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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: jeff37923 on March 14, 2025, 03:19:21 PM

Title: Can A Dead Game Line Come Back To Life?
Post by: jeff37923 on March 14, 2025, 03:19:21 PM
So, we have as far I know, an unprecedented situation. Classic Traveller has been considered a dead game line for decades. Cepheus Engine has been published and is considered old school, if not Old School Renaissance by the D&D guardians of that marketing term. Yet since the IP of Marc Miller has been sold to Mongoose Publishing - the first Classic Traveller book in 35 years has been published, Book 9: Pirates.

https://www.mongoosepublishing.com/products/book-9-pirates?fbclid=IwY2xjawJBXBZleHRuA2FlbQIxMAABHQ4KWVF39n8tIlE-CtzZ3cy-D1OMq1MW62UzUTIk4NxMhXHNUq-ojZ8T-g_aem__vRwnpcWUVZZiaEv1Yy7zw

So my question is: Can a dead game be brought back to life if new material for it is being published? Is that possible or are new publications considered gaming undead? A zombie game that shambles on for the grognards who still play Classic Traveller?
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: tenbones on March 14, 2025, 04:10:04 PM
Talislanta dies and like a Phoenix made of recycled Sterno, it reignites, people go "Ooo! I remember Talislanta." then it flickers out, every few years.

The reality is this: it takes GM's to push games to their players outside of D&D. Any game can come back, but it takes people to run them and spread the word.

Then it takes money and people taking risk and putting out maximal effort to get some spark of momentum going.

So yeah - a "dead" line can come back. It just takes will and effort (and in most cases, money).
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: KindaMeh on March 14, 2025, 04:17:16 PM
If Traveler has new publications and new players... (There's no way the latter is literally nonexistent, right?)

Isn't it still living? I mean, it has a player base and people willing to publish, right? Even if not quite so many as it used to?

I don't know much about this topic, but if there are new publications and new players, I'd call it both living and more successful than many a new TTRPG.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Crazy_Blue_Haired_Chick on March 14, 2025, 04:18:51 PM
I think a lot of it comes down to marketing.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Crazy_Blue_Haired_Chick on March 14, 2025, 04:21:03 PM
Quote from: KindaMeh on March 14, 2025, 04:17:16 PMIf Traveler has new publications and new players... (There's no way the latter is literally nonexistent, right?)

Isn't it still living? I mean, it has a player base and people willing to publish, right? Even if not quite so many as it used to?

I don't know much about this topic, but if there are new publications and new players, I'd call it both living and more successful than many a new TTRPG.

TTRPGS aren't like other mediums, like video games, because they are easier to share with other people. In this view, a game would die if absolutely nobody anywhere is playing it.

Harder than you'd think, because I saw paid games of Thirsty Sword Lesbians as recently as a year ago.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: BadApple on March 14, 2025, 04:27:40 PM
From my point of view, a game lives or dies at the table.  WEG Star Wars D6 is still alive and kicking and Coyote and Crow is dead.

So Traveller...

First, I would like to point out that Mongoose Traveller 2e is closer to Classic Traveller than D&D 5e is to OD&D or Call of Cthulhu 7e is to 1e.  It's so close as a matter of fact that when I run Traveller I often mash up Classic, Mega, New Era, Mongoose 1e and 2e, and Cepheus Engine while making no effort what so ever to convert.  I pick a rules set for PC creation and do what ever the hell I want behind the screen.  It works.  Players have fun, occasionally PCs die, and the game keeps rolling.

I know some guys only play CT but not really.  I don't think anyone anywhere really plays it RAW.  I think the real reason why Traveller GURPS and Traveller D20 were so hated is because they were not mash up ready with what guys already had.

So... Classic Traveller is dead, long live Classic Traveller! 

