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Called shots and fiddly math

Started by jhkim, June 14, 2024, 01:45:05 PM

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Socratic-DM

I run with a general rule of them, are you trying to either do more damage and or get based some type of armor or defense entirely? typically take a shot at -4.

Are you trying to either disable a limb or cripple them? -2 and they get a saving throw to resist.

Are you trying to trip them? throw sand in their eyes, knock them over, etc? they get a saving throw.
"Every intrusion of the spirit that says, "I'm as good as you" into our personal and spiritual life is to be resisted just as jealously as every intrusion of bureaucracy or privilege into our politics."
- C.S Lewis.

Cathode Ray

I remember RuneQuest had d100 charts, and there was a 1 in 100 chance you shoot an arrow in the cyclops' eye and take him out with a single shot.  It was different, and I liked that, but you'd need a different chart for each attack type vs each creature type.  If someone could find a way to make it more efficient, it would be a cool way to go.
Think God

Mishihari

Quote from: Cathode Ray on June 17, 2024, 10:09:47 PMI remember RuneQuest had d100 charts, and there was a 1 in 100 chance you shoot an arrow in the cyclops' eye and take him out with a single shot.  It was different, and I liked that, but you'd need a different chart for each attack type vs each creature type.  If someone could find a way to make it more efficient, it would be a cool way to go.

Rolemaster is like that too.  Critical hits produce crippling injuries with appalling frequency.  I was at a con once where a a character was "attacked" by a falling portcullis trap.  Critical hit.  Through the eye.  Instant death.  Apparently he looked up when he should have dived.  Very first thing that happened in the game, too.