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Help me cull my Shadowrun herd

Started by rcsample, September 28, 2006, 04:13:53 PM

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Geekkake

As far as I know, a great deal of the metaplot is out the window, and the developers are going in a less high-adventure, more street-level direction. However, Jong's the man to ask on that front.

For recommendations on Shadowrun, I'm highly enjoying SR4. I recommend the core, Street Magic, and Runner Havens. Pick up the other primary splats (Augmentation, Unwired, and Arsenal), and you're set. Just make up your own setting.

Of course, I think we all know that if you start playing SR4 with any regularity, you'll end up picking up the whole Fluffernutter extravanganza as they're released. Same as the rest of us.
 

rcsample

Quote from: JongWKSome books in this second list are very good adventures or settings, but you might want to sell them anyway.


Get SR4 and keep the following:
Sprawl Sites (locations and plot hooks)
Aztlan (excellent setting book)
Bug City (self-contained setting)
Underworld Sourcebook (great book on crime)
Corpoate Download (good info on corps)
Renraku Arcology Shutdown (self-contained setting)
New Seattle (if you don't want to buy Runner Havens)
Denver: The City of Shadows (self-contained setting)
Cyberpirates (arr!)
Lone Star (usually sells for a pretty penny, though)


Note that most of these books will be, to some extent, outdated by the ongoing metaplot. Still, they're worth keeping.

Thanks for the input.

So, are there still 2nd/3rd edition adventures that could be used with 4th edition?  Or does the change in metaplot rule them out.
 

JongWK

You can play old adventures with SR4, though you'll have to convert or give new stats to NPCs and Matrix hosts. Note that if you want to set the game before 2065 (when the Matrix goes wireless), you can just use "classic VR" (just skip the wireless rules).  

Insect spirits, shedim and other magical threats appear in Street Magic. If you don't want to buy that book (it's damn fine book, though), you can find some decent fan-made rules on Dumpshock.

Just to be clear: adventures and setting books from previous editions are fine. Only the rules change.
"I give the gift of endless imagination."
~~Gary Gygax (1938 - 2008)


mattormeg

Quote from: Mr. AnalyticalActually... I don't really rate any cyberpunk game.  Cyberpunk itself increasingly loses the plot over time and is a really untidy, poorly thought out little game that gets more and more unhinged as the editions go past.

Ex Machina's a good try but the system's awkward so flexible it's practically generic.

I don't know what the D20 cyberpunk games are like.

Actually, don't burn your Shadowrun books... just run it without the magic and the elves.  The system's as good as any other even if it is massively over-powered.

That's a good point actually... are there ANY unimpeachable cyberpunk games out there?

I don't care too much for Cyberpunk or Shadowrun myself, but Analytical, wouldn't you agree their impeachable status is largely a matter of opinion? I wouldn't say that there's a majority concensus that either of these titles are poor examples of the genre, especially if their sales history may be used as a guide.

How about we rephrase the question as "Beyond the Cyberpunk RPG, Shadowrun and Ex Machina, what are your favorite systems for games in the cyberpunk genre?"