Also, Mongoose is waaaay late to this train with several Cepheus Engine supplements already awesome and ready for you to go pirating in your favorite subsectors.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: jhkim on March 14, 2025, 04:43:27 PM
Quote from: tenbones on March 14, 2025, 04:10:04 PMTalislanta dies and like a Phoenix made of recycled Sterno, it reignites, people go "Ooo! I remember Talislanta." then it flickers out, every few years.

Yeah. I can think of a few like this - like HERO System being resurrected in 2001. But they're mostly flickering on the edge rather than booming back.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: ForgottenF on March 14, 2025, 04:46:18 PM
I'm aware of a couple other attempts to do this: Serpent King Games with Dragon Warriors Revised, and Arion Games with Maelstrom. Both are very early British RPGs that got latter day new editions or reprints. Dragon Warriors was at least a mild success. People (including myself) played it and there's a small but respectable fan-made content scene. I haven't seen as much evidence of Maelstrom's relaunch taking off, though the core book is a platinum seller on Drivethru, so it must not be a complete flop. Arion Games really tried to support it, even putting out three new time-period settings. Looks like they've since acquired the Advanced Fighting Fantasy IP and started republishing that, too. I wonder how that's going.

I think the ultimate question is just how much people still remember the old game. Traveller never went away, so that's an easy one. I'm sure if you could get the license to revive WEG Star Wars, MERP, or Rifts you could do pretty well.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Fheredin on March 14, 2025, 04:46:32 PM
I don't think of a game which isn't played much or currently receiving supplements as "dead." It's more "on ice." Systems don't really die so much as get put on ice and pushed down into the permafrost.

Is it possible to revive these older systems? Yes, but it's usually better to steer clear of any IP litigation or technical debt by making a new game, and market it as a spiritual successor.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: HappyDaze on March 14, 2025, 06:24:15 PM
Are you specifically meaning bringing back an older version of a game when there is a newer/current version in print?
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: RNGm on March 14, 2025, 06:54:34 PM
D&D 4e is being raised from the dead via various incarnations/inspirations as of late like MCDM after a decade in the ground officially and another 5+ years prior to that when it was the current edition.   Does that count?
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Man at Arms on March 15, 2025, 12:24:32 AM
Quote from: RNGm on March 14, 2025, 06:54:34 PMD&D 4e is being raised from the dead via various incarnations/inspirations as of late like MCDM after a decade in the ground officially and another 5+ years prior to that when it was the current edition.   Does that count?


I also, thought of 4E.  There are some dedicated denizens, who want it back right now.  I don't, but I also don't mind if it is played forever.  If that's their game, then game on.

I hope OD&D flavored gaming, lives on forever.  Keep the fun, simple.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: jeff37923 on March 15, 2025, 08:02:04 AM
Quote from: Man at Arms on March 15, 2025, 12:24:32 AM
Quote from: RNGm on March 14, 2025, 06:54:34 PMD&D 4e is being raised from the dead via various incarnations/inspirations as of late like MCDM after a decade in the ground officially and another 5+ years prior to that when it was the current edition.   Does that count?


I also, thought of 4E.  There are some dedicated denizens, who want it back right now.  I don't, but I also don't mind if it is played forever.  If that's their game, then game on.

I hope OD&D flavored gaming, lives on forever.  Keep the fun, simple.

I wouldn't think so. D&D 4E is like AD&D, B/X, and BECMI in that all have retroclones (as Cepheus Engine is a retroclone hybrid of Traveller and Mongoose Traveller 1e), but Book 9: Pirates is an official original publication done by the owners of the IP. That's a first AFAIK.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: RNGm on March 15, 2025, 09:12:31 AM
Quote from: Man at Arms on March 15, 2025, 12:24:32 AMI also, thought of 4E.  There are some dedicated denizens, who want it back right now.  I don't, but I also don't mind if it is played forever.  If that's their game, then game on.

Ditto.   I'm happy that they potentially found something they might like but it won't be for me (similar to how 4e wasn't either).   I still reserve the right to call them foolish for spending $4mil on essentially a cocktail napkin or two worth of ideas and feelings even if something comes out the other end.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Brad on March 15, 2025, 09:33:06 AM
I got the email about this yesterday and thought it was for Mongoose, then realized it was for actual Traveller and became confused...45 years better late than never?

My question is not whether or not anyone playing Traveller should get this, but really what the market is beyond a small core of players who probably use all sorts of other resources. Is this a nostalgia catch grab, a legitimate foray into reviving CT, just a one off for fun? I run CT sometimes but liberally steal from Cepheus, Mongoose, and T5 (I know), so I'm wondering why I'd need this. I mean of course I do, but other people may not.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: BadApple on March 15, 2025, 09:54:54 AM
Quote from: Brad on March 15, 2025, 09:33:06 AMI got the email about this yesterday and thought it was for Mongoose, then realized it was for actual Traveller and became confused...45 years better late than never?

My question is not whether or not anyone playing Traveller should get this, but really what the market is beyond a small core of players who probably use all sorts of other resources. Is this a nostalgia catch grab, a legitimate foray into reviving CT, just a one off for fun? I run CT sometimes but liberally steal from Cepheus, Mongoose, and T5 (I know), so I'm wondering why I'd need this. I mean of course I do, but other people may not.

^^This^^

vv Also This vv

Piracy and Privateering (https://www.drivethrurpg.com/en/product/254216/piracy-and-privateering?src=hottest_filtered)
Skull and Crossbones: Piracy in Clement Sector (https://www.drivethrurpg.com/en/product/187935/skull-and-crossbones-piracy-in-clement-sector-third-edition)
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: jeff37923 on March 15, 2025, 11:11:32 AM
Quote from: BadApple on March 15, 2025, 09:54:54 AM
Quote from: Brad on March 15, 2025, 09:33:06 AMI got the email about this yesterday and thought it was for Mongoose, then realized it was for actual Traveller and became confused...45 years better late than never?

My question is not whether or not anyone playing Traveller should get this, but really what the market is beyond a small core of players who probably use all sorts of other resources. Is this a nostalgia catch grab, a legitimate foray into reviving CT, just a one off for fun? I run CT sometimes but liberally steal from Cepheus, Mongoose, and T5 (I know), so I'm wondering why I'd need this. I mean of course I do, but other people may not.

^^This^^

vv Also This vv

Piracy and Privateering (https://www.drivethrurpg.com/en/product/254216/piracy-and-privateering?src=hottest_filtered)
Skull and Crossbones: Piracy in Clement Sector (https://www.drivethrurpg.com/en/product/187935/skull-and-crossbones-piracy-in-clement-sector-third-edition)


Oh, I've got my Mark 1 Eyeball looking for any sales figures I can find on this Book 9: Pirates.

Sadly, the owner of Independence Games doesn't want their games associated at all with Traveller and Mongoose Publishing in particular.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: BadApple on March 15, 2025, 01:36:44 PM
Quote from: jeff37923 on March 15, 2025, 11:11:32 AM
Quote from: BadApple on March 15, 2025, 09:54:54 AM
Quote from: Brad on March 15, 2025, 09:33:06 AMI got the email about this yesterday and thought it was for Mongoose, then realized it was for actual Traveller and became confused...45 years better late than never?

My question is not whether or not anyone playing Traveller should get this, but really what the market is beyond a small core of players who probably use all sorts of other resources. Is this a nostalgia catch grab, a legitimate foray into reviving CT, just a one off for fun? I run CT sometimes but liberally steal from Cepheus, Mongoose, and T5 (I know), so I'm wondering why I'd need this. I mean of course I do, but other people may not.

^^This^^

vv Also This vv

Piracy and Privateering (https://www.drivethrurpg.com/en/product/254216/piracy-and-privateering?src=hottest_filtered)
Skull and Crossbones: Piracy in Clement Sector (https://www.drivethrurpg.com/en/product/187935/skull-and-crossbones-piracy-in-clement-sector-third-edition)


Oh, I've got my Mark 1 Eyeball looking for any sales figures I can find on this Book 9: Pirates.

