This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

D&D5 for Warhammer

Started by elfandghost, September 25, 2014, 03:15:45 PM

Previous topic - Next topic

ostap bender

too much of a trouble for a too little of a payoff. especially considering all great 2e and 1e scenarios floating around that you would need to convert.

btw, dcc is basically bastard child of wfrp & od&d.

elfandghost

#16
Quote from: ostap bender;789409too much of a trouble for a too little of a payoff. especially considering all great 2e and 1e scenarios floating around that you would need to convert.

btw, dcc is basically bastard child of wfrp & od&d.

I think I was excited by the release of the Monster Manual which I think is awesome! However, having looked through the Player's Handbook there are really few character classes that fit. Although I may give it a try.

I've played 1st Edition adventures multiple times and I was looking at playing something that matched the novels more - and specifically the End Times which is currently the focus of WFB. I think for this D&D may work better - we will see I do like RQ6 too.
Mythras * Call of Cthulhu * OD&Dn

elfandghost

#17
Quote from: RPGPundit;789363Dark Albion would work better!

But seriously, I think that especially with the background rules and stuff, anyone who made a little effort could do an awesome 5e Warhammer.

Cool. Glad you get it! Some thoughts are:

Races would be Wood Elf, Sea Elf (new sub-race), High Elf, Dwarf, Halfling (Hobbits), Humans.

Classes would obviously be restricted.

Dwarves = Barbarians (Slayers), Fighters, Rogues.
Wood Elves = Ranger, Fighter, Druid
Sea Elves = Fighter, Bard, Rogue, Cleric (Manann, Ranald)
High Elves = Paladin, Wizard, Fighter
Humans = Paladin (Sigmar only), Fighter, Cleric (Morr, Shallya, Ulric, Ranald, Verena, Myrmidia), Druid (Taal, Ryha)  Rogue, Monk (rare), Wizard. Human Wizards would roll on Wild Magic chart - Necormancy prohibited.

Warlocks and Sorcerers would be Chaos only.
Mythras * Call of Cthulhu * OD&Dn