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FIGHT!!!!

Started by Spinachcat, April 16, 2015, 07:59:34 PM

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crazyfunster

Has there been a published RPG that literally just used good ol' Rochambeau/rock paper scissors to govern combat?

As for other hilariously amusing combat systems, there was that jokey Samurai Movie RPG idea floated in /tg/ once.

It was basically Fighting Skill +d6. Loser dies. Fighting skill ranged from 1 to 100.
May contain nuts.

TristramEvans

Quote from: crazyfunster;829491Has there been a published RPG that literally just used good ol' Rochambeau/rock paper scissors to govern combat?

Yeah, the WoD Mind's Eye Theatre games all used that.

crazyfunster

Quote from: TristramEvans;829502Yeah, the WoD Mind's Eye Theatre games all used that.

...the LARP ones? So I'm imagining; instead of whacking each other with fake weapons you kinda just pose against the other dude like it was a Mortal Kombat versus screen and whip out your hand gesture of choice.
May contain nuts.

TristramEvans

Quote from: crazyfunster;829504...the LARP ones? So I'm imagining; instead of whacking each other with fake weapons you kinda just pose against the other dude like it was a Mortal Kombat versus screen and whip out your hand gesture of choice.

Yep, pretty much.

TristramEvans

Does anyone here recall Battlebooks? I always thought it would be interesting to build an RPG around those, with players able to customize their own battlebooks for their characters.

Probably in no way financially viable, and I find asking that much prep work out of players is generally a losing proposition, but I still think it would be awesome.

Matt

Were Battle Books the ones where you'd have "Warrior with sword" and your buddy would have "dwarf with axe" and then you'd fight it out?

TristramEvans

Quote from: Matt;829529Were Battle Books the ones where you'd have "Warrior with sword" and your buddy would have "dwarf with axe" and then you'd fight it out?

Yeah, you'd trade books and flip pages depending on the attack used. They had some Warhammer ones, and some Superhero ones, but I dont think they ever really caught on

Matt

Quote from: TristramEvans;829536Yeah, you'd trade books and flip pages depending on the attack used. They had some Warhammer ones, and some Superhero ones, but I dont think they ever really caught on


They'd be pretty cool for an RPG if you could customize your characters. One thing missing from D&D combat, at least to me, is tactics, as it's that whole abstract "one minute of fighting represented by these rolls including feints and strikes," etc.  

I would love to see an RPG such as you seem to be describing.

RPGPundit

Quote from: crazyfunster;829491Has there been a published RPG that literally just used good ol' Rochambeau

I would be happy to see a Storygame that did super-"edgy" task resolution in the form of participants kicking each other in the groin.  Mainly because it would reduce possibilities of future generations of storygamers.
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Claudius

I have already taken part in threads like this, and so far my answer hasn't changed.

BRP/RuneQuest (specially MRQ2 and RQ6). I have always like the way BRP combat works, and MRQ2 and RQ6 made it even better. Special Effects make every combat feel distinct.

Rolemaster. Criticals. I never get tired of them. I also like that you can (or rather must) split your combat skill into Attack and Defense.

Capitán Alatriste RPG. The system is cleary GURPS, but with a high emphasis on combat maneuvers, and without the overcomplication of GURPS.

Usagi Yojimbo (Sanguine edition). It feels very chanbara, it's very easy to strike down an enemy with just one stroke, even a tough enemy. On the other hand, that can happen to your character too.

The Riddle of Steel (and its successor Blade of the Iron Throne). Like in Rolemaster, you have to split your combat skill into attack and defense, and it has a nasty damage chart. Besides, there are combat maneuvers, that play very important role in this game.
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