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What have you done with "Fight!"?

Started by Nexus, September 21, 2014, 07:10:24 PM

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Nexus

I'm thinking of running a game using Fight!: the fighting game rpg soon but I find myself somewhat short in inspiration. So I was wondering others have done or are doing with it and how they're games turned out. Please share you stories.
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LibraryLass

My brother's been trying to get me to learn Fight!. Tagging so I can get inspired to go ahead and do it.
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Panjumanju

I really like the subject matter of "Fight!" but was never inspired enough by the system to use it. I feel that even if you can argue it emulates the source material well, it does not *inspire* the source material.

Case in point; this thread.

I've run games in that "urban American Martial World" setting using my own systems, and I think the best, most inspirational, subject matter is one man...Count Dante.

I suggest you look up all the misadventures that really happened with John Keehan aka "Count Dante: The Deadliest Man in the World", the red-haired irish-afro'd Karate master of the "Black Dragon Fighting Society" who led raids on rival schools, robbed banks and bombed other schools. Juicy stuff.

//Panjumanju
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drkrash

Quote from: RPGPundit;788854Never heard of it till just now.

(FWIW, Pundit, I did introduce myself in the "Introduce Yourself" thread a couple years back. :)  Other than a single product for Neoplastic's old Dread/Spite game, Divine Madness Press has done pretty well with Fight!.)

RPGPundit

Quote from: drkrash;788860(FWIW, Pundit, I did introduce myself in the "Introduce Yourself" thread a couple years back. :)  Other than a single product for Neoplastic's old Dread/Spite game, Divine Madness Press has done pretty well with Fight!.)

Sorry. I never actually read "introduction" threads; I prefer to get to know people in action in the forums themselves, to see them as they really are, not as how they present themselves to be.
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drkrash

Quote from: RPGPundit;789521Sorry. I never actually read "introduction" threads; I prefer to get to know people in action in the forums themselves, to see them as they really are, not as how they present themselves to be.

Technically, it was the thread where you yourself asked publishers to introduce themselves and their product lines.  No matter; you'll find I'm a fairly quiet sort.

Nexus

Quote from: Panjumanju;788180I really like the subject matter of "Fight!" but was never inspired enough by the system to use it. I feel that even if you can argue it emulates the source material well, it does not *inspire* the source material.

How do you feel it could have been more inspirational? I found it very inspiring but I like more generic if genre specific systems instead of pre packaged settings.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

Panjumanju

Quote from: Nexus;789545How do you feel it could have been more inspirational? I found it very inspiring but I like more generic if genre specific systems instead of pre packaged settings.

That's pretty much it - the more generic a system is the less I care about it. I want the setting to be brought out evocatively by the system.

There is certainly a fine balance presenting the marriage between rules and in-game world. Too much in-game world and the thing becomes alienating in its specificity. Too genetic and I, at least for one, shrug my shoulders and would just as well go back to another of a dozen generic systems instead.

Fight! always seemed to me to occupy an unhappy balance.

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

drkrash

Quote from: Panjumanju;789548That's pretty much it - the more generic a system is the less I care about it. I want the setting to be brought out evocatively by the system.

There is certainly a fine balance presenting the marriage between rules and in-game world. Too much in-game world and the thing becomes alienating in its specificity. Too genetic and I, at least for one, shrug my shoulders and would just as well go back to another of a dozen generic systems instead.

Fight! always seemed to me to occupy an unhappy balance.

//Panjumanju

Huh.  Interesting.  I get the idea that some people may not like a generic system; I can't get excited about GURPS for the exact reason that it may have succeeded too well in its design.

I strove for (and I believe I succceeded) at making a generic system but only within the confines of very, very specific genre emulation.

Then I provided a final chapter "sourcebook" with loads of examples of the genre and its tropes in place of any "default setting."

Sorry it didn't work out for you, especially if you consider yourself a fan of the source material.

Nexus

Fair enough. I rarely used published settings and even when I do I tend to change big swaths of them so system wedded to mechanics isn't a big draw for me. I think Fight! does that best job at emulating its genre than other systems that attempt it. And that's really what I was looking for: something that facilitated constructing my own setting in the genre.
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

Democracy, meh? (538)

 "The salient fact of American politics is that there are fifty to seventy million voters each of whom will volunteer to live, with his family, in a cardboard box under an overpass, and cook sparrows on an old curtain rod, if someone would only guarantee that the black, gay, Hispanic, liberal, whatever, in the next box over doesn't even have a curtain rod, or a sparrow to put on it."

RPGPundit

Quote from: drkrash;789537Technically, it was the thread where you yourself asked publishers to introduce themselves and their product lines.  No matter; you'll find I'm a fairly quiet sort.

Yeah, I know, but that was because people asked for it.  I think its a good idea to have it, I just don't use it much myself.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.