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Call of Cthulhu 7th Edition Authors' Seminar

Started by Mikko Leho, July 24, 2012, 05:25:26 AM

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beeber

Quote from: Opaopajr;563920Hopefully Chaosium does the smart thing and not label this new thing as CoC 7e. Label it anything else and it'll be fine. Call it the Collect Call of Cthulhu, call it The Cthulhu Diaries, call it anything but CoC 7e.

50 shades of cthulhu, anyone? :D

Opaopajr

Quote from: Scott Dorward;563923None of that stuff is in the game. There is no option for players to add narrative details.

Thank sweet god. And keep it out, too!
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

monkeyfaceratboy

Quote from: Opaopajr;563920And why would storygame elements be bad in CoC? Because horror is an already delicate genre. The absolute last thing I want (as Keeper and Player) is "Sharing the Speaking Stick" in any form whatsoever. I don't want some nub cashing in their glass beads during the Keeper's description of a cultist mass with "and you notice under their hoods they're all wearing Knicks caps!!! The HORROR!" or something equally jarring.

The problem you're describing lies not in storygame elements, but in playing with shitheads.

One Horse Town

Quote from: CRKrueger;563807That's what we needed, the Forgeite CoC7 to go along with D&D4 and WFRP3.

5 years out of date...

The Butcher

O look, another one of my favorite games whose current edition I won't be supporting.

Quote from: Benoist;563815Well. Thanks for radically changing the hobby's most critically acclaimed game for the first time in 30 years, assholes.

FIFY, Ben.

I swear to God, Chaosium just wants to fail.

I'll be happy to vote with my wallet.

Hell, I think I'll start a CoC campaign just out of spite (any reason is a good reason to play CoC).

Silverlion

You know, nothing I've seen yet is any more radical than many games produced in the 1980's.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Benoist

Quote from: The Butcher;563945O look, another one of my favorite games whose current edition I won't be supporting.

Quote from: Benoist;563815Well. Thanks for radically changing the hobby's most critically acclaimed game for the first time in 30 years, assholes.

FIFY, Ben.

I swear to God, Chaosium just wants to fail.

I'll be happy to vote with my wallet.

Hell, I think I'll start a CoC campaign just out of spite (any reason is a good reason to play CoC).

Heh. I don't say that often so... thanks for the fix. I think the correction is spot on.

jhkim

Quote from: Silverlion;563947You know, nothing I've seen yet is any more radical than many games produced in the 1980's.
Agreed.  My thoughts based only on the summary, not on the podcast itself:

1) A few things I approve of wholeheartedly.  Consolidated fighting skills is great.  It never made sense to me that someone would be a crack shot with a shotgun but hopeless with a rifle.  Likewise, the lowered death threshold.  People died way too quickly in CoC - it grated with my sense of realism.  Yes, characters should die, but they should often do so by bleeding out and going into shock over a period.  

2) The percentile stats seems more-or-less neutral.  It seems like potentially reasonable streamlining that could make the game system easier to learn.  

3) I'm doubtful about the levels of success as written, since I suspect there are still going to be linear modifiers (like -10% or +20%).  The combination of full/half/fifth levels of success and linear modifiers is likely to produce unintended results.  James Bond 007 does this well, but lots of games do this poorly.

4) I don't mind a hero point or luck mechanic, but I am doubtful based on what I read in the summary.  I prefer luck to be only invoked as major events - whereas this sounds like players are deciding whether or not to spend 3 points for a +3% on a roll.  That's usually too fidgety or intrusive for my tastes.  

5) The connections I can't tell about - too much depends on implementation.  


Overall, I'm not hugely enthused - but on the other hand, it doesn't seem like it'll be much worse for my tastes than previous editions - just different.

Ghost Whistler

Quote from: CRKrueger;563807That's what we needed, the Forgeite CoC7 to go along with D&D4 and WFRP3.

In what way is it Forgeite?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ghost Whistler

Quote from: Benoist;563815Well. Thanks for changing the game, assholes.

There are 6 other editions of CoC. The source material isn't any different. If this new edition isn't to your liking then play one of those. Really this is just assinine.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Benoist

Oh, look. The git is going after the windmills again.

Good luck to you, buddy.

Ghost Whistler

Quote from: The Butcher;563945O look, another one of my favorite games whose current edition I won't be supporting.



FIFY, Ben.

I swear to God, Chaosium just wants to fail.

I'll be happy to vote with my wallet.

Hell, I think I'll start a CoC campaign just out of spite (any reason is a good reason to play CoC).

What else could they do with a new edition of the game? Reprint the same stuff they have for seventh time? Is that worth bothering with?

Extraordinary how this board has less of a problem with FATE than these proposed changes.

I'm not sure about the whole connections thing, but so what? I have CoC5th edition if I need to play the game old school.

Also backwards compatibility isn't king: it's part of the design of the product (apparently, how effective it will be is another matter). If it were king there would be no point putting out a 7th edition.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Mikko Leho

Quote from: Silverlion;563947You know, nothing I've seen yet is any more radical than many games produced in the 1980's.

Exactly, you do not need but one poster screaming story games and the whole herd is panicking. I would guess that if CoC 1st edition was released today, the forum would be filled posts lamenting how story gamers have ruined their favorite author.

Ghost Whistler

Quote from: Benoist;564063Oh, look. The git is going after the windmills again.

Good luck to you, buddy.
oh boo hoo, one of the 7 editions of call of cthulhu is going to be ever-so-slightly different.

poor baby.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Bradford C. Walker

Nice job breaking it, Chaosium fuckwads. It wasn't broken. IT DID NOT NEED FIXING.