Sadly, the owner of Independence Games doesn't want their games associated at all with Traveller and Mongoose Publishing in particular.

Independence Games makes cool stuff that's really great to stitch into my game.  It's a complete game with a core book and a butt ton of good supplements.  (I'm a little freaked out by the doll people in the art but I can look past that.)

In reality, it is based on Cepheus Engine, which in turn is based on the Mongoose Traveller 1e SRD released under OGL.  I can understand his desire to have some distance but I still just see it as Traveller in the same way as Lion and Dragon is D&D to me. 

Still, I hope he (the owner) keeps making cool stuff.  I have a few recommendations for new content if he ever had an ear for them.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: bat on March 15, 2025, 01:43:18 PM
Has Classic Traveller been a "dead game" for decades? COTI has over 2k threads just for this edition alone with posts up to last Wednesday. Is there someone out there travelling around (no pun intended) designating whether an rpg is "alive" or not?
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Socratic-DM on March 15, 2025, 02:50:02 PM
I think there are four primary angles you can take on this issue.

1. A game being a alive is dependent on people playing it: Now as to how many and the specifics, those can be debated, but in general if people are still playing a specific gameline  even if the publisher has abandoned it, it's still alive. d6 star wars is still well and alive in this context, so is the setting of Mystera, there is still a sizable interest in playing those games/settings even if the publisher or licence holder isn't

2. A game being alive is dependent on if it's still in print: Basically is the game still in print and are people still buying it? this is a much more strict idea of "being alive" and I suspect a good many games don't pass this threshold or idea, though with the advent of print on demand, and collectable market, a lot of these games are some sort of "undead" state.

3. A game being alive is dependent on it still making revenue: Basically a stricter version of of position 2, does this game have a sizable and real market/ecosystem around it? I often hear this position held by marketing types, which of course doesn't really surprise anyone.

4. Does the Game have a sizable mindshare: Is the game remembered, talked about or still have an influence? just for the sake of argument, Classic Travller might not be played often or bought, but the sheer volume of games directly inspired or based on that game means it's spiritually quite alive. the ideas and concepts it brought forth are still with us.  A personal example of concept 4 is something like Darksun, I don't hear anyone directly playing in that setting, but the amount of games that are directly inspired by it or take big elements from it are pretty common. 


I fall somewhere on a mix of positions 1 & 4
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: BoxCrayonTales on March 15, 2025, 06:01:52 PM
Plenty of dead games could come back if the rights weren't locked behind fascist copyright laws.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Cathode Ray on March 15, 2025, 06:45:35 PM
In praise of the "dead" game.

So, a game is "dead".  In other words, no new material is available for it.

What a wonderful thing!

Here is a world that anyone can visit at any time.  And since it is a "dead" world, it's free from all the hype and commercialism and people trying to poison it with wokeness, [EDIT: and all the tournament mentality,] and it's just as playable as it was on the day it was published.  These were not designed with an expiration date. 

I found one of those worlds, and am having a great time in it.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Witch Hunter Siegfried on March 16, 2025, 02:33:04 AM
Quote from: Cathode Ray on March 15, 2025, 06:45:35 PMIn praise of the "dead" game.

So, a game is "dead".  In other words, no new material is available for it.

What a wonderful thing!

Here is a world that anyone can visit at any time.  And since it is a "dead" world, it's free from all the hype and commercialism and people trying to poison it with wokeness, [EDIT: and all the tournament mentality,] and it's just as playable as it was on the day it was published.  These were not designed with an expiration date. 

I found one of those worlds, and am having a great time in it.

