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Adding dice to MURPG -- can it be done?

Started by vgunn, August 16, 2008, 12:22:43 PM

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vgunn

I posted this on a couple of other forums, but want to get a broad number of opinions.

While I really like the old system for MURPG, it is diceless using stones as resource allocation. However, I do like a bit of randomness in my games. So I was wondering if combining the resource allocation of the stones and a d6 die pool is something that anyone has attempted?

My first thought was that each stone represents a d6. The player rolls a d6 for every stone spent -- add the results together and compare to the difficulty.

Now the dice are not read the usual way. Instead a roll of 1 counts as no successes, a roll of 2-5 counts as one success, and a roll of 6 counts as two successes. (credit to Black Sheep on rpgnet)

Example: On a roll of four six-sided dice the numbers come up 2 (1), 6 (2), 5 (1) and 5 (1). This is a roll of five successes.

Another thought is to spend stones for dice and then add this total to your base score. The number of dice you roll is equal to your pool. Roll and take the highest, then add it your base score (ala Silhouette system.)

Again, I love the resource management aspect of MURPG. So I am not bashing the game in any way, I just want the chance to use dice as well.

So does anyone have any thoughts on expanding my idea or do you have other ideas on using dice while maintaining resource allocation.

BTW -- I am aware of the Dying Earth RPG and the Gumshoe system which does have similar aspects, but I want to limit the conversation to tweaking MURPG.

Thanks!
 

Silverlion

It might be better, to put the dice into recovering the stones in some way. For example roll D6's equal to your recovery. 1 means no recovery. 2-5 means you recover those dice "successes" as 1 stone, and 6 means you recover 2 stones (up to your max.) This keeps the system's resource method the same, but actually gives you some variability in recovering your spendable resources.


Plus you could always make the "take a setback" aspect to get more dice to roll for recovery as well. (it has that right? My memory is very very dim.)
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vgunn

Interesting. Haven't thought of that. Certainly something to go on.
 

Lawbag

The MURPG game mechanic sounds quite interesting.

Anyone know where you can buy or get a copy of this game?
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vgunn

Pretty easy to find at used book/game stores. Also you can pick up a copy from amazon very cheap.

http://www.amazon.com/gp/offer-listing/0785110283/ref=dp_olp_1