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Call of Cthulhu 7th Edition Authors' Seminar

Started by Mikko Leho, July 24, 2012, 05:25:26 AM

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TomatoMalone

But D&D4E and (I'm told?) WHFP3 are awesome, so I'm not sure what you're getting at.

Also, why are storygame elements in Call of Cthulhu--you know, the game based on the horror stories of HP Lovecraft--a bad thing? Sounds like it fits the genre.

Ladybird

Actually, I like the sound of those things, although I'd change the "pushing yourself" mechanic to:

* Player can make the usual dice roll, to represent the character doing things "safely" and within their limits
* Player can choose to roll twice instead, which represents the character pushing themselves, and the character will pay for it (Narratively or HP / Sanity wise)
* Decide before rolling. If you push yourself and pass on both dice, tough. If you push yourself and fail twice, tough. If you don't push and you fail, tough.

I'm sure it will work better in play than it sounds on the internet.
one two FUCK YOU

Lynn

I dont have BRP (not counting the flimsy one in my original CoC box), but having straight up % for everything sounds like its not so much based on BRP. Can anyone comment on a comparision with BRP?
Lynn Fredricks
Entrepreneurial Hat Collector

beeber

the only thing (i recall) that's not percentiles in BRP are the stats (STR, INT, etc.).  it's a simple matter to multiply by 5 to get the percentages, or the reverse if you wanted the ol' 3d6 versions.  not a big change, not like the (possibly) new luck mechanic & connections thing.

beeber

i'm fine with the push thing.  how many times have players blown a skill throw in an instance of great tension/drama/whatever, and asked, "can i try again?"  just another way of handling that sort of thing, IMO.  :idunno:

TristramEvans

Eh, after 6 editions of pretty much exactly the same rules with new covers, I'm not surprised. Of course, I long ago ditched the COC rules system and converted by CoC games to my FASERIP hack, with a sanity system I enjoy a lot more than just "mental hit points". CoC was never about the system for me, it was about the best adventure modules in the industry.


Plus, I like WHFRP 3E. It's more old school than anything that's had the name Dungeons & Dragons on it for over a decade.

crkrueger

#21
Quote from: TomatoMalone;563816Also, why are storygame elements in Call of Cthulhu--you know, the game based on the horror stories of HP Lovecraft--a bad thing? Sounds like it fits the genre.

Go to Storygames.com and announce The Mountain Witch, Second Edition using Gurps 4th Edition mechanics.  If that analogy doesn't help, don't have the time to explain it to you.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist


crkrueger

Quote from: Benoist;563859Merged the two CoC7 threads together.

You missed one, there were three.  There's one about the author seminar (same topic).
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Benoist

Quote from: CRKrueger;563861You missed one, there were three.  There's one about the author seminar (same topic).

Oh yes I had missed it. Thanks, and fixed.

VectorSigma

If backward-compatibility is king, why not include some of these more unusual changes as optional sidebars?  You'd be tossing bait out to the folks who like those sorts of mechanics, but you'd probably still get the sales from the CoC-heads who prefer it the old way.
Wampus Country - Whimsical tales on the fantasy frontier

"Describing Erik Jensen\'s Wampus Country setting is difficult"  -- Grognardia

"Well worth reading."  -- Steve Winter

"...seriously nifty stuff..." -- Bruce Baugh

"[Erik is] the Carrot-Top of role-playing games." -- Jared Sorensen, who probably meant it as an insult, but screw that guy.

"Next con I\'m playing in Wampus."  -- Harley Stroh

crkrueger

Quote from: VectorSigma;563875If backward-compatibility is king, why not include some of these more unusual changes as optional sidebars?  You'd be tossing bait out to the folks who like those sorts of mechanics, but you'd probably still get the sales from the CoC-heads who prefer it the old way.

Because sales aren't the point, overwriting the older styles of play with the newer narrative styles is the point.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Opaopajr

Hopefully Chaosium does the smart thing and not label this new thing as CoC 7e. Label it anything else and it'll be fine. Call it the Collect Call of Cthulhu, call it The Cthulhu Diaries, call it anything but CoC 7e.

And why would storygame elements be bad in CoC? Because horror is an already delicate genre. The absolute last thing I want (as Keeper and Player) is "Sharing the Speaking Stick" in any form whatsoever. I don't want some nub cashing in their glass beads during the Keeper's description of a cultist mass with "and you notice under their hoods they're all wearing Knicks caps!!! The HORROR!" or something equally jarring.

"My dilettante, as we explored the catacombs in combat gear, just realized she kept her purse! And it still has all her makeup! She uses her makeup compact's mirror to successfully temporary blind the chasing Ghoul as we flee!" *groan*
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

TheHistorian

I read the summary at TUO; didn't check out the whole podcast...

From that, I get the feeling of a streamlined/simplified/less math version of the game.  Maybe I'm in the minority on this, but if a BRP based game (any iteration, all the way back to RQ1) is too math intensive or too much dice rolling for you... I don't think I'd want you in my game.  We're not talking advanced calculus here, but elementary school basic arithmetic.  What's the most complex calculation in the system?  Multiplying or dividing by a single digit, maybe?  Are there really people for whom that needs to be simplified?  I mean, the resistance table is replaced by something simpler... seriously?

This plus the luck and negative hit points elements all seem geared toward a more flashy combat intensive game than has been intended.  Not that you can't play that way, of course.  But if there is a style that is being projected, then people will tend to play that way.

All that being said, thirty years of back catalog is not affected one bit, and I could play for the rest of my life and never run out of material.  So I don't worry about this an serious edition war sort of way, but it does seem to be a viewpoint shift, and I think it will be interesting to see how much of that survives Chaosium's review.

Scott Dorward

Quote from: Opaopajr;563920And why would storygame elements be bad in CoC? Because horror is an already delicate genre. The absolute last thing I want (as Keeper and Player) is "Sharing the Speaking Stick" in any form whatsoever. I don't want some nub cashing in their glass beads during the Keeper's description of a cultist mass with "and you notice under their hoods they're all wearing Knicks caps!!! The HORROR!" or something equally jarring.

"My dilettante, as we explored the catacombs in combat gear, just realized she kept her purse! And it still has all her makeup! She uses her makeup compact's mirror to successfully temporary blind the chasing Ghoul as we flee!" *groan*
None of that stuff is in the game. There is no option for players to add narrative details.