Amen to that, I've been running a fan made RPG for a series I like from 10 years ago lol, you couldn't really do this for any other hobby (then again I was remastered the documentation for the stuff outside of the corebook, so IDK if it'd really be dead there lol)
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Armchair Gamer on March 16, 2025, 10:26:24 AM
Quote from: jeff37923 on March 15, 2025, 11:11:32 AMOh, I've got my Mark 1 Eyeball looking for any sales figures I can find on this Book 9: Pirates.


 #13 on DTRPG at the moment, and already a Copper Best Seller after 3 days.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: jeff37923 on March 16, 2025, 12:07:17 PM
Quote from: Socratic-DM on March 15, 2025, 02:50:02 PMI think there are four primary angles you can take on this issue.

1. A game being a alive is dependent on people playing it: Now as to how many and the specifics, those can be debated, but in general if people are still playing a specific gameline  even if the publisher has abandoned it, it's still alive. d6 star wars is still well and alive in this context, so is the setting of Mystera, there is still a sizable interest in playing those games/settings even if the publisher or licence holder isn't

2. A game being alive is dependent on if it's still in print: Basically is the game still in print and are people still buying it? this is a much more strict idea of "being alive" and I suspect a good many games don't pass this threshold or idea, though with the advent of print on demand, and collectable market, a lot of these games are some sort of "undead" state.

3. A game being alive is dependent on it still making revenue: Basically a stricter version of of position 2, does this game have a sizable and real market/echosystem around it? I often hear this position held by marketing types, which of course doesn't really surprise anyone.

4. Does the Game have a sizable mindshare: Is the game remembered, talked about or still have an influence? just for the sake of argument, Classic Travller might not be played often or bought, but the sheer volume of games directly inspired or based on that game means it's spiritually quite alive. the ideas and concepts it brought forth are still with us.  A personal example of concept 4 is something like Darksun, I don't hear anyone directly playing in that setting, but the amount of games that are directly inspired by it or take big elements from it are pretty common. 


I fall somewhere on a mix of positions 1 & 2.

Well, the answer to all of your sandwich chart categories in this case is a resounding "yes". Although your category 2 and 3 sound like the same thing. I'm assuming echosystem is a typo.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: jeff37923 on March 16, 2025, 12:09:45 PM
Quote from: Armchair Gamer on March 16, 2025, 10:26:24 AM
Quote from: jeff37923 on March 15, 2025, 11:11:32 AMOh, I've got my Mark 1 Eyeball looking for any sales figures I can find on this Book 9: Pirates.


 #13 on DTRPG at the moment, and already a Copper Best Seller after 3 days.

Yes! And that is only on DTRPG for the PDF. I think most of the sales are going to be through the Mongoose website where you get a printed copy and a free PDF, but I haven't seen any sales figures for that one.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Socratic-DM on March 16, 2025, 03:18:46 PM
Quote from: jeff37923 on March 16, 2025, 12:07:17 PMWell, the answer to all of your sandwich chart categories in this case is a resounding "yes". Although your category 2 and 3 sound like the same thing. I'm assuming echosystem is a typo.

Position 3 is simply a stricter version of position 2.

But you think all four criteria must be in play for a gameline to be considered alive?

I guess the followup question. is your enjoyment of a game dependent in any way on a game being "alive"?
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Koltar on March 16, 2025, 05:07:29 PM
Classic "TRAVELLER' and the LittlebBlack Books is what got me into gaming consistently when I was a teenager.
 I had tried a few D&D game sessions - but it never 'stuck' with me or really sparked my interest. (especially because of one weird group of teenagers)

The Far Future Sci Fi adventuring kept me intersted as a player, then later got me to GM or reff my frirst few game sessions.

- Ed C.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: KindaMeh on March 16, 2025, 05:51:41 PM
Dunno about the OP, but I personally do think #s 1-4 matter for enjoyment. 1 in the sense of finding groups. 2 in the sense of finding content. 3 in the development pace of new playable content. And 4 in the general sense of community and applicable game theory discussion/internal innovation.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: MongooseMatt on March 16, 2025, 06:15:48 PM
Quote from: Brad on March 15, 2025, 09:33:06 AMIs this a nostalgia catch grab, a legitimate foray into reviving CT, just a one off for fun?

