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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Opaopajr on September 20, 2016, 10:00:12 PM

Title: Changeling the Dreaming 1e Cantrip Cards, quick substitutes!
Post by: Opaopajr on September 20, 2016, 10:00:12 PM
Part of the joy of CtD 1e's madness was the cantrip card system. It is not hard, but it does need extra material to play. For the creative, it's a delightful excuse to run off to the craft room and fuckin' lose your goddamn mind! (There shall be much huffing of glue and doing lines of glitter.)

And then there's the rest of the player base who hate the idea of 'homework', even if it's just art (or maybe especially because it is art?).

So, the basics are not that hard:

Each Art has Five Distinct Named Levels.
Each Realm has Five Distinct Named Levels.
You Get One Distinct Named Card for Each Dot in Your Arts & Realms.

So 3 dot Chicanery Art gets you: 1x Fuddle, 1x Veiled Eyes, 1x Fugue
Three dot Scene and 2 dot Prop gets you:
1x Closet, 1x Bathroom, 1x Guest Room. 1x Ornate Garb, 1x Crafting Tool.

That's an 8 card hand for a starting player, and pretty easy to hammer out as ATCs (art trading card).

The challenge comes with the Bunks deck. I prefer a 15 card deck, 3x each of Dots/Successes 1-5.

That can get into some extra work, as you do want to know the Art "suit," associated Attribute (in case of resists,) and the described Bunk for after the fact narrative purposes.

All in all it's a bit of overhead for drop-in players, recurring NPCs with defined stats, etc.

Quick Substitute Solutions!
(Note: Sharpie markers might make life easier here.)

MtG has some nice advantages: 5 colors plus colorless Artifact covers your starting 6 Arts "suits." Cards come with Converted Mana Cost for representing Dots 1 through 5 in Bunk Decks. So Giant Growth (G) is a One Dot Bunk for, let's say, Primal.


Repurposing this way helps open the game to more "grab 'n go" play.

Any other creative repurposing ideas?
Title: Changeling the Dreaming 1e Cantrip Cards, quick substitutes!
Post by: Opaopajr on September 20, 2016, 10:20:35 PM
Oh, I should probably explain how the cantrips cards work, too.

Your hand contains one copy of each Distinct Dot Level for each Art & Realm. Then you got a shuffled Bunk Deck.

Cantrips are: Play an Art, a Realm, and a Bunk together. No glamour paid. Describe your wants, Storyteller describes the actual end results. (Any Resistance rolls dice pool from Art Attribute & Realm Ability vs. resister's Banality.) Discard one card afterwards. (Undiscarded bunks are reshuffled back into the Bunk Deck for randomization.)

Eventually you have to make tough choices on what to discard.

Spend glamour to: add a Realm, add a Bunk (only once), save a card from discard.

Hands and decks only refresh wholly after a Story, which is multiple sessions long. Reverie or Rapture epiphanies only do partial card restoration.

Not a hard system.