people familiar with my work. Brands are important and have their place, but the game is most important to me. I think the original system is innovative and elegant, if a bit opaque to new comers, though I hope to remedy that in the future by releasing a free intro booklet for the system.

QuoteReverting [Chill] back to the Pacesetter System is not an option, and if there is any truth to the whisperings I've heard there may be ownership/licensing issues in trying to do so. Even before being offered a CHILL license I had decided, all things considered, it was best to strike out new with my own brand and the old system.
Title: Chill third edition
Post by: Hezrou on February 23, 2015, 09:14:30 PM
As Sniderman quoted above the current owner did offer me a license, unsolicited I'll add (if it matters), but I decided it really wasn't right for me. I wish Growling Door success, it's just that doing a 3rd ed with some new system isn't really interesting to me. I guess if it were a major money making property I'd go for it (who wouldn't), but building my own Pacesetter and Cryptworld brands is a better move for me personally.
Title: Chill third edition
Post by: Brad on February 24, 2015, 09:11:54 PM
Dan, do you have plans to release anything else for Cryptworld? I'd really like to see a follow-up book to the line.
Title: Chill third edition
Post by: Hezrou on February 24, 2015, 09:41:11 PM
Quote from: Brad;817498Dan, do you have plans to release anything else for Cryptworld? I'd really like to see a follow-up book to the line.

Yep monster book soon, adventures soon after that. Should have something to announce within a month.
Title: Chill third edition
Post by: Spinachcat on February 27, 2015, 02:23:03 AM
I like the idea of various secret societies and the openness to develop more tailored to the GM / players / horror genre.
Title: Chill third edition
Post by: Matt on February 27, 2015, 11:44:17 PM
Quote from: Hezrou;817500Yep monster book soon, adventures soon after that. Should have something to announce within a month.



Awesome. I bought Cryptworld specifically because you can't find old Chill anywhere for a decent price and would love some good adventures for it. I'm
Hoping to get my group to play it but havenT had time to craft anything.
Title: Chill third edition
Post by: Matt on February 27, 2015, 11:46:52 PM
Quote from: 3rik;817253Leaving out SAVE made it more generically useable. Besides, it's not that difficult to come up with some (wacky) organisation battling/investigating supernatural evils if you want one.


True. And I DON'T want one.  The PCs are on their own. No backup.  No organizational assistance.  No one believes them when they say vampires are on the loose. And so on.  So much fun.
Title: Chill third edition
Post by: RPGPundit on March 03, 2015, 02:57:21 AM
Chill never really did much for me.
Title: Chill third edition
Post by: Matt on March 03, 2015, 09:11:17 AM
Quote from: RPGPundit;818644Chill never really did much for me.


You never did much for Chill so it's even.