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Call of Cthulhu 7e quick start rules: Anyone tried them out yet?

Started by Akrasia, August 01, 2014, 01:24:10 AM

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Opaopajr

It sounds less Schrodinger's Cat than previously leaked, so I am happy about that. However it just sounds like any previous Risk mechanic, i.e. Called Shot, Risk, Raises, etc. I wonder if I am reducing its wording and effect incorrectly, but as it is it just sounds like a basic GM modifier tool to allow players to raise the stakes without warping the context. Basically keep it task resolution than conflict resolution.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman