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Changeling: The Lost?

Started by Zachary The First, May 30, 2008, 10:18:21 PM

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Zachary The First

So what's everyone's thoughts on Changeling: The Lost?  Who's played it?  Read it?  I know we don't discuss White Wolf here much, but its an ENnies submission, and I've had some experience with it now in the last 9 months.  Thought I'd see who else has played it...
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Seanchai

Well, we playtested it!

Except for the whole dreaming bit, it seems more inline with the rest of the nWoD line and I definitely like the mechanics.

Of the all the nWoD line, it's the only game whose setting I actually like.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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KrakaJak

It's neat, but hard for me to play/run because I'm not very familiar with the subject matter (ie European Folklore). I ran a game that lasted 4 sessions before I ran out of ideas.
 As with most WoD games, it's best if you just let it stand alone. In a crossover game, Changelings would be WAY underpowered.
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noisms

I preferred the old Changeling. The new one is beautifully produced, but I think it gets into dodgy territory i.e. playing victims of child abuse as a way to be "edgy".

I'm not saying topics like that shouldn't be dealt with maturely in roleplaying games (...well, actually, I think I on reflection I probably am saying that, but let's pretend I'm not for the sake of argument). The problem is that WoD games are too teenage and too emo to properly do it justice, so the thing ends up being a kind of exercise in gamer masochism.

Your mileage blah blah, of course.
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Saphim

I liked it quite a bit in play. The various powers are so very thematically fitting, it is just cool. Especially the catches. I love the ogre power with the feast that heals the ogre and is free of charged when offered by a stranger for free.
The various oath etc. are also very neat. The changeling society and powers just make a lot of sense because of their interaction with each other.

Point of critique would be that there is nearly too much to do. I mean, we never really got to use the chapter on dreams and stuff because of politics, adventure, the hedge, faerie attacks, loyalists... etc etc. That game is just full of win.