The latter, really - at least, initially.

We had the chance, we like Classic Traveller, so... why not? I mean, what is the point of having a games company if you can't do the stuff you find cool?

The response has been somewhat more powerful than we had expected though. Maybe we will try a Supplement?

Quote from: jeff37923 on March 15, 2025, 11:11:32 AMOh, I've got my Mark 1 Eyeball looking for any sales figures I can find on this Book 9: Pirates.

Book 9: Pirates is not on general release, so that will not be easy. You can track things on Drivethru, but most PDF sales go through our own website these days. Still, good enough for us to think about another LBB book at some point.

Quote from: Koltar on March 16, 2025, 05:07:29 PMThe Far Future Sci Fi adventuring kept me intersted as a player, then later got me to GM or reff my frirst few game sessions.

You are obviously someone of culture and taste.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: brettmb on March 16, 2025, 08:36:51 PM
Quote from: MongooseMatt on March 16, 2025, 06:15:48 PMWe had the chance, we like Classic Traveller, so... why not? I mean, what is the point of having a games company if you can't do the stuff you find cool?
Too true!!!
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: jeff37923 on March 16, 2025, 09:47:09 PM
Quote from: Socratic-DM on March 16, 2025, 03:18:46 PM
Quote from: jeff37923 on March 16, 2025, 12:07:17 PMWell, the answer to all of your sandwich chart categories in this case is a resounding "yes". Although your category 2 and 3 sound like the same thing. I'm assuming echosystem is a typo.

But you think all four criteria must be in play for a gameline to be considered alive?

Nope! I said that Book 9: Pirates individually satisfies all four of your separate criteria (even though it is really just three). So by the standards you have presented, Classic Traveller is no longer a dead game.

Quote from: Socratic-DM on March 16, 2025, 03:18:46 PMI guess the followup question. is your enjoyment of a game dependent in any way on a game being "alive"?

No. Why should it?
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Socratic-DM on March 16, 2025, 09:58:18 PM
Quote from: jeff37923 on March 16, 2025, 09:47:09 PMNo. Why should it?

It shouldn't, which is good.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Brad on March 17, 2025, 03:03:18 PM
Quote from: MongooseMatt on March 16, 2025, 06:15:48 PMThe latter, really - at least, initially.

We had the chance, we like Classic Traveller, so... why not? I mean, what is the point of having a games company if you can't do the stuff you find cool?

The response has been somewhat more powerful than we had expected though. Maybe we will try a Supplement?

That's the sort of answer I wish more game companies would have.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Habitual Gamer on March 17, 2025, 03:52:29 PM
Quote from: Crazy_Blue_Haired_Chick on March 14, 2025, 04:21:03 PMHarder than you'd think, because I saw paid games of Thirsty Sword Lesbians as recently as a year ago.

The cost is realizing you spent good money to play a game about gay people.  Which isn't inherently bad or anything, but it's like spending good money to pay a game about left-handed people. 

(I look forward to the point in time when Fred Hicks is apologizing for TSL as "homophobic and problematic".)
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Habitual Gamer on March 17, 2025, 04:16:53 PM
Quote from: jeff37923 on March 14, 2025, 03:19:21 PMSo my question is: Can a dead game be brought back to life if new material for it is being published? Is that possible or are new publications considered gaming undead? A zombie game that shambles on for the grognards who still play Classic Traveller?

I'd argue Warhammer FRP fits the bill, having "died" with 3ed (in the sense that 3ed was a mechanically distinct and different game from 1ed or 2ed) and then coming back with a new company.  The Warhammer 40,000 RPG did similar things, but I'm not sure you can call it the same game since even though it's using the old system, it's no longer called Dark Heresy/Rogue Trader/etc.

Hunter the Reckoning also likely fits, as it died out until recently revisited.

