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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: cavalier973 on April 22, 2023, 10:30:48 AM

Title: Changes to Dolmenwood
Post by: cavalier973 on April 22, 2023, 10:30:48 AM
Here's a short video talking about the changes to Dolmenwood:

https://youtu.be/LIM8sfoYFbY

Some changes—
1. The setting will now encompass its own rules system
2. The new rules will have ascending armor class
3. The new rules will split race and class for demihumans and fae creatures
4. "Kindred" will be used to describe non-humans instead of race
5. Optional rules for "race as class" will be in the appendix
Title: Re: Changes to Dolmenwood
Post by: Jaeger on April 22, 2023, 03:56:47 PM
Quote from: cavalier973 on April 22, 2023, 10:30:48 AM
Here's a short video talking about the changes to Dolmenwood:
...
4. "Kindred" will be used to describe non-humans instead of RACE

My open letter to the OSE Dolmenwood dude:

(https://memestatic1.fjcdn.com/thumbnails/comments/Stop+thinking+_8b3128916025d7f629f838cb478fab12.jpg)

Does this man not know that his target audience doesn't give a shit?
Title: Re: Changes to Dolmenwood
Post by: cavalier973 on April 22, 2023, 05:06:39 PM
If the political climate were different, then I would find the use of "kindred" to be old-fashioned goodness. "Folk" would be even better.

I just perused Moldvay Basic, and it uses the terms, "class", "races", "species", "demihumans", and "creatures" to refer to dwarves, elves, and Halflings.
(Why does the word "Halflings" auto-capitalize?) "Class" or "classes" is the most common referent.

I am more disappointed in seeing that they caved to the Ascending Armor Class Syndicate. Probably got some of that sweet, sweet government AAC slush money that was snuck into the Defense Authorization bill at the last minute.
Title: Re: Changes to Dolmenwood
Post by: Jaeger on April 22, 2023, 06:28:33 PM
Quote from: cavalier973 on April 22, 2023, 05:06:39 PM
...
I am more disappointed in seeing that they caved to the Ascending Armor Class Syndicate. Probably got some of that sweet, sweet government AAC slush money that was snuck into the Defense Authorization bill at the last minute.

I would comment more on this, but:

First rule of the Ascending Armor Class Syndicate...
Title: Re: Changes to Dolmenwood
Post by: cavalier973 on April 22, 2023, 07:28:23 PM
"Gavin" on the OSE Discord channel had this to say:
" Note: there isn't actually a date for the Kickstarter yet. It's just "summer". (Sometimes "summer" has been approximated as "late Q2", sometimes as "July/August", etc.)"

Also, this:

"Yep, the 3 core books (Player's Book, Campaign Book, Monster Book), plus lots of extra stuff:
- 3 new adventures
- A DM screen
- Printed maps
- An album
- Dolmenwood minis
- Probably some other stuff that's not yet been announced"

The album has 40 minutes of music.
Title: Re: Changes to Dolmenwood
Post by: Persimmon on April 22, 2023, 08:47:50 PM
I have OSE classic and Advanced, but I never invested in Dolmenwood because I set the games in my homebrew setting.  But I was thinking about backing the KS and getting the material to tweak for a particular area of my world because I was interested in some of the classes and locations.  That is, until Gavin caved and decided to make it something else.  I dropped it and OSE in the process as we're looking to streamline our gaming, not complicate it.  I figure this will save me money as well since I'm trying to confine purchases only to systems I'm actively playing.
Title: Re: Changes to Dolmenwood
Post by: cavalier973 on April 22, 2023, 08:52:37 PM
I wish I had purchased the Wyrmskin magazines that had a lot of this info.

My favorite podcast, 3d6, Down the Line, did a hexcrawl in Dolmenwood, and it was fascinating. Goat people and fungus dwarves and weird cheeses and Mr. Rag'n'bones.