This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

C&C: What are the main criticisms?

Started by arminius, January 11, 2012, 04:39:14 PM

Previous topic - Next topic

Akrasia

Quote from: The Butcher;503852... their implementation of certain classes (Ranger, Knight, Bard)...

I do very much like the fact that C&C includes no 'semi-spell-users'.  Rangers, paladins, and bards don't use spells, which is how it should be IMO.

I think that the C&C Bard is my favourite version of the class.  I may tweak it someday for use in S&W. :)
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Benoist

That's true, I agree. The C&C bard is pretty cool, actually.

J Arcane

I don't have a problem with spell using hybrids, so long as their spells don't suck.

The 3e implementation was awful.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

thedungeondelver

Quote from: Akrasia;503858I do very much like the fact that C&C includes no 'semi-spell-users'.  Rangers, paladins, and bards don't use spells, which is how it should be IMO.

I think that the C&C Bard is my favourite version of the class.  I may tweak it someday for use in S&W. :)

I think Bards should be able to use magic, but in a passive way.  I think back to ffewder fflam from The Chronicles of Prydain who just seemed to "know" the lore behind a certain amulet just by touching it.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Spinachcat

I never wanted to play a bard until C&C.

My bard is awesome fun to play. He's Falstaff from Richard II and Henry V - a huge jovial drunk with a perfect memory for rhymes.

While I agree with the SIEGE engine critiques, it worked just fine in actual play and I would happily play in a C&C game in the future. Especially if I can bring my bard.

Spinachcat

Quote from: Akrasia;503678Also, Peter Bradley is perhaps the single most annoying person affiliated with a RPG company to post on any RPG forum anywhere.

I haven't had any interaction with Peter. What makes him so annoying?

Elfdart

Quote from: FASERIP;503682At least he isn't some non-gaming, Jew-hating OSR groupie like Stefan Poag.

WTF?
Jesus Fucking Christ, is this guy honestly that goddamned stupid? He can\'t understand the plot of a Star Wars film? We\'re not talking about "Rashomon" here, for fuck\'s sake. The plot is as linear as they come. If anything, the film tries too hard to fill in all the gaps. This guy must be a flaming retard.  --Mike Wong on Red Letter Moron\'s review of The Phantom Menace

FASERIP

Quote from: Elfdart;503944WTF?

I'd tell you to go read his blog, but he baleeted fucking everything.
Don\'t forget rule no. 2, noobs. Seriously, just don\'t post there. Those guys are nuts.

Speak your mind here without fear! They\'ll just lock the thread anyway.

joewolz

Quote from: The Butcher;503856In the RAW, all Clerics have Wisdom as a Prime, which is +6 right off the bat. With a Wisdom bonus that's likely to be higher than the Ranger's, that means a +7 to +9 modifier, regardless of level.

Unless your Ranger also has Wisdom as a Prime, and an exceptional (13+) Wisdom with a similar bonus, it'll take him anywhere from 6 to 8 levels to outrank the Cleric at finding traps and ambushes, or tracking, or just about anything Wisdom-related.

I see.  This has never happened to me in actual play, but I can see how it might...if the cleric ever decided to try tracking.  This complaint (and not necessarily from you) smacks of a hypothetical brought from a critical reading of the rules, not a complaint from actual play experience.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

Philotomy Jurament

Quote from: joewolz;504035I see.  This has never happened to me in actual play, but I can see how it might...if the cleric ever decided to try tracking.  This complaint (and not necessarily from you) smacks of a hypothetical brought from a critical reading of the rules, not a complaint from actual play experience.
It came up in my game.  Also, keep in mind that the same problem applies to the C&C surprise rules, and those come up all the time.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Melan

This is a relic from d20, where Spot and Listen are tied to Wisdom. It is not a very good fit, but there are no good alternatives either.
Now with a Zine!
ⓘ This post is disputed by official sources

jgants

Quote from: Melan;504046This is a relic from d20, where Spot and Listen are tied to Wisdom. It is not a very good fit, but there are no good alternatives either.

The whole "Wisdom = Perception + Willpower/Spirituality" thing has always been an uncomfortable fit in D&D.  Most games either split them out or move perception to fit under Intelligence instead.

I can see an argument for it (perception being part intuition), but it's something I wouldn't mind changing in a new version of D&D either.


As for the OP, I'll echo the chorus of largely blaming the Seige engine.  Editing was bad.  Art was bad.  But the main thing preventing me from wanting to play is the Seige engine.
Now Prepping: One-shot adventures for Coriolis, RuneQuest (classic), Numenera, 7th Sea 2nd edition, and Adventures in Middle-Earth.

Recently Ended: Palladium Fantasy - Warlords of the Wastelands: A fantasy campaign beginning in the Baalgor Wastelands, where characters emerge from the oppressive kingdom of the giants. Read about it here.

Philotomy Jurament

Quote from: Melan;504046This is a relic from d20, where Spot and Listen are tied to Wisdom. It is not a very good fit, but there are no good alternatives either.
This was one of my earliest C&C house rules where I started ditching the SIEGE engine.  My alternative was to use the surprise subsystem from AD&D.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Benoist

Quote from: Philotomy Jurament;504062This was one of my earliest C&C house rules where I started ditching the SIEGE engine.  My alternative was to use the surprise subsystem from AD&D.

And once you do that a couple more times, you start wondering, "why am I not playing AD&D to begin with, exactly?"

thedungeondelver

Quote from: Benoist;504067And once you do that a couple more times, you start wondering, "why am I not playing AD&D to begin with, exactly?"

Bingo.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l