I can't think of any others.  Maybe Ars Magica sometime before/after 3ed?  Cyberpunk 2020? 
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: camazotz on March 17, 2025, 06:06:17 PM
I guess it depends on whether you consider a game that is no longer supported to be equivalent to a dead game. Traveller Classic has its advocates and I've played it within the last few years, and would not consider it dead for that reason....and now apparently I can't consider it unsupported, either.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: MongooseMatt on March 18, 2025, 05:22:10 AM
Quote from: Brad on March 17, 2025, 03:03:18 PMThat's the sort of answer I wish more game companies would have.

Eh, they are out there.

We are fortunate because Traveller is large enough that we can do these pet projects without risking the bank. Sometimes they just bimble along and that is fine, other times they take off - our Victory at Sea game always springs to mind for that, always figured we would just sell a few hundred copies in the first six months. Now on its second edition with it own line of miniatures and three video games.

A lot of other publishers have different goals though, and some are just desperately trying to survive. Can't really fault them for that.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: BadApple on March 18, 2025, 06:44:23 AM
Quote from: MongooseMatt on March 18, 2025, 05:22:10 AMA lot of other publishers have different goals though, and some are just desperately trying to survive. Can't really fault them for that.

If a games company isn't focused on just making a cool, fun game then they are in the wrong business.  Like movies, music, or novels, RPGs are a non-essential entertainment product. 
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: MongooseMatt on March 18, 2025, 07:02:06 AM
Quote from: BadApple on March 18, 2025, 06:44:23 AMIf a games company isn't focused on just making a cool, fun game then they are in the wrong business.  Like movies, music, or novels, RPGs are a non-essential entertainment product. 

That's the ideal, certainly. Unfortunately, we don't live in a perfect world for creators, so other factors can put pressure on publishers. We have been very lucky in that regard, and the things we find cool seem to be the same that enough other people find cool for us to carry on :)
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: blackstone on March 18, 2025, 07:58:22 AM
A game is never dead, as long as it's being played.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: yosemitemike on March 20, 2025, 06:58:57 PM
Is there even such a thing as a dead game any more?  Eden Studios officially went defunct in 2017 but all of their stuff is available on DTRPG right now.  West End Games has been gone for a while but versions of the D6 system are still made by Nocturnal Media and Magnetic Press.  White Wolf is long defunct but a ton of their old WoD stuff is still available as well as newer versions by successor publishers.  Even their old D20 fantasy stuff is still available.   
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: tenbones on March 20, 2025, 07:05:38 PM
Quote from: blackstone on March 18, 2025, 07:58:22 AMA game is never dead, as long as it's being played.

Technically true. But the goal should be for it to be played by as many people as possible, so that it can get more content.

As a player your point is well served. But god forbid if your GM disappears... then that game goes poof and thus... the game marches one step closer to that eternal line of regression, to pop up only when that lone GM appears somewhere else.

Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Mishihari on March 21, 2025, 01:24:34 AM
That is not dead which can eternal lie
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: D-ko on March 21, 2025, 11:39:09 AM
Quote from: BadApple on March 14, 2025, 04:27:40 PMFrom my point of view, a game lives or dies at the table. 

There's a lot of truth to this. Occasionally a system will actually be forgotten, and marketing is important yet can be overdone, but evolution certainly impacts this hobby like anything. Games people enjoy playing are bought, copied, played, archived, and remembered. I think the rarest cases of comebacks are systems never actually given a chance to be experienced to ultimately be remembered in the first place. A system needs a theme or setting that people all enjoy interacting and playing inside of first and foremost, then the system needs to mechanically reinforce what it promises to be and do. There's hundreds of forgotten and half-baked systems and really the wheel only needs to be completely reinvented if the terrain isn't suitable, and even then-- if it doesn't look or function enough like a regular wheel to at least be recognizable as such, it's going to be really hard to get people onboard. From what we know about the Bell Curve, I don't believe that statistically it's going to be likely that anybody puts together a group of extremely intelligent people who all want to role-play inside a certain crunchy setting without a lot of searching and planning. Systems like EABA have a ton of thought put into them, but I'm not sure I've even ever finished reading the quick-start, which also goes to show that crunch and detail needs to be paired with a reason for it and/or trademarked entities or properties that interest people enough to want the crunch. PBTA games have exploded in popularity due to the low entry barrier, which allows for finding more players, learning the rules easier, but also does nothing to gatekeep out those who wish to monetize every aspect or push completely unrelated agendas with it, sometimes even luring in people who don't actually want to role-play ironically. And mechanically, obviously more narrative games can be difficult to actually keep going for large campaigns and it's easy to just want to try a new one every time, sort of like 'fast fashion', but again there's pros and cons there.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: JeremyR on March 23, 2025, 04:53:18 PM
Honestly, that was one of the maddening things about Traveller. People loved Classic Traveller but Marc Miller kept trying to push his newer versions that people really didn't want, basically keeping the IP down for decades until Mongoose came out with their Traveller, which was very much a updated Classic Traveller.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: BadApple on March 24, 2025, 07:16:40 AM
I love CT and I really like the Mongoose version too. 

I was unhappy when Mongoose chose to clamp down on third party content.  There was a lot of really cool things being published under the OGL for MgT 1e. 
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: blackstone on March 24, 2025, 08:08:13 AM
Quote from: tenbones on March 20, 2025, 07:05:38 PM
Quote from: blackstone on March 18, 2025, 07:58:22 AMA game is never dead, as long as it's being played.

Technically true. But the goal should be for it to be played by as many people as possible, so that it can get more content.

As a player your point is well served. But god forbid if your GM disappears... then that game goes poof and thus... the game marches one step closer to that eternal line of regression, to pop up only when that lone GM appears somewhere else.



As least for me and my group, that would never happen. When I stopped using HM4e for our group, my best friend still carried on using it for his game. I understand not all groups are like this. I just saying that there's always a chance someone will take up the mantle of DM and use those rules.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: TKurtBond on March 26, 2025, 03:00:58 PM
Quote from: BadApple on March 24, 2025, 07:16:40 AMI love CT and I really like the Mongoose version too. 

I was unhappy when Mongoose chose to clamp down on third party content.  There was a lot of really cool things being published under the OGL for MgT 1e. 
And lots of interesting stuff being published with Cepheus Engine descendant rules now.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: Koltar on March 27, 2025, 01:40:38 AM
Quote from: JeremyR on March 23, 2025, 04:53:18 PMHonestly, that was one of the maddening things about Traveller. People loved Classic Traveller but Marc Miller kept trying to push his newer versions that people really didn't want, basically keeping the IP down for decades until Mongoose came out with their Traveller, which was very much a updated Classic Traveller.

Yep - No one needed or wanted 'Rebellion' or "New Era". As the later GURPS:Traveller proved - the  original era of classic TRAVELLER worked just fine for most folks.

- Ed C.
Title: Re: Can A Dead Game Line Come Back To Life?
Post by: BadApple on March 27, 2025, 04:07:57 AM
Quote from: Koltar on March 27, 2025, 01:40:38 AM
Quote from: JeremyR on March 23, 2025, 04:53:18 PMHonestly, that was one of the maddening things about Traveller. People loved Classic Traveller but Marc Miller kept trying to push his newer versions that people really didn't want, basically keeping the IP down for decades until Mongoose came out with their Traveller, which was very much a updated Classic Traveller.

Yep - No one needed or wanted 'Rebellion' or "New Era". As the later GURPS:Traveller proved - the  original era of classic TRAVELLER worked just fine for most folks.

- Ed C.

CT standard setting works very well but I think the real genius of CT is that it is so easy to adapt it to a SF setting of your choosing.  If you need to house rule something to better fit the setting you want to run, it is easy and you don't have worry about breaking the system.